I had to send my phone in for warranty repair cause I got burn in from the dungeon quest static on screen controls/health/mana bars. Obviously this has nothing to do with Dungeon Quest in a bad way, it just means I played it 5 hours a day. Now I sometimes have to play on my computer with a console controller.
Obviously this isn’t just dungeon quest, but any app/game that has static images that don’t change on the screen. Just like Samsung’s Always on Display, the static images should move a tiny bit, pixel by pixel to avoid burn in.
What’s crazy is the burn in happened in 2 months time of playing Dungeon Quest sometimes 5 hours a day. I get that this isn’t normal usage, but I know some of us are hardcore players. I don’t know how hard it would be to do an update like this, but it would be cool if it was considered.
And again, I’m not disparaging Dungeon Quest, this game is the tits, but I just wish games with static images would consider having them move around ever so slightly to avoid burn in. Believe me, when I saw people claim they had burn in, I laughed it off thinking they must have done something stupid, that there’s no way it could happen unless they goofed pretty bad…but then alas, it happened to me.
I know people are going to read this and think the same thing I did, that it can’t happen to you. And one more quick thing, burn in doesn’t always have to do with leaving a static image on the screen for 8 hours at a time. For instance, if I left a static image up for 8 hours, that would be the same as leaving the image up for 1 hour each day for 8 straight days, get it?
If this makes DQ look bad and mods want to delete this post, that’s totally fine I don’t mind, just thought I’d share my thoughts. And I do understand that it might be difficult because with the health/mana bar, hireling mana/health bar, and the on screen controls, that’s a lot of screen real estate so it might not be feasible.