Ive come up with a new class that could be added to the game:
The assassin is based around being fast and agile and skills that stun enemies so you can murder the helpless creatures (harharhar )
But… the assassin has low defense and low health so staying mobile and evading enemy attacks is a must to survive.
For this class to be implemented, having cooldowns is necessary because else the stun skills will keep the enemies stunned permanently.
So lets get right to it.
Instead of mana the assassin should have something like rage/hate that decreases when using skills. Whith decreasing hate/rage the assassin
has increased dodge chance or something, while he has increased crit chance when it is full.
Main attributes of assassin are attack speed, crit and dodge to help him survive the vile enemies.
You have a hightened crit chance depending on talent rank. Critting refills your hate/rage (like above)
Weapon Mastery(insert weapon here)
-Increases attack speed with melee weapons (insert weapon here) by talent rank*(insert number)
-Increases chance to spawn additional projectiles with ranged weapons by talent rank*(insert number)
Mark of Death
Chance to mark the enemy (only normal, magic and rare enemies) for death, increasing your damage, stun chance and the chance to dodge
attacks from that monster.
Slash twice in quick succesion in front of you, pushing back the enemy a little and applying element damage. Short range.
Slash all around you pushing back enemies and increased stun chance. Applys element on attack.
Dash forward pushing enemies aside and increase stun rate. Applys element on attack.
Throw out one knife (more with affix +knives (like +skulls)) that has a chance of piercing enemies and has a stun chance that decreases
when through more enemies. Damage of the knive when piercing an enemy increases. Applys element on attack.
Throws out knives in a cone in front of you piercing all enemies (see piercing effect above) and stunning them.
Does what it sounds like it does: IT throws out a smoke bomb in a circle around you. In that smoke bomb the enemies can’t see you (they
dont attack you) and the smoke applies elemental damage of offhand element. Smoke cloud lasts for 5 seconds. (Talents can prolong that.)
When in the smoke cloud you jump from enemy to enemy in the cloud (Ill leave it to the devs to decide how many enemies you attack) and do critical
hits to them (they cant see you while you have some badass ninja vision that allows to see in the smoke allowing to strike their vital parts) and applying
Mark of Death (see talents above).
You become invisible. When you attack you will lose invisibility, but that attack deals a guaranteed 200% damage crit, (like 2 crits) stunning the target(s)
and applying elemental damage. This is combineable with any main weapon skills.
When invisible, you stike one enemy with an incredible 500% damage crit (like 5 crits!!!) and apply elemental damage of offhand weapon type.
(Havent put much thought into that one yet. This is a stong single target skill against bosses or strong monsters. This skill HAS to have a long cooldown.)
Creates an Illusion of you, (or maybe more with +Illusion affix or a talent) that draws some of the monsters attention (50% of the monsters attacking you
will switch to attacking the illusion). After some time the Illusion will explode, dealing element damage and stunning the enemies for some time.
Monsters you attack will go back to attacking you instead of the illusion(s).
I have some ideas, but none of them are really good:
-Switch position with the illusion (wouldnt work with many illusions)
-Make the illusion(s) explode after a while. Same effect as the normal Illusion skill but deals more damage or something.
I havent put too much thought into this, but will definitely try to think of new useful talents and skills/weapons.
If you have any ideas, im open for them! Constructive critiscism is always appreciated, unless too critical.
([color=#FF0000]Help me eradicate all those spelling errors too.)[/color]