Yeah it is me again, this time i am going to present you a warrior build, which use toss as the only attack.
As you can see the dps is quite amazing, reaching 61m.
So how does this build work?
As always ice element has the highest dps because of the sets and affixes so the attack element is ice.
The MH weapon doesn’t matter because we are going to use toss only, I use lance because it looks cool.
The set I used are:
Permafrost - +50% ice damage and also convert +38% income damage to mp(hp)
Blood Magic - +62.5% damage and also convert all mp to hp
Plague - Increase armor value by 125% hp
Rage - Increase critical damage by armor value
Living Force - +250% damage when the projectile are pulled back
Momentum - +1.2% of current speed to damage
Some of you may notice I don’t have any frostbite affix on my gear at all.
In fact, the helmet talent, icebound, gives +5% frostbite damage per rank, because I have 40 icebound, so I already have 200% frostbite damage and I don’t need any extra frostbit affix, since cap is 200%.
Stonecold talent also gives +100% ice damage, which is nice too.
I chose zealot for my ring talent, because of the +10% speed boost when above 75% hp, which helps me to reach the 100% speed cap for momentum.
For Necklace, I chose Frenzy for the talent for the same reason as Zealot, +20% speed boost, however the speed boost only applies when an enemy is bleeding. Luckily, if you put here points into toss, it will increase bleed chance, so it is not a problem.
Pros of this build:
Destroy most monsters within seconds
Tanky (17m ehp)
Fast movement
Cons:
Weak to ice monsters (You can replace an affix for ignore resist to overcome this)
Can’t think of any other cons
About ballista I do have thought of it, but I don’t have enough slot for another set affix, since I don’t have any legendary pet with the affix above. I believe the sets I used is better than ballista for this case, a well rounded build.
This appears to be correct. I thought the stat not showing in the stat sheet was a bug, but it isn’t working as it says, which may be a bug, im not certain.
What the talent SAYS it does is add 100% Frostbite DMG at lvl 20. That is slightly different from the wording on the affix, which would read as 100% Frostbiting. I actually never noticed that until now when I compared them side by side. So it may be the intended effect, but its very ambiguous wording.
If you have 100% Frostbiting, and lvl 20 Icebound, you would get your 200% cap.
100% + 100%(100%) = 200%