Map inprovements

I have an idea about the maps instead killing only the warp protector u have to kill a amount of mobs/monsters likely 80 or so then people cant rush maps and there is still like a “quests” to do.

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  • :smile:

Hmmm… viable. But I have something to add.

Portion of the loot should be accumulated in “Treasure Chests” to discourage rushing the Carto/portal. Makes Treasure Chests actually contain “Treasure” :laughing:

Oh yeah i like the Way u think :wink:
Nice idea tho

[quote=“BeatzZz”]I have an idea about the maps instead killing only the warp protector u have to kill a amount of mobs/monsters likely 80 or so then people cant rush maps and there is still like a “quests” to do.

Like or dislike[/quote]
What’s the point? Unless there ie skyfall or tnt props, you’re almost bound to do the whole map if you can destroy the cartographer. Regular enemies and magic are nothing. Rares are harmless unless they have freezing, haunting, and can’t remember the other 2 affixes. There aren’t tons of epics, so this is somewhat pointless.