# Damage stacking

**URL:** <https://forums.dungeon-quest.com/t/damage-stacking/37159>\
**Category:** Build Help\
**Created:** [May 20, 2024, 10:30pm UTC](https://forums.dungeon-quest.com/t/damage-stacking/37159 "2024-05-20T22:30:06Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Golem](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/golem/32/29285_2.png) [@Golem](https://forums.dungeon-quest.com/u/Golem)\
**Post date:** [May 20, 2024, 11:21pm UTC](https://forums.dungeon-quest.com/t/damage-stacking/37159/2 "2024-05-20T23:21:54Z")

</div>

nothing else affects Crushing Blow or Crushing Flames, except for an enemies Tier Rank. Magic+ Tier enemies reduce the effectiveness of Crushing Blow like this…

Normal - enemy current health x 0.25  
Magic - enemy current health x 0.25 x 0.25  
Rare - enemy current health x 0.25 x 0.25 x 0.25  
Mythic - ECH x 0.25 x 0.25 x 0.25 x 0.25 x 0.25 x 0.25

this is what makes Crushing Flames so useful. the Developers have said that because Crushing Blow is a different type of damage, it isn’t affected by other damage multipliers.

> [@Crushing Blow](https://forums.dungeon-quest.com/t/crushing-blow/3897/5):
>
> Sorry, Crushing Blow Percent is the amount of health taken, not the chance of occurring. That’s what i meant to fix above. I’ll give an example using real numbers, this should clear it up.
> 
> **Let’s say you’re fighting a normal enemy ( rarity level = 1 ):**  
> Crushing Blow Hits → .25 = .25 ^ 1 → Enemy is now at 75% Health  
> Crushing Blow Hits → .25 = .25 ^ 1 → Enemy is now at 56.25% Health  
> Crushing Blow Hits → .25 = .25 ^ 1 → Enemy is now at 42.18% Health  
> Crushing Blow Hits → .25 = .25 ^ 1 → Enemy is now at 31.64% Health  
> Crushing Blow Hits → .25 = .25 ^ 1 → Enemy is now at 23.73% Health  
> …  
> Eventually dead
> 
> **Let’s say you’re fighting an elite enemy ( rarity level = 3 ):**  
> Crushing Blow Hits → .015 = .25 ^ 3 → Enemy is now at 98.5% Health  
> Crushing Blow Hits → .015 = .25 ^ 3 → Enemy is now at 97.02% Health  
> …  
> Eventually dead after a long, long time

> [@Crushing Blow](https://forums.dungeon-quest.com/t/crushing-blow/3897/7):
>
> And yes, Crushing Blow wasn’t intended to be the only way you kill enemies. The danger is that if you have enough crushing blow, and it was useful enough, the actual damage you deal doesn’t mean anything.
> 
> Crushing Blow is meant to be a supplement, and mostly geared towards PvE.
> 
> If anything, I’d rather find some way to have it scale based on your damage or some other investment, but then it becomes just another form of crit.

hope this helps.

---

_[View the full topic](https://forums.dungeon-quest.com/t/damage-stacking/37159)._
