here is a post that will help with Crafting when using the different Crystals.
ok, that was my mistake between Brutality Talent & Brutal Mythic. Brutality Talent & Ruptured Mythic should be multiplicative. Brutality 20 would be +30% and Ruptured would be +50% damage. so 1.3 x 1.5 = x1.95. the +50% Bleed Dmg would be based on damage done before Brut. & Rup. damage, since they are based on an enemy bleeding before they go into effect. afaik, boosts like this don’t keep stacking for higher & higher damage.
some things reduce resource cost, whatever the resource is, and others just reduce Mana costs. should say in descriptions, hopefully.
Weaken on one Character doesn’t work for other character. either the other Character needs it’s own Weaken or Ignore Resist. kind of like if 2 people have one gun each, but only one of the guns has a bullet and the other is empty. I think I tested it once, and so did a few others, because if only one needs Weaken or Ignore Resist, saves space in a Main & Hireling Build.
if you have an Ice Weapon on an Ice Map, your 1000 damage would be 500 damage instead, since Ice map monsters take -50% damage from Ice Weapons/Attacks (unsure how this works with Prismatic/Ascendant Builds). with Weaken +120%, (1 - 0.5) +1.2 = 0.5 +1.2 =1.7. Weaken is added after you do all the Element Resistance/Immune calculations instead of multiplied, which is what makes it so powerful, even if you only have +90%, 90% of your attacks would have +0.9 added to the Element part of damage after all other Element calculations for Resistance/Immunity… Effective is considered part of the early Element calculations before Weaken, so it is affected drastically by Greatly Resist, Resists, and Immune.