Cool down means it takes less time for your spells to recharge so you can cast them again sooner. Attack speed will not help on its own because you cannot recast until the spell is recharged.
You can’t have 2 storms at same time.
emm…I think I should change my build
I think attack speed and cooldown affect storm. I can cast every 2.8 seconds and youre at 7 seconds.
My CD is at 60.
Attack Speed only affects the APS of MH Primary Skills, to the best of my knowledge.
Cool Down is for MH Special, and OH Primary & Special.
Storm is affected by Cool Down, but only in how fast you can cast it. Storm lasts 5 seconds, but has a long Cool Down of something like 7 seconds. without CD, you would have to wait to cast it again after it has finished it’s duration.
Storms DPS is misleading in a way. it hits 4 times a second for 5 seconds, but has a very long cool down until you can cast it again, and from what I have read, you can’t have overlapping Storms, or more than one Storm active at a time. not sure how Storm Proc, Specialist, Mirror Cast, Elemental Set, and other ways of multicasting Skills really work with Storm.
Storm does 600% WD and is normally found on Wands, the weakest Wizard Weapon. I used Storm on a Staff for a long time, and it did great!
the thing that makes Storm so awesome is that, with Storm 20, you hit 6 times a second for 5 seconds for 1200% WD per hit. with Storm 40 you hit 8 times a second for 5 seconds for 1800% WD per hit. Storm works great with an Ice Element Build with Frostbiting. putting Points into Storm Skill improves it’s Attack Frequency, which is how you go from 4 hits a second to 6 and 8 hits a second.
I was going to say that
great minds think alike!
Fools seldom differ ?
I am not sure about it, but in my test, attack speed doesnt work
, I am using a hand with storm now, hand is supposed to be the most powerful weapon. but, attack range is too short. so I use a orb with hand, hit and run. if I want use ep set, I have to get a crystal attack speed with green ep set, realy, emm…and ep bonus or pl bonus, hard to choose
I think youhave high level of storm, in my test, storm is level 1
the problem with Gauntlet is that Blast is like Warrior Sword with Flurry and Rogue Dagger with Quick Attack; you need to get up close and personal.
because Blast kind of sucks in many ways, I used Staff with Storm (second most damage Wizard Weapon, and Comet is a ranged Skill). if you use Gauntlet with Storm, use Ice Element with Frostbiting. while the enemy is getting hammered by Storm for 5 seconds, you can use Blast on those same enemies for even more DMG. use Fester Talent to increase the duration of Freeze, so the enemies take Frostbiting DMG for a longer period of time, which is good against those pesky Epic+ monsters.
Storm is good and it freezes your opponent regardless of element. Noticed it tonight in arena using a shock character. What would you call a it … A shocking freeze ? Anyways storm has nice pushback qualities too which I love against tank warriors.
@dickwad storm MH secondary skill “cast” causes Elemental critical, which can be countered by Flawless trophy. You also use “elements” set affix on your pet which will cast shock/stun, ice/freeze, fire/bleed DoT/fire DoT, arcane/orbit, and poison/poison DoT. You will also cast other elements with ascendant set or wizard prismatic talent.
woah dude what is your build ?
sorry for late, I am so confused by element critical. for the legend affix, it give 50% max with ep set, but in the skill page, it can be higher than50%, even 100% , what happened?
on the Stat Page where Caps are listed, Elemental Crit Chance is 40%. in other posts, it was said this refers to Wizard Talent Wizardry, which gives +1% per Rank Elemental Crit, which maxes out at Wizardry 40 for +40% Elemental Crit. with Epic Orbit, Paralyze, Freeze, Immolate, & Toxic, and Legend Elemental Crit, you can go over that 40% chance, with or without using Wizardry. Coat is a Rogue Skill that can give Elemental Crits over +40%, and Wizard Storm has bonus Elemental Crit.
after about 5 or 6 Elemental Crits, monsters can’t be Elemental Crit anymore, if they are still alive. so if your low DMG/DPS doesn’t kill the monster before Elemental Crit stops, it might take some time to kill the monsters. if you can kill monsters fast while your Elemental Crits are still happening, then you are good. the trick is to find out how much Elemental Crit you need to kill monsters without running out of Elemental Crit Chances.
"after about 5 or 6 Elemental Crits, monsters can’t be Elemental Crit anymore, " this is a really bad new. I know why I have79.5% element critical with 20% element critical storm but still cannot freeze orange monsters twice now…
the Elemental Critical on the All Stats Page has a Cap of 40%. so with 50%, you are only getting 40%. from what I can see with what you have shown, it looks like Legend Elemental Crit is part of the Cap with Wizardry.
on the Offense Stat Page, a Spell/Skill can only be one Element. each Element has it’s own Elemental Critical. your Blast is Arcane Element which has Orbit Elemental Crit. the specific Elemental Crits don’t seem to have a Cap on the Offense Stat Page.
as for not being able to Freeze Epic Monsters, not sure what is going on there. it could be they have a monster affix that reduces the effectiveness of Elemental Effects, like Greatly Resist or Immune to Ice or whichever Element you are using. I think, but am not sure, that Epic, Legend, and Mythic Monsters are naturally more resistant to Elemental Effects, just to make them more challenging to defeat. at least that is what I think.
one way to fix part of the problem is to use Demonic Set, Execute affix, or Electrocution Set with Shock. when your Elemental Crits get the enemies HP down to 25% or less before they stop working, they start taking more DMG from the rest of your attacks, which can make up for the loss of Elemental Crits, until you change your Build to work better with Elemental Crits. at higher Floors, having the Elemental Crits kill or lower HP enough can be a challenge. especially when you are fighting Legend & Mythic Monsters.