Grinding when the player hits an uber-wall may be unappealing to some, especially to those unfavored by RNGesus. The idea is to grant permanent, toggleable incentives upon reaching certain floors as a viable but not as effective alternative to low floor grinding. This will also encourage players to strive for the highest floors and play smart for the long-term benefits they can obtain. May be as simple as a permanent gold+luck boost excluded from the normal cap, permanent pack size bonuses, elite spawn bonuses, etc.
For the most part, these blessings bestow more streamlined dungeon crawling pleasure
Something like this:
(NOTE: The blessings cannot be acquired on maps lower than EP8)
Yes, conditions. These circumstances will make or break its viability for balanced gameplay. If ever, this should be the focus of this would-be feature.
Those were just some examples to get the ball rolling, the numbers and penalties and whatnot are to be adjusted of course if skyfall and tnt nullification is that horrible, hey maybe more penalties are in order. Was supposed to be toggleable stuff for more gaming pleasure, sacrificing something else in return.
As long as you guys get the idea… but I think 500 floors per unlock would be too much grinding. Perhaps 200 would be best, as the main dungeon crawl acts end at 200.