Seeing as Crush can scale extremely well for high floors we can roughly categorize this build's damage into two:
-Normal damage (roughly 300M DPS) limited by flat bonuses at level 100
-Spike damage (scales up as enemy HP increases)
Normal + Spike damage = infinite potential for damage. Eventually enemy heal kills this build though, as spike damage gets lesser and lesser the fewer the enemy HP is; i.e. only normal damage gets counted.