I have some questions regarding some things about this game.

Blood Magic. How does the damage increase work? Specifically, the 1.25 divisor? Is it a flat damage increase at the end of all calculations? Say, at 100 hp max, 50 hp current, deals 10 damage before blood magic:

50 / 1.25 = +40 damage increase

-> 10 + 40 = 50 final damage?

Or based on percent of your missing HP?

50% missing / 1.25 = 40% damage bonus

-> 10 x 1.4 = 14 damage?

I’m leaning towards the first one, since it doesn’t say percent in the codex. Or maybe im understanding it all wrong?

Defiant. How does the damage increase work? Say, 50 missing HP, 10 damage and 5 ranks of Defiant (25%).

-> 10 + [(25% + (25% x 50)]

-> 10 + [25% + 12.5]

-> 10 + 3.125 = 13.125 final damage?

Or

-> 10 + [(25% + 25%) x 50)]

-> 10 + [50% x 50]

-> 10 + 25 = 35 final damage?

Or maybe something else?

Legend Damage affixes. Some legend affix that cannot be obtained via Ruby is enticing. But I’d like to know what better, 100% Weapon Damage or 100% Elemental Damage?

I asked this before on a thread and got confirmation via tester for 1 and 2

For Blood magic mythic
so at a scenario of 25% lost HP.

it will be 25/1.25 = 20% increase in Damage

Defiant Scenario has 5 in set rank
Increases DMG and DMG Reduction by 25%, increased by 25%(If Set is at 5) of total HP% missing

It means if I lost 25% of my HP My DMG and DMG reduction becomes 31.25 (25% of my 25% of Missing HP)

It depends on your equips. Check the DMG Formula via your dictionary if you want to test out what’s better
((((BWD*(1+WD%)(1+WIQ)) + WD)(1+ED%))))+ED)/AS
-This is the formula or double check on Codex -> Dictionary -> Formula -> DPS
In my understanding
BWD = Base Weapon Damage
WIQ = Weapon Item Quality
((BWD*(1+WD%)(1+WIQ)) + WD)
Element DMG % is multipled to the result of the first statement
and element DMG is added last

If someone can explain it better kindly post.
Or correct me on formula. ^^