Dickwads guide to block and dodge in arena


#41

What is good about block and dodge is that you take a fewer punches and survive to the next round. But every round that you survive then both your own and opponents power increase. So eventually one punch may kill you


#42

Block & Dodge means you take NO damage, where AR, Resist, and Damage Reduction only lower the damage. better for battles that have too many ties or a low HP Build.


#43

@Golem and @dickwad another alternative for Dodge and Block is Blind you can have it by using Vault from Rogue.


#44

Vault is ace. And allows a speedy retreat :slight_smile:


#45

Can confirm :wink: .


#46

using Vault to get out of bad situations while Blinding the enemy is pretty good, but I prefer Teleport because it can do damage and cause Elemental Crits. other than doing no damage, I like Vault for the mobility it provides me to get around. Vault would work well with a Proc Build. I actually prefer using Smoke Bomb as it causes Blindness and you Dodge the next attack. it all comes down to how you Craft your equipment.


#47

Ggggrrrr… to many immortal summoners in the arena… how very rude lol


#48

will an Anti - Immortal Build work against an Immortal Summons Build? those Immortal Minions would make things interesting if they were summoned fast enough to help defend against an Anti - Immortal Build.


#49

Or maybe an hybrid of immortal and anti immortal (which is what im doing) . Balance damage and defence . You dont want long fights for obvious reasons @Golem . But just enough regen to stay alive on a pretty poor defence. Works for me


#50

Summons are a law unto themselves. But any build affects them


#51

Will an anti immortal summon work against an immortal? Maybe :smiling_imp: