# New Green Garden Build Patch 3.1

**URL:** <https://forums.dungeon-quest.com/t/new-green-garden-build-patch-3-1/36428>\
**Category:** Off Topic\
**Created:** [July 27, 2023, 5:36am UTC](https://forums.dungeon-quest.com/t/new-green-garden-build-patch-3-1/36428 "2023-07-27T05:36:10Z")\
**Posts on this page:** 1\
**Showing post:** 23

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**Author:** ![Golem](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/golem/32/29285_2.png) [@Golem](https://forums.dungeon-quest.com/u/Golem)\
**Post date:** [March 15, 2024, 8:19pm UTC](https://forums.dungeon-quest.com/t/new-green-garden-build-patch-3-1/36428/23 "2024-03-15T20:19:20Z")

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you are missing some important damage multipliers.

((((BWD x _ **Endow MS** _) + Power Stat) x (_ **Item Quality x WD%** _) + _ **WD+** _) x ED% + ED+.

1. Endow Mythstone on a Weapon used to give +50% WD% on the Weapon it is placed on, and after Patch 3.1 it increases BWD by +50% instead. Weapons with low BWD don’t really need it, but for high BWD Weapons this is really helpful. Power Stat is added to BWD.

2. Item Quality can be raised to +25% using Emerald Crystal. not only does this make it easier to max out affix values, but on Weapons, it multiplies the BWD & Power damage. on the other 4 Items, it increases the AR of the Item.

3. Weapon Damage % multiplies the damage of BWD, Power Stat, and Item Quality. Epic is +100% & Legend is +200%

4. Weapon Damage + is added after BWD, Power Stat, Item Quality, and Weapon Damage %.

5. Elemental Damage % multiplies the damage of BWD, Power Stat, Item Quality, Weapon Damage %, and Weapon Damage +. Epic is +20% & Legend is +100%.

6. Elemental Damage + is added after BWD, Power Stat, Item Quality, Weapon Damage %, Weapon Damage +, and Elemental Damage %.

_This is your Weapon Damage_.

1. Weapon Skill damage multiplier. example: Staff has Comet 100% and Meteor 750% Weapon Damage. Comet would be Weapon Damage x 1 and Meteor would be Weapon Damage x 7.5.

2. Skill Points in Weapon Skills multiplies the damage of a specific Skill and affixes that increase damage multiply all damage, unless restricted in it’s description, example: Skilled Mythic only affects the Primary Skill of MH, like Comet of Staff, even if you used Discordance Mythic. some affixes require a condition to cause damage, example: chance to cause Crit Dmg, Elemental Crit Dmg only on Elemental Crit, cause extra damage when enemy HP is 25% or lower (Demonic Set…).

> [@Equality for Beginners](https://forums.dungeon-quest.com/t/equality-for-beginners/29050):
>
> +7.5% DMG & All Regen per Rank of your Max (Codex \> Dictionary \> Sets)/ Total (Inventory \> Item \> Set Description) HP/MP %. Harmony: MH (Wizard - Wand) (Warrior - Hammer) (Rogue - Chakram). any floor. Balance: OH (Wizard - Orb) (Warrior - Totem) (Rogue - Vial). any floor. Parity: Chest. past floor 6. Symmetry: Head. past floor 11. Poise: Ring. past floor 16. Unity: Neck. past floor 21. getting all six of these items will give you a ton of HP & MP, a lot of Regen so they stay full, and som…

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