[quote=“McEna”]
I don’t care if a certain skill has high burst, never misses, has low cooldown, high critical rate, or piercing properties. But I care if a skill has all those attributes, like blinkstrike. It has a low cooldown and it’s a proc for the quickattack, so it can be spammed; The target for the skill can be selected, and no npc around will intercept the hit, and the target movement itself is ignored because the teleportation (I can blink around the whole match and get blinkstriked anyway), so it can’t miss; and in top of that, it hits hard. And are you telling me that does not sound a bit op?
Let’s compare with other skills:
-spirits, commands and furies track enemies. But you can run from them, or from their bolts. Or kill them.
-arc tracks enemies. And the only way to dodge is via dodge stat/stealth state. But the damage is pitiful.
-meteor hits hard. And has dot. And it can taunt. But the range sucks. You can just sit and shoot from far away.
-rockblast hits harder, stuns, leaves dot and has range. But it’s not spammable, evading it is easy (just move a bit and that’s it), and, like every non-piercing skill, is consumed by the first target.
-knigthscharge and whirwind allow the warrior to reach the enemy while attacking, but the enemy can shoot the warrior during the whole trajectory.
-multishot hits hard, deals good critics, pierces, and has a not so long cooldown. But the range is limited. You can just stay out the way from it.
I could keep going, but I think the point has been established: blinkstrike, right now, has only perks in pvp. It hits hard, like bombard or rockblast. Tracks enemies, like summons. Never misses if the target is not in stealth state/dodges, like arc. Passes right to the player, akin to piercing skills. Moves rapidly to the target, like teleport, but hits like knightscharge. So, a blinkstrike dagger, in parity of conditions, will win practically always, because the drawbacks hindering other skill builds (low cooldown, low damage burst, easy to avoid, impossibility to bypass obstacles or reach the enemy without being killed in the process) are not present.
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Blink strike does not have high burst, low cooldown or high critical rate. It has a 600% mod (the same as most other specials skills), a 5s CD (much higher than most Specials) and the exact same critical rate at all other skills. You can just look at the stat page of Blinkstrike and compare it.
My build has DMG and high crit rate. Just look at the DMG and Crit rate of my Quick Attacks and compare it to your normal primary attacks. Again, I can replace my special with almost any other skill and they will have the same CD, burst and crit rate. I choose to use blinkstrike because it is a Melee char. Reducing the amount of free damage ranged chars get to 0 is only fair since a well built range char will kill you before you can do anything.
If you face my new Timemage, you will see him burst you down with seeking comets at 90 range before you even see him as a melee char. He is not even using any of that Bombard/Rockblast stuff. He is a purely well built well optimized wizard using a primary skill (yet he is still built for bug finding). And trust me, you haven’t seen the full potential of a wiz yet.