Ok cool. I still haven't 100% fully thought of the DQ mod for Minecraft or the open world game idea but I definitely feel confident that it would be a fun gamemode.
I mean there would be survival to get to the stage of DQ crafting, possible fun multiplayer in DQ gear, building g houses out of DQ dimension materials, possibly craft own dungeon and more. For the Dungeon structures and boss battles, I'd have to manually build in the Minecraft Game which would be challenging but if successful, the design would be great.
For the cartographers in an open world DQ mod for games like Minecraft, well I am not sure what drop they'd get because of the fact that there's already a cartographer in Minecraft. That cartographer isn't an enemy though but it does trade maps to specific location . I was thinking the DQ cartographer in that game could drop a map to navigate the 4 DQ dimension and find the bosses like Limorex, Malium Anguish, Nix Gigas and Ignis strongholds/temples/dungeons. Maybe they could also have the rare drop of packsize % stone and other map affix stones which can put their effect radius at up to 100x100 or 1000x1000 area (1000 block by 1000 is same as 1000 meters by 1000 meters in digital conversion). Since there's no maps because having a procedural generation of like 16 colours for potential dungeon dimensions or so would be tough. Then again, if dungeon random spawn rates are common, each dungeon could look procedurally generated to some level of unique like green fire, blue lava, dark dungeon, etc. Mobs in Minecraft don't spawn in location where torches and sources of light are placed and this would be the case for DQ mob which would cause no headache to the survived sheltering from the violent mobs the first night as there's night and day 10 mins each cycle.
As for shrines and shrine pools. Well I only just thought of this now but I think shrines would be a random structure in the massive world which generate in any dimension to aid your adventures. Often in a dungeon lol. The item drops one would add more item drops which adds extra item drops in background. Luck one and gold find one which is green is self explanatory. Shrine pools to regen all your HP is a good option with the temporary option to add higher regen for a minute or 2. The enemy summon shrine summon enemies and the EXP shrine. Since hunter mythic would be in this game, you can summon epic enemies since enemies do come in ranks like DQ.
For the HP and mana system would require crazy changes to the Minecraft for the Mod to work but I can see it being done. Maybe a stat page would be there lol which could be in book as a crafting recipe and all. Minecraft does have hunger bar which is dependent on food and if not full, you no longer regen hp naturally. Since that's an existing mechanic, I'd probably have to make it so it buffs the regen from the hunger bar and probably makes it even slower to run out as one of the DQ affix abilities.
So much potential. If I had no gold left to respawn on the same location I died or close enough proximity where there's survivable land, it would transport me to a bed or first spawn point in the Minecraft world or it could be hardcore mode where the world deleted if you run out of gold to respawn.
And this is just the tip of the ice berg I guess. Brainstorming so many ideas for an open world DQ mod. Also each world can have unique seed so you can get lucky at spawn or unlucky for the challenges and also because of cool looking spawns.
Since it's open world,you can destroy and create blocks , destroy for mining, create to get better stuff. That mean enemies could destroy the ground like meteor ,certain skills , put fire everywhere to burn forests , explode the ground and other fun ways to battle those enemies.
Of course cool quests to do are also a great idea. Maybe for the tutorial to the mod and probably quest for boss battle in DQ and other things.
If the mod idea does come into fruition by coding, I can think it would be a fun addition to an open world simulator. Would also be a cool let's play series and for watching me fails lol. I had so much fun thinking up these things. .