[quote=“utakpulvoron”]Wow so much has changed! The 10 attacks per second of spell sword on rogue pistol is now at 3! I seriously need to rethink my gaming plan. The rogue doesnt seem as attractive anymore. Will have to try a lot of new things. Thankfully the challenge use 1000crystals and 375mythstones comes in real handy.
Diieter, any protips for rogues? I dont really like the scattershot build you put up though. Its good, but i dont like it due to the scattershits limited range and dificulty in aiming.[/quote]
Hey, there used to have a bug with SpellSword which cause it to attack faster than it should. And that bug is fixed in patch 1.7, that’s why you notice the difference.
My advice is that you should try some new builds. I highly recommend Frozen and Periphery they’re really awesome. Have fun playing
I agree with you that in previous patch ep8 was easy. Now epic enemies are realy BOSSES. Now you must have big defense and offense too. Now I have 64k armor, over 1000 for all resist, +25% dodge and block. This is minimal for survive floors 300+.
Spellsword is still usefull, but you must have high attack speed. Over 30%…
Also as a quick note! One of the things that helps us to continue to create new content is getting new users! I am not asking for 5 star reviews here or anything of that nature, but please, if you can remember that when new patches come out some platforms require you to submit your review or feedback for that specific patch and the app stores keep track of each patch or update separately.
The more reviews we have the more feedback we can collect, the more content we can make, and the more new users we can attract to the community. Thanks so much for your support and time in DQ we appreciate it more than we can accurately express with words!
[quote=“utakpulvoron”]Wow so much has changed! The 10 attacks per second of spell sword on rogue pistol is now at 3! I seriously need to rethink my gaming plan. The rogue doesnt seem as attractive anymore. Will have to try a lot of new things. Thankfully the challenge use 1000crystals and 375mythstones comes in real handy.
Diieter, any protips for rogues? I dont really like the scattershot build you put up though. Its good, but i dont like it due to the scattershits limited range and dificulty in aiming.[/quote]
Not playing rogue that much and too busy with my wizard to try anything on rogue, I think w’ll need 2 others Diieters to take care of the others classes
You have to out sustain them, the more they hit you for, the more they heal. I’d suggest picking up blood magic , plagued, and rage. Those are other good sets.
[quote=“zzvilzz”]Hey, there used to have a bug with SpellSword which cause it to attack faster than it should. And that bug is fixed in patch 1.7, that’s why you notice the difference.
My advice is that you should try some new builds. I highly recommend Frozen and Periphery they’re really awesome. Have fun playing [/quote]
The Frozen set is nearly impossible to find! Theres even a thread on how incredibly hard they are to find. As for Periphery, is it the one where you have extra blades to throw for chakrams? I find chakrams boring though, too constricting. Although I wonder if the skill Cyclone works while your blades are flying around?
One issue i have with the Mythic Skills is that they dont have as much killing power as the basic Skills (ie Ricochet, Scattershot) due to the fact that we can boost these Skills through the Heroic Point System. It does however provide us with a multitude of possibilities and combinations. Would be nice if there was a boost skill option for whatever skill is in off-hand or main-hand. This will also help with the use of Spell Sword or Battle Mage. But yeah, that might be asking a bit too much.
Looks like ill be dumping my Rogue for a Wizard or Warrior. Unless the rogue gets a boost of sort. (fingers crossed!)
Frozen is hard to find, yes. But it really worth it.
Periphery is a new set affix, and with it you can throw chakrams all over the screen . I’m sure it’ll change your mind somehow.
As for Cyclone, it’s more like a combination between Whirlwind and Taunt, it’s a melee attack to me
Frozen is hard to find, yes. But it really worth it.
Periphery is a new set affix, and with it you can throw chakrams all over the screen . I’m sure it’ll change your mind somehow.
As for Cyclone, it’s more like a combination between Whirlwind and Taunt, it’s a melee attack to me [/quote]
I prefer to use wildhide to get twister procs, ignore resist, and druidic as a warrior. Only swapping on my thanatos with rage set bonus for really difficult epic mobs.
Frozen is hard to find, yes. But it really worth it.
Periphery is a new set affix, and with it you can throw chakrams all over the screen . I’m sure it’ll change your mind somehow.
As for Cyclone, it’s more like a combination between Whirlwind and Taunt, it’s a melee attack to me [/quote]
I prefer to use wildhide to get twister procs, ignore resist, and druidic as a warrior. Only swapping on my thanatos with rage set bonus for really difficult epic mobs.
Diieter: That’s not one of the most powerful I ever met yet
ME TOO SIEGER…!! And this is point of dog. I have met much more powerfull cartographers with 7 afixies on 400+ floor. Their was very hardly to kill, but I killed them. This was poor monsters on floor 215… It was strange!! I have tried all of my builds (I have all , but their heal bar did not move a bit.
Frozen is hard to find, yes. But it really worth it.
Periphery is a new set affix, and with it you can throw chakrams all over the screen . I’m sure it’ll change your mind somehow.
As for Cyclone, it’s more like a combination between Whirlwind and Taunt, it’s a melee attack to me [/quote]
OMFG my dick just fell off! Got a hold of my first Periphery item and damn. And im not even using a good Chakram! Thanks for the tip @zzvilzz!
OMFG my dick just fell off! Got a hold of my first Periphery item and damn. And im not even using a good Chakram! Thanks for the tip @zzvilzz![/quote]
LOL, that was pretty much my thought too, when I got me a Periphery item back in the testing phase. Unfortunately I didnt get time to play with it much, but what little time I did, it looked like a stand out set skill for rogue.
Now 1.7 is released, im planning on exploring Periphery and seeing what it is truly capable of.
Old description: All DMG increased by +0.5 * Movement Speed %
New description: All DMG increased by +0.2% * Current Movement Speed +%
I’m pretty sure that should actually read +25%, or +0.25, and not+0.25% (which, I agree, would be a joke). I tested by installing the game on my wife’s phone (despite her objections), and removing Momentum entirely from my Jouster’s Horn. Momentum (3) more than doubles my damage, which means it previously tripled it. Seems about right, too; just from eyeballing it, my overall damage seems to have decreased by 30%-40% (I was previously seeing ~20m crits, now seeing ~14m).
Still entirely worthwhile at 3-5.
The difference between Movement Speed % and Current Movement Speed +% doesn’t seem to be a change, just a clarification.
my device android 4.2.2 ram 500mb play version 1.6.3 good but update ver 1.7 play about 3-4 min it’s crash game… plss fixes this problem (sr my engklish is bad)
500mb ram could be you problem even on my 2gig ram device I get some slow down when there is a lot of action on screen, even had a couple of lock ups!
The problem might be on your end and not the game.
Do you have any other apps running in the background ? Closing those could free up some resources, also try rebooting your device
[quote=“lucifer2912”]my device android 4.2.2 ram 500mb play version 1.6.3 good but update ver 1.7 play about 3-4 min it’s crash game… plss fixes this problem (sr my engklish is bad)[/quote]also you can try a new install. Before you do that upload your data to the dq account system.
Once your save data is uploaded remove the entire game from your device then download it again.
When you start up make sure you let the game setup screen (filling blue bar) completely finishes.
[quote=“Lithius”]Minor bug report, not severe enough to warrent its own thread.
The Hero Skill Dexterity claims to give the following per rank:
[ul][li]+0.5% Cooldown[/li]
[li]+1% Dodge[/li]
[li]+0.5% Move Speed[/li][/ul]
However, it only gives +0.5% Dodge per rank. Tested with both a Warrior and a Rogue. This is either a bug, or the skill description is incorrect.[/quote]
Edit: Misread. /ignore