Exactly what it means. A monster’s elemental resistance does not affect its element. A monster can resist Ice Damage and reduce it by 75% despite being a Fire monster if it has the “Greatly Resists Ice” Enemy affix.
Edit:
I will get “monster resist” renamed to hammer down the fact that “monster resist” and “player resist” are different mechanics. It is something I wanted to do for 2.3 but could not think of a good name till recently. I also just noticed that the Enemy “Immune” affix is missing.
Edit2:
When you fight a monster, it will tell you what said monster is resistant to at the top of the screen:
so the mythic “effective” will deal fire\shock damage for that epic monster resistant to poison,arcane,ice in the example, right?
For players, will it choose their lowest resistance or what?
Ok… but what has this to do with the question?
Is “effective” useful with the affix “weaken” and\or with “ignore resist”, or not? O_o
[quote=“phaolo, post:10, topic:10976, full:true”]5) so the mythic “effective” will deal fire\shock damage for that epic monster resistant to poison,arcane,ice in the example, right?
For players, will it choose their lowest resistance or what?
Ok… but what has this to do with the question?
Is “effective” useful with the affix “weaken” and\or with “ignore resist”, or not? O_o
[/quote]
What do you not understand from the below?
[quote=“Clogon, post:9, topic:10976, full:true”]5) Did you read every entry?
Exactly what it means. A monster’s elemental resistance does not affect its element. A monster can resist Ice Damage and reduce it by 75% despite being a Fire monster if it has the “Greatly Resists Ice” Enemy affix.
Edit:
I will get “monster resist” renamed to hammer down the fact that “monster resist” and “player resist” are different mechanics. It is something I wanted to do for 2.3 but could not think of a good name till recently. I also just noticed that the Enemy “Immune” affix is missing.
Edit2:
When you fight a monster, it will tell you what said monster is resistant to at the top of the screen:
Why don’t you just answer the questions directly, instead of adding other info?
I don’t understand your replies.
However, I don’t want to stress you further, so can someone else please explain?
You can see from the lightning coming out of that Slime that it is a Shock monster. Effective will therefore change your attack to Poison. Why? Because Shock monsters are weak vs Poison. Does it matter that it “Greatly resists Poison” ? No, it is a Shock monster therefore it is weak vs Poison.
Are players Shock enemies? No. Are players Poison enemies? No. Are players Fire enemies? No. Are players Ice enemies? No. They are none of the above so Effective will do nothing.
Edit:
What do you not understand? Please answer as I will try to explain it in a different way.
“Does it matter that it “Greatly resists Poison” ? No, it is a Shock monster therefore it is weak vs Poison.”
What? Such behaviour is quite confusing then O_o
Wouldn’t it better if monsters weak to an element couldn’t spawn with contradictory affixes?
Or do you mean that the weakness formula is different from the resistance formula?
You see, I’m confused because in Diablo1&2 weakness meant less resistance to a damage type (even negative).
How is the calculation in DungeonQuest, instead?
E.g:
1- player hits a monster for X dmg
2- dmg is reduced by moster resistance
3- dmg is increased by weakness?
this below is the previous edit. I’ve left it here, because I’m still confused after re-reading your post.
So, my question in my first post was: “usual” means that it could be wrong for special monsters or players?
And from your last post I understand that the answer is:
special monsters -> yes, it could deal a damage type to which the special monster is resistant\immune.
players -> “effective” doesn’t work on players. (useful to know!)
–
For the question: Is “effective” useful with the affix “weaken” and\or with “ignore resist”, or not?
I’m still not sure.
Is the default monster weakness damage calculated after the… resistance damage calculation?
If it is, then E+W or E+IR could be useful, otherwise… probably not.
What are special monsters? How did they come into the picture? Stop complicating things and look at each effect individually.
If a monster is Shock type, their weakness is Poison. This fact never changes and is the “usual” weakness. If you attack a Shock monster with Poison, you will deal more damage. [Size=24]If you have Effective, any attack against a Shock monster will become Poison.[/size]
A monster that is Immune to Poison will take 0 Damage from Poison attacks. [Size=24]If you attack Poison Immune monster with poison, you will do 0 DMG.[/size]
Now lets put the bolded points together:
[Size=24]If you have Effective, any attack against a Shock monster will become Poison. If you attack Poison Immune monster with poison, you will do 0 DMG.[/size]
What happens if you attack a Shock Monster with effective?
Your attack changes to Poison.
What happens when you attack a monster that is “Immune to Poison” with a Poison Attack?
You do 0 damage.
What happens when you have Effective and attack a Shock monster that is “Immune to Poison”?
Your attack changes to Poison and you do 0 DMG.
Effective, Ignore Resist and Weaken have nothing to do with each other and are completely unrelated. Each of them have different effects and they will all apply their effects.
Effective will change your Attack element depending on the Element of the enemy.
Effective typically means you are doing damage against that enemy with a damage type it is weak against.
So if you attack a shock monster with poison it will be weak to that poison…the attack will be “effective”. The total damage done relies on other variables as well.
Thank you.
Can you please also check the examples at post 15 and answer them? (I’m only considering weakness & resistance and ignoring other things like armor,level,etc)
All mods are multiplicative so order does not matter. Also there is no such thing as “weakeness penalty” only Effective and Resistance/Immunity. If you use an Effective element, then it gets an Effective boost. If you use an element that the monster resists, then it is reduced.
Effective changes your element to whatever is Effective.
Weaken reduces Resistance to the point of a double negative and can amplify your DMG. (Affects Resistance calculations)
Ignore Resist bypasses Resistance completely. (Remove Resistance from all calculations)
So, now I finally understand that, against any kind of monster (even specials):
the combo effective + weaken\ignore resist is good.
Effective always provides a 25% dmg boost, whatever is the resistance.
W \ IR increase dmg on their own.
Against players, instead:
both effective and ignore resist don’t work (=wasted affixes on gear)
Weaken should work normally.
So if a legend pet has the affix Weaken, it is useless on a toon who’s gear already has Ignore Resist? And I should use it on another character?
Dungeon Quest should add something like a Pet Shop/ Salon vendor or special crystal or ability or something in a next patch, that allows player to change a pet affix for a big gold cost
Soooo hard to kill a zillion Enslavers and not get best affixes