Farming Build: The Floor Sweeper (overhauled in post no. 52)

Looks like a fun floor sweeper build @NUIQUE

Your wizard image reminded me of the character in the movie below. Enjoy :point_down:

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UPDATE

Again this is most ideal for solo farming(floors 101-~500, very easy difficulty) and will require a heft of resources.

However, a farming build is a very good investment because it pays off a lot in the long run. Furthermore, farming is more stress relieving compared with PVE and more so with Battle Arena.

To get the above legend results you have to use an imp pet and set your loot pick option to “legends” so your imp will pickup all other items and convert them.

Please refer to the top for more description.
I am sharing this so you don’t have to hack.






Note: The draught mythic on the ring was for a momentum affixed pet but you can ditch it so you can use the space for something else.

Invest 20 hero points each on “fortune” and “skullshield”(if you are a wizard user)

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@NUIQUE would you call me a bad person if i use the word “EXTERMINATE EM’ ALL” for farming build? :smile:

video uploading…

ooops Done… just ignore all the annoying pop ups from Messenger. :anger:

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Looks great brah!

Maybe you can give us some of your crafting dusts. :star_struck:

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newb question bruh. legends from shop consider also as legends found? @NUIQUE

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I don’t know either. My toons are 1.0k+ legends found so I can’t tell the difference if I purchase a red item in the shop. Get a new toon now maybe? :smiley_cat:

Playing aside, you impress me that you are divulging so much about your real life name in the game. Jesus. I am too scared I even changed my youtube account name when I linked a video here. :laughing:

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@kiane_zaine if you have enough luck and say eternal set affix then any epic item bought from shop could be legend or higher and any legend could be eternal. That would count as legends found rather than bought.

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I got my first eternal fabled weapon by buying legend weapons from shop :grinning:

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@dickwad thanks for the info. thats why i’ve always check the shop if there’s a legend items there. :smile:

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@NUIQUE i usually salvage legends to dust. even eternal items.

Legends (depends on level) = 5

Eternal (depends on level) = 20

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Buying item at shop like dropped item, it have a chance to be eternal, blue item have chance to be legend if u lucky

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I convert blues and greens.

I salvage reds.

Other looted items are dealt with by my imps.

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@NUIQUE heh! how come my IMP never eats. :angry:

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if I remember, buying a Legend item from the shop is like using Dust to unlock a Legend item, it isn’t counted as a found item. but it has been a long time since I tested it out, so am not sure about buying from the shop considered being found.

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If you buy an item from shop and it becomes legend it counts as a legend found @Golem :stuck_out_tongue_closed_eyes:

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But @Golem is right in that buying a legend item from the shop doesn’t count as a legend found. Only non legend items purchased which become legends through luck count
:stuck_out_tongue_winking_eye:

Hello everyone, so i followed the build but have gone for nadroji.

Im posted my version here because im hoping to get suggestions and i also have a few questions i wanna ask if i may.

First, what can i replace bloodmagic with ? And whats with BM, i originally have 100k+ mana and 6k hp, but when i equip BM it only becomes 60k+ hp, BM said that all mp, mp regen and mp on hit becomes hp, but the thing is with cosmic power i shud have decent hp regen, but i didnt, even if i put 2 epic hp 500 hp regen, whats with BM really? I just used it bcos i followed dis guide.

2nd, whats also up with my luck? If u compute my over all luck that shud be 225+225+150(nature)+50(fortune)+75(pet)+200(fortunate) = 925 luck, but why is it in the stat page it is 1012 which is the max? Im on very easy so it shudnt have any bonus, is it a bug? I use a rogue hireling which has 1025 luck, even if u average them that shudnt still be the case. I also dont have bonus from shrine.

And last , with skullshield as primary damage source, what chest talent to use , focus or necrotic ? Theyre both 50%.

Hope ill be enlighted soon :slight_smile:

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I am sincerely sorry that you have misunderstood some concepts.

Nadroji is good especially if you can get the two bonuses from chest and head gears. However, I prefer to get plagued and battlemage instead for tankiness, good damage, and charge.

My slow internet does not allow me to view your pictures but I will answer your questions as much as I can.

  1. Insted of bloodmagic you can use equivalence for the damage reduction equivalent to 60% of your hp and mp equivalence. The latter mythic is better the higher your hp/mp equivalence is. The bloodmagic shines where you meet “thorns” equipped monsters where the abrupt drop in your hp will give you higher damage.

On your hp question, there are certain mp multipliers and mp regen affixes that won’t be carried over to your hp if you switch to bloodmagic(this I need help too, someone knowledgeable pls come).

For the first version of the craft, I used bloodmagic because it allows the skullshields to survive monster attacks on floor 501-550(where crystals and mythstones are delicious)

  1. Isn’t that overly good? Just kidding I’m mentally tired today so I can’t make much intelligent answers.
    @Golem knows better on the averaging of luck, so let’s thank Golem in advance because he will educate us both.(Thanks in advance for being so friendly @Golem!)

  2. Focus gives 50% on all weapons vs. Necrotic just gives 50% on skulldraga and skullshield. However, Necrotic Chest gear looks much better :rofl:

I hope you check my updated version above
Build Reveal: The Floor Sweeper (V3.1) UPDATE.
But just for correction, I use the craft past floor 600.

Don’t get it wrong. I am not 100% knowledgeable on some of the affixes I slap on my gears. However, I am using the build myself, and I don’t think I will be replacing it anytime soon.

On a side note:
The sureshot is very amazing as farming mythic especially with plagued set affix.

The plagued set affix is a good synergy here since it gives you both hp(survival) and the needed damage to deal with monsters swiftly.

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Hello there creator of this wonderfulbuild :wink:
Im regretting that i havent had the opportunity to come across this earlier, i might have saved myself on making farm build for m3 500, this is much faster and yield much more bcos of 1 hit mob-better rewards mechanix.

I used nadroji for the sole purpose of doing the feats kill monster by rarity fast and at the same time speed farming. I like doing more thing at once :slight_smile:

Hmmm so using BM is not a bad idea? I just need to make my hp up ryt? if so then i will use it then, i just want to confirm just in case, cos i dont want wasting resources for an affix that might have been a wreck.

I created a build of my own based on ur creation, instead of knights charge or battle mage, i am using teleport for mobility , reclaim for skullshield and storm as my special attacks for dealing with breakables, using storm and teleport makes it more wizard like hehe.

Anyways ur using equivalence ryt now and it shines as uve said , the more ur hp and mp are equivalent, ur gears have only hp affix, so im wondering wer uve got ur mana to compliment with the hp? Is it in ur stat distribution or in heroic skills? And i see u didnt invest in hp regen or hp on hit? Does this build dont need them? Since its very easy difficulty? Sorry i still dont know since im still climbing to floor 500, im at floor 350+ atm.

My dilemma ryt now is about the BM and equi, i have a decent epiphany head with BM, and i dont wanna invest in it anymore if there is a much better options than BM.

Thanks for the reply btw :smile:

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Blood Magic: MP converted to HP. any MP Regen or MP on Hit is considered HP equivalents. picking up MP Orbs doesn’t heal HP. Spell Costs are doubled. 200% of your missing HP% extra DMG (not +200% as far as I can tell). Blood Magic could do well with Masochism, if you do the Build right.

the thing that makes Blood Magic so good is the extra DMG you do when your HP goes down. so you need to balance your Healing with lowering your HP for more DMG. reduce resource of some kind can help. the downside is if you do the Build wrong, you can get in trouble or dead because of casting spells.

Equivalence: balances your HP/MP (makes them equal) and gives you 65% DMG Reduction & Resource Cost based on your Current HP/MP balance percentage. this isn’t usually a problem unless you have a lot of Push the Limit or encounter an enemy with Thorns.

the way this works is if you cast a spell costing 1000 MP, your HP & MP is lowered 500 each. 1000 HP Regen would look like you are getting 500 HP & MP Regen. the down side is if you only have one kind of Heal, like if you have 2000 MP Regen & 500 MP on Hit, it is possible to replace your MP faster than the HP can keep up, lowering your Current HP/MP %. this is what happens with Thorns, your HP lowers faster than your MP can keep up. I had MP Healing at the time, but the DMG from Thorns was lowering my HP faster than my MP heal could keep up with, talk about a heart attack!. it can take some tweaking to make Equivalence work well and not be a problem.

Equality Set would work great with Equivalence, because Equality works on the Total HP/MP% on the Stat Page, and Equivalence makes your Total HP/MP% equal no matter what you did with HP & MP in other areas of your Build.

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