# Patch 3.0 - Patch Notes

**URL:** <https://forums.dungeon-quest.com/t/patch-3-0-patch-notes/15041>\
**Category:** News\
**Created:** [April 21, 2017, 8:17pm UTC](https://forums.dungeon-quest.com/t/patch-3-0-patch-notes/15041 "2017-04-21T20:17:09Z")\
**Posts on this page:** 1\
**Showing post:** 1

<div class="post-metadata">

**Author:** ![SteigerBox](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/steigerbox/32/23033_2.png) [@SteigerBox](https://forums.dungeon-quest.com/u/SteigerBox)\
**Post date:** [April 21, 2017, 8:17pm UTC](https://forums.dungeon-quest.com/t/patch-3-0-patch-notes/15041/1 "2017-04-21T20:17:09Z")

</div>

Patch Notes

- Features
  - Shadows and Shadow Settings - Shadows have been added to the game. To set the quality of the shadows or turn them off, check Options. 
  - Legendex Crafting
    - Can craft any Legend you have already found aside from Pets and Trophies

  - Eternal Crafting and Unlock
    - Can craft any Eternal Legend once unlocked

  - New Sets
    - Sadism - Summoned Minions take 5% HP of DMG every second. Summon DMG is increased by (rank)% of missing HP
    - Crushing Flames - Increases the final DMG of Crushing Blow by (rank)% if the enemy is Immolated. Immolation DMG increased by (rank2)%
    - Electrocution - Each Shock Effect Stack an enemy has increases the DMG they are dealt by (rank)% while below 25% HP

  - New Affixes
    - Double Strike - Chance for enemies to take DMG twice on hit
    - Double Mitigate - Chance to mitigate DMG dealt twice when hit
    - Execute DMG - Increases DMG by (rank)% when enemy is below 25% HP
    - Hyper Armor - Reduces DMG taken by (rank)% while attacking
    - Ally Healing - Gives an additional (rank)% of your Base HP in Ally Healing when you hit an enemy
    - Immolation DMG - Increases the DMG dealt by Immolation
    - Shock Effect Max - Increases the max amount of Shock Effect Stacks on enemies by (rank)

  - Pet Crafting - Can now apply Diamond through Flourite and Topaz to any pet for 5 crystals of that type
  - Gold Purchases - All Gold purchases give dramatically more Gold
  - New Feats
    - Slay Enslavers - Kill Epic ( orange ) Enslavers above map floor 400
    - Slay Legend Enslavers - Kill Legend ( red ) Enslavers above map floor 400
    - Slay Mythic Enslavers - Kill Mythic ( purple ) Enslavers above map floor 400

  - Season 4 - Ranking Reset, Earn Season 1 Vanity
  - Proc Changes - All Procs now have an Internal CD that matches the skill's cooldown. 
  - Stats
    - Reducing the amount of stat points gained per level from 3 to 1
    - Tripling the amount given by each stat
    - Updating Stats screen to show DMG min-max properly
    - Increasing speed of spending Stat points
    - Free stat respec for all characters
    - Class bonuses are increased by 3x per point

- Design
  - Sets
    - Iceburn changed to - Damages nearby enemies {0146} (rank)% MH every 2s while Mana Shield is active.
    - Overload deals shock damage
    - Reactor's effect range is now dependent on Reactor's rank. Now adds AoE Range to Reactor Range
    - Arcanist changed to: - Weakened also applies Arcane Debuff. Increases {0032} ED% by (rank)% for each enemy with the Arcane Debuff.
    - Dropping Cerebral Vortex's Spell Duration from 2 seconds to 1 second
    - Hunger/Masochism Checks now happen before Alchemy Checks
    - Permafrost increased from 10 to 15% per rank
    - Scoundrel changed to - Increases Balance by (rank)% and Dodge by (rank2)%. Changes MH Skills to Quick Attack and BlinkStrike.

  - Affixes
    - Raising Caps for CC Resists from 100 to 200
    - Changing "Slow Projectile" affix to "Slow Orb", only affects Orb Spells
    - Summon HP affix changed to: Offering - Minion's Heal (rank)% of your missing HP on death
    - Desc update for Weaken
    - Weapon % Affix values increased by 100%
    - Resource Cost values increased from 2.5-10 to 5-25
    - Strength, Dexterity, Intelligence, and Fortune affixes increased Max from 5 to 10
    - Strength/Intelligence min range changed to from 1 to 0.01
    - Clearcast affix value range increased from 2.5-12.5 to 5-25
    - MP Absorb affix values changed from 2.5-10 to 2-20
    - Balance affix max value increased from 25 to 50
    - HP/MP Total affixes changed to 7500 (from 10000/5000)
    - AoE range affix range changed from 0.25-1.25 to 0.2-2

  - Talents
    - Infusion changed from 5 to 10 resist per rank
    - Cosmic changed from 10 to 25 resist per rank
    - Sacrifice increased from 2.5 to 10% DMG per rank
    - Fester changed to - (rank)% Element DoT duration and Speed for 4 seconds on Hit

  - Skills
    - Lowering Storm's CD from 8 seconds to 7
    - Changing Storm's Hero Skill cost reduce stat to +Elemental Crit
    - Increasing Storm's CD reduce from Hero Skill from -1% per rank to -1.5%
    - Storm now covers entire Spell Effect range
    - Orb is no longer considered a projectile

  - Mythics
    - Blood Magic changed to - Converts Resource system to HP. Replaces all MP, MP Regen, and MP Leech with HP equivalents. Doubles Spell cost. Increases DMG by 200% of missing HP
    - Fury changed to - Converts Resource system to Fury. Makes Primary skills recover 25% Fury and Specials cost 40% Fury. Lose 5% Fury every second. Increases Specials' DMG by Fury % &nbsp;( more to change later )
    - Alchemy changed to - Reduces the highest of HP/MP when losing them and increases the lowest of either when recovering. Increases DMG by 50% of your lowest current HP/MP %
    - Draught's duration increased from 3 to 5 seconds
    - Fleeting now gives 100% MP regen (up from 25%) while moving and no longer has a penalty
    - Sanctuary now only gives 1 second of immunity, down from 2
    - Recover now increases all healing by 100% of missing HP after not taking damage for 2 seconds
    - Redirect now properly applies in PvP and now increases Reflect Damage from dodge/block by 100%
    - Equivalence increased from 60% to 65%
    - Dauntless increased from 1% to 5%
    - Sureshot now triggers Deadly Strike instead of Critical Strike

- Bug Fixes
  - Fix for Defense and Withstanding negatively affecting user
  - Fix for having Skull Shield active giving shield wall endless duration while Skull Shield was up
  - Fix for Equality Set not also giving Offhand Damage increase
  - Fixed range on Orb's Reactor. 
  - Fix for Discordance working unintentionally on procs
  - Complete Legendex is now saved properly on the server
  - Fixing Cyclone Taunt
  - Fix for collection notification from feat rewarded Pets
  - Skipping non player skills in Offensive Stats
  - Added check for bogus hero skill points
  - Time Warp now properly slows Enemy Projectiles
  - Fix for desperation restoring wrong amount of MP
  - Fix for minor controller issues
  - Fix for downloads not having a limit.
  - Fix for Arcane weapons showing wrong information on the skill screen
  - Fix for IAP tracking and Ad enabling, causing ads to improperly turn off without purchase

---

_[View the full topic](https://forums.dungeon-quest.com/t/patch-3-0-patch-notes/15041)._
