[i]Hey everyone,
So I’ve been playing for about a week now and I’ve leveled my wizard up to 99 and my warrior is at lvl 60~ and I’m loving the game:)
While I’ve been playing I’ve been writing down the things that could be improved/fixed or added to the game to make it even better.
Don’t be scared but it’s a BIG list, and I took a lot of time making sure the things that are in there have been thought about and are well formulated.
@developers I hope you guys like some or all of them and that you can do something with it.
@players Feel free to comment on these suggestions and destroy them if they are utterly stupid or be constructive and look for another solution.
Some/many of these things may have already been mentioned around the forums by players or the dev team but excuse me if I didn’t read through every topic yet.
enjoy.
Juvator[/i]
1. Inventory
1.1 more bag space
1.2 Stash for items to keep
1.3 Sell all
1.4 ID all
1.5 Select all
1.6 When using sort it should also sort on item type
1.7 Option to ignore picking up “set types”
2. Items
2.1 more legends
2.2 Godly items
2.3 Craft able items
2.4 Sockets
2.5 Gems
2.6 world drops and boss drops.
2.7 item compare option
2.8 Different types of chests
3. Character
3.1 Wizard hold to teleport
4. Challenges
4.1 Challenges for floors 101-200
4.2 Challenges that affect other stats i.e movement speed
5. Achievements
5.1 achievements and achievement points
5.2 rewards tied to this
6. Bosses
6.1 Special items that only drop from bosses
7. Hardcore mode
8. Town
9. Leveling up
9.1 Levels seem to be inferior to items.
9.2 more stats/skills per level up.
10. Floors
10.1 Floors 1-100 can be rushed through very easily.
10.2 Epic at floors 1-100 to prevent rushing
10.3 A unique random boost/decrease for each floor
10.4 Option to replay current floor
11. Events
12 Pets
12.1 Pets pickup gold
12.2 Pets destroy crates open chests.
12.3 pets buff or debuff enemies
12.4 Attack mode or Passive mode
[size=150]1. Inventory[/size]
1.1 I think that our bags are full too often and they either need to be increased or a different change needs to be made to our bags
1.2 There’s some items that I want to keep because I may want to use them later or reroll them etc etc, our bags are too small for this, so maybe a separate stash/chest/storage/bank could be used for this?(see 8. Town for more)
1.3 Be able to sell all magic/rare/epic at once, by holding down the bag and choosing sell all “types”
1.4 The same could go for identify all
1.5 and/or an option/button to simply select all magic items and sell all of them
1.6 When sorting my inventory I am often bothered that I can’t easily compare all my necklaces for example to each other because they are all over the place, it would be nice if I could sort on item types as well.
1.7 All the above options could also be used to maintain bag space without increasing bag space and having an option to not auto pickup white/magic/rare items if the player wishes so.
[size=150]2. Items[/size]
2.1 Obviously everybody wants more legends
2.2 Perhaps another tier of items could be added in the future, names could be “Godly” “Glorious” “Mystic” well you catch my drift.
2.3 Crafting (kinda requires an entire suggestion subject itself.) not gonna go into detail but the options are limitless. Crafting components could be dropped from bosses/magic/rare/common by varying chances or even only make some components drop from the specific types.
2.4 Add 1-6 sockets to items.
2.5 Obviously to fill sockets we also need gems, gems could have stats but they could also have skills or change existing skills, again limitless possibilities.
2.6 It would be nice if there are some items that actually only drop from bosses or the random trash mobs.
2.7 An option to compare stats.
2.8 It would be awesome if there were different types of chests, like common chest/magic chest/rare chest and epic chests at bosses perhaps.
[size=150]3. Character[/size]
3.1 It would be nice if we could just hold down the teleport button and keep teleporting(speed depending on attack speed)
[size=150]4. Challenges[/size]
4.1 I want to have challenges on every floor, perhaps you think we will get too much + life/damage/luck/gold find so the challenge rewards could be halved in theory and this way you already got challenges for the next floors
4.2 I would like to see challenges that could add some other stats too. For example, killing the boss 10 times or 100 times for all I care can give more luck.
Or simply completing x amount of floor or move x amount of distance to increase movement speed by 0,5% there’s a lot of things possible with this for other stats as well.
[size=150]5. Achievements[/size]
5.1 Achievement for completing any crazy thing we can think off. And this could give points that can be used to purchase some unique items/pets/vanity/stats/skills/ and the list goes on.
5.2 If no achievement points there could still be set rewards tied to completing achievements. And you might wonder what the difference between challenges and achievements is, but an achievement could be something like beat Ignis with an ICE weapon and those are the more easy ones.
[size=150]6. Bosses[/size]
6.1 Special items that can only be dropped by bosses or even specific bosses, this could be for example a higher tier of weapons as mentioned before “Godly items” or crafting materials.
[size=150]7. Hardcore mode[/size]
Well this kinda speaks for itself, ofc the game needs to be totally stable and bug free or people would get disappointed very quickly. But I’ve been thinking, hardcore mode always means, when you die you stay dead and lose your items/gold and character and have to start from scratch.
I haven’t had a chance to think about this for too long but maybe instead of 1 life people could get 5 lives, or get 1 new life every week, maybe this makes no sense at all but it could be worth considering some new options.
[size=150]8. Town[/size]
Well I personally always loved hanging out in town just to trade or chat with people.
But for example in D2 this is where you accept quests/sell/buy/storage.
The main reason I would want a town in this game is to be able to use a safe stash that I can put my gold in so that when I die I don’t have to lose so much gold when I wasn’t too lazy to store it or forget it. Especially for people at the lower levels I actually think this could be very useful.
[size=150]9. Leveling up[/size]
9.1 at lvl 27 I was at floor 100 with about 50k dps, this says to me that levelling means little compared to the items that you find, and I think levelling up should be a more important part of the process.
9.2 This could be fixed changing what you gain per level, stats/skillwise.
[size=150]10. Floors[/size]
10.1 When I had finished levelling my wizard to 99 I started a warrior right away. But having played a bit more now I figured that I could just rush floors 1 through 100 without much of a problem.
at lvl 27 I was at floor 100 and had enough damage to kill things there. This was mainly because I picked up items from the bosses and that gave me enough damage to power myself through.
I’m thinking this is not supposed to be that easy, it shouldn’t be.
10.2 This rushing could be greatly reduced if there’s an epic monster for floors 1-100 like there is with floors 101-200
10.3 It might be fun to add a unique random boost/decrease when choosing a floor.
10.4 Option to replay the current level without having to go back to menu.
[size=150]11. Events[/size]
Events could be held hourly/daily/weekly/monthly and these could be programmed events like between this and this time there’s 10% more luck on monster power 1 or regardless of monster power. There’s too many possibilities to name them all. A weekly event could be something like a sale on vanity items, or bosses/magic/rare drop an extra item. And for events that are during holidays like Christmas easter or seasonal events where monsters could drop special items that for the duration of that holiday/season can be used to get special vanity items/pets and much more.
[size=150]12. Pets
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12.1 Picking up gold myself is simply not worth it because the time I spend picking up all those measly stacks I can kill a pack of mobs and get more gold from selling those items. So just let the new pets pick it up.
12.2 They should also destroy crates because those are even more useless to destroy once the challenges are completed, but I’d still like them opened if my pet did it
12.3 Pets could buff you are debuff enemies
12.4 and last but not least if the pet has to do all this and attack enemies he’s going to be a busy bee so perhaps the player can choose between attack mode and passive mode, where passive mode means he will function as a loot collector.