# About Perseverance

**URL:** <https://forums.dungeon-quest.com/t/about-perseverance/16763>\
**Category:** Battle Arena\
**Created:** [July 1, 2017, 5:55am UTC](https://forums.dungeon-quest.com/t/about-perseverance/16763 "2017-07-01T05:55:58Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![MeRk](https://forums.dungeon-quest.com/letter_avatar_proxy/v4/letter/m/e79b87/32.png) [@MeRk](https://forums.dungeon-quest.com/u/MeRk)\
**Post date:** [July 1, 2017, 7:18am UTC](https://forums.dungeon-quest.com/t/about-perseverance/16763/3 "2017-07-01T07:18:25Z")

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I think it was created specifically for pvp and was designed so you can effectively negate dot and bleed damage with 3 affix slots. I remember reading the post from the game designers that said they may even make it stronger and take less slots if it didn’t help reduce the dominance of dot/bleed damage in

> [@Bleed and Fire Damage... Really DQ?](http://forums.dungeon-quest.com/t/bleed-and-fire-damage-really-dq/6678/55):
>
> I apologize for getting to this thread a bit late, I’ve been quite busy lately. Now first of all, I’m getting the impression from these posts that we don’t care about balance or battle arena because it doesn’t make us money. This is far from the truth (and a tad bit insulting). You have to realize that we spent over a year of development time on Battle Arena, and spent a large amount of time trying to get both PvE and PvP balance coexisting together. Of course we’re not perfect, but we do car…

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