Gameplay Suggestion

[b][u]Only add in after the gem and crystal patch.

Revamp the current challenge map works.[/u][/b]

At map lv 100 onwards. boss have a chance to drop maps - min lv 101 challenge maps.

Have challange maps to randomly spawn all monster in games on the same map.

once inside spawn 4 Guardian shrine randomly ofc. After killing the 4 guardian . MAIN boss will spawn for a chance at higher lv MAPS.

ALL the way to lv 200 after that every [color=#FF4000]"20s"lv eg 220, 240, 260[/color] etc… add a new map. “we call Advancement MAP” the only difference is that the final boss will only drop the next higher lv map on chance. maybe like 30%(magic) 35%(rare)40%(epic) 50%(legend) based on the rarity of the map.

After Map lv 200. every 100s will need a new Advancement map to go from lv 299 to lv 300. The Difference is the chance to drop map is even lower.
maybe like 20%(magic) 25%(rare)30%(epic) 40%(legend) based on the rarity of the map.

Purchased maps will only give u MAGIC quality. so if you want a LEGEND Advancement MAP.You have to get it on LV 219 , LV 239, LV 259 etc… same goes to the lv 100s advancement map you have to get it on lv 299 , 399
It will create more sense of rewarding after we finally reach lv 300 and can farm those special legend maps

How to encourage ppl to play higher EP ?

As of now higher EP only gives higher chance of dropping legend item.
what you can do is that for example…stats
EP 1 - Crit Chance Stats MAX Cap roll is 10%
EP 2 - Crit Chance Stats MAX Cap roll is 12%
EP 3 - Crit Chance Stats MAX Cap roll is 14%
EP 4 - Crit Chance Stats MAX Cap roll is 16%
EP 5 - Crit Chance Stats MAX Cap roll is 18%
EP 6 - Crit Chance Stats MAX Cap roll is 20%
EP 7 - Crit Chance Stats MAX Cap roll is 22%
EP 8 - Crit Chance Stats MAX Cap roll is 25%

To prevent ppl to work around this by simply logging in and enchant. Item drop off every EP is already Flagged. eg "RING of BLAH BLAH BLAH"Ep1 so even u log in to EP 8 you can roll pass that mark.

this is to create more diversity in the game rather than dashing to boss and kill it and advanced.

ill add more suggestion as i can think of. Hope you can find it useful

Battle formation!

Main hero and the hired hero

Front: the front hero will be the enemy’s target most of the time.

Back: the back hero will not be attacked by melee enemies, but can still be attacked by ranged enemies.

We can choose if the main hero will be on the front of the formation or at the back.

How about that?