1 Legend = 5 Epic = 25 Rare = 125 Magic = 625 Normal items. if you were VERY UNLUCKY, and only picked up Normal items, it would take some time to get the Legend item. when I was using an Imp with Legend+ pickup, at first, it took some time before Legends started dropping regularly. eventually the Imp has a lot of all of the Tiered items, so the Legend items start to drop more often. if your goal is to get a lot of Legend items, then this is one of the good ways to do it. on the down side, since the Imp is turning all items into Legends, you will have not items to sell for gold. this method is good for the short term, but when you need gold, you need to change your pick up to Normal+ - Epic+, depending on how much gold you need.
Clearcast: has a cap of 60%. if you have the Epiphany set, the cap is raised 5% for each level of Epiphany you have on your equipment. Epiphany(1) is 5% (63% cap), Epiphany(8) is 40% (84% cap). stats button > all stats page. caps are listed as [?] for the different effects listed that have caps. it is the 4th button down on the All Stats page.
Chimera set is a build idea that @dickwad has been sharing with the DQ Forum community. the idea is that most of your equipment stays the same, but 1 or 2 items change depending on the situation. most of his ideas are for PVP battles in the Arena, to deal with all the different combat styles every one has. for PVE/Campaign, it is useful for switching items that deal with weaker monster to ones that can defeat stronger monsters, or a farming build that instead of farming for everything, it focuses on farming for 1 or 2 things, and can still survive the monsters that have the loot you are looking for, and when you want to farm for something else, change the 1 or 2 items for something else. in my case, my idea is to switch out my head item between farming for crystals and myth stones. this way, I have an extra space for a set affix that helps me to do more damage to monsters while I loot them.
Rebirth/Ascending/Perks: when your character reaches level 99, you can either continue playing, or choose a Perk. there are some people who play without using Perks, but many players get the Perks because they improve our ability to farm for all the things we need to make Awesome Equipment! it cost 5 million gold x the number of Perks you are getting. 5, 10, 15, 20, 25, 30. also, each Perk after the first requires a lot more experience. the second Perks is 2x the experience of the first, and the third Perk is 3x the experience of the first.
Dealer: items in bag are sold at 1,000%.
Fortunate: 200% boost to gold picked up and luck.
Accomplished: requirements for completing Feats reduced by 25%. get Hero points faster, and rewards from finishing Feats faster + 5 yard pick up radius.
these 3 are probably the best for the first 3 Perks. up to you which order to get them in.
Enshrined: 1 extra shrine, and the shrines are +300% bonus. if you have 2 of the same shrine, the bonus doesn’t stack.
Hunter: +1-3 extra Epic Guardians at each shrine. good for people who are Ascending for Perks.
Treasured: +300% boost to finding Crystal/Eternal Legends.
these 3 are better for later choices.
@Marar I hope this helps.