What is good about block and dodge is that you take a fewer punches and survive to the next round. But every round that you survive then both your own and opponents power increase. So eventually one punch may kill you
Block & Dodge means you take NO damage, where AR, Resist, and Damage Reduction only lower the damage. better for battles that have too many ties or a low HP Build.
@Golem and @dickwad another alternative for Dodge and Block is Blind you can have it by using Vault from Rogue.
Vault is ace. And allows a speedy retreat
Can confirm .
using Vault to get out of bad situations while Blinding the enemy is pretty good, but I prefer Teleport because it can do damage and cause Elemental Crits. other than doing no damage, I like Vault for the mobility it provides me to get around. Vault would work well with a Proc Build. I actually prefer using Smoke Bomb as it causes Blindness and you Dodge the next attack. it all comes down to how you Craft your equipment.
Ggggrrrr⌠to many immortal summoners in the arena⌠how very rude lol
will an Anti - Immortal Build work against an Immortal Summons Build? those Immortal Minions would make things interesting if they were summoned fast enough to help defend against an Anti - Immortal Build.
Or maybe an hybrid of immortal and anti immortal (which is what im doing) . Balance damage and defence . You dont want long fights for obvious reasons @Golem . But just enough regen to stay alive on a pretty poor defence. Works for me
Summons are a law unto themselves. But any build affects them
Will an anti immortal summon work against an immortal? Maybe
Iâm revising this guide and conclude that if you have insane damage but little defence then block and dodge is good. Consider a pathfinder set affix.
something to think about.
Pathfinder (5) and 60% Dodge (Cap in PVE) gives +37.5% DMG and Damage Reduction in PVE.
Pathfinder (3) and 24% Dodge (Cap in PVP) gives +9% DMG and Damage Reduction in PVP.
You could also throw epiphany into the formula.
@dickwad I am not sure, and could have done the math wrong, but with Epiphany (3) Dodge Cap would be 28%? and with Pathfinder (3) is now +11% (rounded up) DMG & Damage Reduction?
Iâm experimenting on another Summoner using epiphany and Summoner sets plus others. I want to see how far I can raise all stat caps including talents etc
I think if you max any affix in the arena itâs better than not maxing it at all. Doesnât matter
Now if you are using Cerebral vortex in the arena then maybe block and dodge isnât a good idea
Cerebral Vortex, Overload, Terrashaper, Reflect Damage, and anything else. if it requires you to get hit to work, Dodge & Block just get in the way. Reflect DMG can make use of Dodge & Block with Redirect, but better to just have good Damage Reduction & Healing.
Here is my trick against ricochet camping rogues. Cast time warp with a CV item on build. Have enough regen to take a few hits. Let time warp slow bullets. Walk into the bullets then walk out of range hoping you donât die. Let your torrents kill the enemy. @NUIQUE and @kiane_zaine and @HawkEye test this tip @Mr_Hercules take a look. I hope @Mr_Scooty and @CuzegSpiked like this give away tactic.