# Set/Mythic ideas

**URL:** <https://forums.dungeon-quest.com/t/set-mythic-ideas/38891>\
**Category:** Feature Suggestions\
**Created:** [March 28, 2026, 1:26pm UTC](https://forums.dungeon-quest.com/t/set-mythic-ideas/38891 "2026-03-28T13:26:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DuDono](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/dudono/32/21873_2.png) [@DuDono](https://forums.dungeon-quest.com/u/DuDono)\
**Post date:** [March 28, 2026, 1:26pm UTC](https://forums.dungeon-quest.com/t/set-mythic-ideas/38891/1 "2026-03-28T13:26:25Z")

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Note : these are balanced around having +4 all sets

Gifted (Set) : Increases the effects of Talents by +7.5%.

Gifted Bonus : +5 All Talents if you have at least 2 Gifted items equipped.

Honed Skills (Set) : Increases the effects of Heroic Skills by +7.5%.

Hobed Skills Bonus : +5 All Skills if you have at least 2 Honed Skills items equipped.

Distortion (Set) : Increases AoE Range by +20% of your total Move Speed.

Skullmageddon (Wizard Set) : Each attack has +2% chance to spawn a Skulldraga. You can have +1 additionnal Skulldraga active.

Soul Eruption (Warrior Set) : Bleed ticks gain +5% Orbit.

Soul Eruption Bonus : Gain +30% Bleed Chance if you have at least 50% Orbit.

Circles (Rogue Set) : You can use +0.5 Chackram (rounded down).

Mythics :

Talented (Armor) : All Talents are considered in use.

Blood Fueled (Head) : HP potions increase your crit rate and deadly strike by 40% beyond cap for 5s. instead of healing
