This is what i mad off, ppl assume huge damage is op and need nerf. but then nerfing without consider balance give another unbalance thing. Lets take example Greengarden primary damage dealer poison cloud. why make CD in Blight attack. while the other element crit effect dont have CD in element crit effect.
Ice = freezed enemy took more damage % frostbitting. so if u have frostbitting in all equipped item =600%.
enemy freeze for 3s. and in that duration if u can attack like 30 time per sec = 90 attack per 3sec. ice element crit effect make every single attack ×7 than ur normal damage. it same like u attack 630 times in 3 sec. u see what unbalanced thing.? no. because it deal not billion damage per sec.. but in short time ur small number damage can reach billion without u notice. if they intend to balance than nerf. they should make frostbitting effect trigger on freezed enemy only 1 per sec. that is balance.
Fire. blistering each time fire crit (immolate ) happen u cause bleed. if u use vial and tap 3 times while attack with your primary. your bleed damage will renew for each attack / each tap. they should make blistering = bleed effect happe for each 3-5 sec since bleed dot it self have his duration.
Shock is same as freeze. they should make it trigger the element crit damage onlly once in 1 sec on effected (stunned) enemy. not EVERY time attack land.
Just making blight. its a nerf. making all. that is balance.