Oh my god, I got an idea to spice up DQ. How come we don't have enemies with rogue skills? We have enemies with warrior and wizard skills but Not rogue?
Although technically those Lair Warriors do act like they have Blinkstrike with their ability .
Maybe some bow enemies possibly (the summoner model of enemy but replace staff with bows) or flintlocks (again replacing the summoner instead of staff, they have flintlock). We will still have every other normal enemy but a small or medium chance to find enemies with rogue abilities (apart from the Lair warrior that acts like rogue as well as warrior).
If we had random boss A.I battles in the boss battle arena against the 4 bosses, they can have any abilities , including rogue abilities and any possible abilities that players use. An offline edition that feels like battle arena. The difference is that you are level 100, hero points work , no time limits , the boss should have up to trillion HP at least for the competitive boss battles in PvE .
My PvE build already deals way more than 10B damage per 0.1 seconds or so thanks to orb and even more so with double strike.
ATM the boss battles are just repeats in floor above 20 up to 200. The bosses are very powerful indeed and have potential to have very interesting battles with randomised skills , HP (Maximum is trillion).
The reason I like those bosses in the boss arena such as Ignis is because of their cool abilities and the potential to have even more abilities , immunity to elemental crits, immunity to crushing blow and to defeat them, you need the right amount of damage dealing.
Floor 200 boss is too easy after you get the right gear as they have at most 100m HP. Also their abilities don't one shot if you have enough HP which is to be expected and easily dodgable even with high dodge and block or just plain hit and run.
The boss feat is underwhelming as well but what could make that interesting is boss battles up to floor 1500 or even 2000 . Whatever floor that seems to have a maximum HP of 1 Trillion or something.
Also the boss can scale in terms of HP gains as you get higher and higher but their damage also increases.
You can have a build that deals high damage with elemental crits and hit frequency but also a build that does well even if enemies are immune to elemental crits and crushing blow (aka boss). Some mythic enemies are basically bosses but are affected by crushing blow to some degree and a random chance for elemental crits.
The boss feat can give say maybe 3 legends or something rewarding as you defeat bosses up to floor 1000+ or higher. The limit obviously being floor 1500 or so. It doesn't have to be every 5 floors though but rather every 25 floors which is better manageable . Or 15 floors even. Whatever seems best for fights and even rewards. Not every 5 floors though.
The high floor builds can still crushing flames , still deal high overall damage and single skill damage if it's frozen build , etc up to floor 1500 or whatever seems to be the best limit. Or maybe instead of 3 legends after 20 or 15 bosses defeated, maybe something huge .
Each boss having random abilities just like how random maps work could be interesting or even a potential arcane boss in the mix.
Bosses could even have random elemental attacks above floor 200 and for some bosses such as Nix Gigas and Ignis , they can have random skill abilities such as orbs , storms , a type of blinkstrike, keeping the spinning Ignis ability , etc.
Worm boss Malum angus is a worm boss so the abilities have to be like the worm uses. He does have a Twister like ability and does shoot bolts but he could also hail upon some explosive on the ground and other potential abilities. Limorex can have some abilities too of course and easily different element.
One thing I noticed is that worms are always shock and you pretty much never find other elemental worms. Maybe we could have elemental worms in skin and bolt attacks . Ogres are probably elemental too. They already are immune to stun, blind and everything other CC , except Freeze and even if different element, similar case scenario but with some slight twists.
In those battles where the bosses can actually be more challenging, stealth, smoke bombs , dodge, block and plain dodging their attacks would be useful as it would on floor hunting.