Green Garden Build revealed

@cronos4321 how do you have your AI configured for this? Assuming this is the one you run with your Fortune bringer

just set primary attack at not use at all, special also not use at all. the only set to attack is skullsheld and sheild wall at often use at max range. and set it to follow me at 1 yards. Greengarden build kill monster with blight. skullsheild will always attack monster serounding him. and eventually die when i stack all of them with fortune Bringer taunt.

1 Like

So is there a reason for spell sword? If not using it?

for greengarden spellsword increase total mp. equivalent will average them and equality will add % regen by amount of hp/mp equivalent and regen increase poison dot damage via druidic and druidic damage get multiplying via poison cloud/plagued +blight. epic Trillion damage.

2 Likes

Just this guide has inspired me to try and make my build more damaging in terms of elemental dmg like 5000+ poison dmg, plagued and more…

After some time, it will be a long grind to get the rare legends and craft green garden. I already see how beastly it is.

Also after seeing this build, it made me think posion is the most powerful element. Is it true. Before I used to think shock was the most powerful.

Old picture (Open beta Patch/befote fix and CD implanted on poison cloud)
GreenGarden Glory day. Now greengarden cant pull that long number lol. but still can reach 3-5 number in B. but rare tho. lol Godlike build.

Woaah!!! WTF!! Seems overpowered but thats good I guess if you want to go on forever. What is your highest floor? Also, im curious to see how thr leaderboard people get millions or billions of hp. I wonder how they do it? I think aftermath could be ok if I have shatter on the mutiny skull of green garden or keep skulldraga? What are those skills on the picture you posted to me? I think only skull or wand is the weapon for green garden. My favourite weapon is a staff and offhand is orb. Im the fast going person in pve which is why I find aftermath fun. Im only just discovering more potential of this game. Recently, I started applying more elemental criticals to deal more dmg.

1 Like

that a taunt OH special of warrior and SwordThrow MH special of warrior.

The billion hp on leaderboard cant be trusted lol. most of them cheat.

I figured… It seems impossible to get a billion hp anyway let alone a 1 million hp. Can i use orb and staff in this build? Do i really need adventurer for the build. Is there alternative set affixes I could use. Just asking questions before I make my own. As you said, you can add to the build as long as it has the basic shape. If it was possible, could aftermath work? I probably wouldn’t need meteor proc but I can use shatter then meteor and I think result will be good.

How long did it take to grind for this build for you?

roll up and read the basic back. see what affix is core and what item can only use for it…

*This is guide, it just a guide. u need to test all thing to fit it in your build and your playstyle.

1 Like

I see, anyway, I already know that aftermath will be too slow for the build but I will test the build eventually. Thanks for answering questions and I will read basics more. So much grinding its crazy.
It feels like a really long grind :pensive: Also the reason why I took longer building aftermath build than usual is because I never had time to play dungeon quest until recently. Also I chilled at lower floors playing legend maps every 5 floors until floor 200.

Hi, I have one question.

For Mythics- Equivalence, HP/MP average is at the end of the game mechanic formula?

I am thinking with ‘+ total MP’, the total MP value will be affected by ‘Cosmic Power’ & ‘Spell Sword’.

Replace it with same ‘+ total HP’, it will be less effective than ‘+ total MP’?

Sorry my poor English.

Yep Equivalent is last after Multiplying Hp/Mp but it will be second last in reducing/Deduction formula…

Example:
If u use spellsword, Plagued, vampiric, styr spirit, faun gift, cosmic power whatsoever affix to multiply your hp/mp. right after that if u use equivalent mythic. it will averaging your Hp/Mp.

and for reducing /deduction. let say after multiplying your hp/mp and averaging with equivalent mythic u have 300k Hp/Mp. If u have 50% glasscannon and [20] empower talent. it will make your Hp 1 and your mp 300k.

1 Like

Thanks for the explanation! I learned something today :smile:

Does1 HP and 300k MP makes the Equivalent mythics useless since your HP/MP has a very high difference? I’m currently using quivalent on my wiz and got same value of HP/MP, then I change one of my item’s nature to Empower 20. My Damages went up but I cant really figure out if the other effects of Equivalence still working good.

1 Like

I think the empower formula is added after equivalent. Crono senpai answer my question just above :smile:

Yup, the value of your MP will not change even after adding Empower or Glasscannon. But what I’m worried about is the other effect “Reduces DMG taken and resource cost by 60% of your current HP/MP equality %”. They are now far for being equal and the reduced dmg and resource cause effect may give you a very less value because of this. That’s what I’m wondering.

Ah, now i know what you asked. I also dont know the answer. For the best effect, we hope it is calculated after equivalent but before empower/glasscannon though :smiley: Hope someone can enlighten us.

Which would you drop if you were to use defiant?

what thing to drop lol.?