Sounds good. Although you don't always need 2x 30% dodge but it works. I mean you get base 10% dodge and dexterity 20 gives you another 20% dodge. Then 30% dodge to get you to 50% dodge which is very close to 60%. Good with Pathfinder and in general.
You could replace that second dodge with 45% block on offhand, specifically skullshield. Maybe even crushing blow too or a Deadly strike or most important , 90% Weaken!
Stealth to synergise with 50% dodge for 100% dodge for a few seconds , smoke bomb to control dodge to easily dodge attacks that you can't avoid (except falling meteors and bombs in ground or tnt props).Epiphany bonus for attack speed build (though you still gain 70% DMG increase even if 70% attack speed not used as you can tell) .
Sets is up to you but I would try : Adventurer+ Momentum , Demonic , Angelic if you have attack speed build (but skullshield has 1 second so it still gets 25% DMG increase but no APS Increase since skullshield isn't APS) , Pathfinder+ 50% or more dodge, Epiphany to increase caps (if you want to) , Plagued for poison, Inferno+ crushing flames for fire with crushing blow and Immolate , Frozen for ice build, Arcanist if you equip Ascendant+ weaken of 90%+ , Electrocution for shock build or builds that combine an element with shock , Vampiric Touch for bleed build , elements for repeated casts (again more for attack speed builds) , Hunger to reduce CD and increase attack speed.
Skullshield isn't affected by APS since it's a living entity. If there was an affix that buffed specifically skullshield like there's summon haste for minions, then it would.