# Skaul's Hierarchy of Tips and Tricks \[SHTT\] \[2.5\] \[WIP as of 8/27/26\]

**URL:** <https://forums.dungeon-quest.com/t/skauls-hierarchy-of-tips-and-tricks-shtt-2-5-wip-as-of-8-27-26/5860>\
**Category:** Guides\
**Created:** [February 12, 2016, 6:09pm UTC](https://forums.dungeon-quest.com/t/skauls-hierarchy-of-tips-and-tricks-shtt-2-5-wip-as-of-8-27-26/5860 "2016-02-12T18:09:00Z")\
**Posts on this page:** 1\
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**Author:** ![Skaul](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/skaul/32/29477_2.png) [@Skaul](https://forums.dungeon-quest.com/u/Skaul)\
**Post date:** [February 12, 2016, 6:09pm UTC](https://forums.dungeon-quest.com/t/skauls-hierarchy-of-tips-and-tricks-shtt-2-5-wip-as-of-8-27-26/5860/1 "2016-02-12T18:09:00Z")

</div>

# 8/27/2026 — I’ve begun making updates to this again. I’ve polished a lot of things so far, but there’s still more work to do. Bear with me 🙂

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The long awaited (for me, at least) guide to many things Dungeon Quest has now arrived! You can obtain this guide in many colors, including: Black.

- Phone, game, and batteries sold separately

**Greetings** , and welcome to SHTT\*\*, the thread meant for all (many) of your Dungeon Quest-related questions and ponderings.  
\*\* I originally wanted to switch tips with important. Think about it.

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To kick things off, I will begin with…

## LEVELING TIPS

There are multiple factors that are integral to the game. The beginner’s first and foremost concern, however, is achieving the maximum level: 99.

“But Skaul, how do I do this?” you say?  
Well, that’s easy! Just kill monsters!

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## IF THIS IS YOUR FIRST TRIP TO 99,

You’ll want to play all the way until Floor 200, which is the max floor. I’ll mention how to surpass that later. When you reach Floor 200, you’ll probably be in your 80s. Just repetitively run any floor from 181-200 on the difficulty that will give you the most gain while still being able to kill monsters fairly quickly. This should also grant you quite a few items for your bank, collection, crystal storage, mythstone storage, or future endeavors. Throughout your leveling, you’ll want to make attempts at maximizing the Gold Find, Item Drop, and Luck on your gear to make farming easier. There are also items which have the Legendary affix (Red), EXP Gain. This will help you level up much faster, making the future the present sooner.  
To speed up your leveling, you can use the mythic skill, Adventure, but it’s costly, and I would consider other affixes before using it. It gives you EXP equal to the amount of gold you pick up. Not much on a floor or two, but, overall, it contributes toward your progression. It’s applied to a necklace, and it consists of: Flight, Fortune, Quest, Zenith.

Take note that each class hands a special bonus from one of the three integral stats:  
Wizard gains Resistance from Mana,  
Warrior gains Armor from Health,  
Rogue gains Dodge from Power.

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## IF YOU ARE MAKING ANOTHER TRIP TO 99,

Since the previous method that I had here no longer works, a guy named @CuzegSpiked made this guide, and it should help you get some of those Ascension levels.

> [@How to level up easiest way possible \[guide\]](http://forums.dungeon-quest.com/t/how-to-level-up-easiest-way-possible-guide/7315):
>
> Assuming you can farm gold quite easily and you got an exp farming build like the one griffin built, heres easy way to level up from 1-50 then rest of levels, from my experience and I’d like to share to make many lives easier. Note: Exp Farming will still be very Grinding and tedious. When Ascended: Once you ascended , you become level 1, stats reset as well as your gear unequipped to the inventory and replaced with level 1 gear. Dont worry, you can’t ascend with full inventory and you need …

The best way, currently, to grind out ascensions 50+ is using this build:

> [@XP farm build with the dankest of wizards \[blightedswamp build\] \[pve\] \[wizard/warrior/rogue mythic 3 experience farming build\]](http://forums.dungeon-quest.com/t/xp-farm-build-with-the-dankest-of-wizards-blightedswamp-build-pve-wizard-warrior-rogue-mythic-3-experience-farming-build/6434):
>
> Here is my dank wizard XP farm build and yes you must make your wizard this dank in order too use it trust my it makes it more effeicent (if you are a new player no it does not your vanity’s do absolutely nothing except make you look different) This is a build guide for new players trying too make it too eternal ascension on there main character or anyone trying too reach eternal ascension in general This build is focused entirely on …

You can also use Quest mythstones.

“What do I do now? The game is getting kind of boring…”

Please note that EXP gained from enemies (the enemy itself not including gear) ceases to increase at Floor 101.

Pack Size is a very useful affix on challenge maps for leveling (and farming). If you think you can handle it, find a map with Pack Size and use it! Or, you can use Larimar on a map to obtain Pack Size, then proceed to use a Diamond to re-roll the maps stats. 😃

Don’t stop! Your interest will be restored once you start getting into the motions. Next thing to do is farm.

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## FARMING TIPS

Farming is often a very tedious  
task, so, to make the best of it, follow these instructions:

While maintaining a decent damage output, max out your Gold Find, Item Drop, and Luck to reap the most rewards. Luck and Gold Find cap at 650% and Item Drop caps at 200%. Your LegendEx in your game’s codex will help you in keeping track of where to find legends, which ones you’ve collected and you can even look at the stats of the items to see which items you’ll want to find. You can download a spreadsheet LegendEx that was created on the old forum by someone (I’m not aware who) here:

## LegendEx Spreadsheet (Note: Powerful Enemies constitute as Epic and higher.)

# **UPDATING AS OF 8/27/26 — WIP**

[LegendEx.xlsx]  
[LegendEx.xlsx](https://forums.dungeon-quest.com/uploads/short-url/ovYSPWQATuWEOPQrgl0Ckgg2uUn.xlsx) (73.7 KB) [_Last updated_: **8/27/26**]

Spreadsheet has increased in size by .5kb so far — hope your drives can handle that heat! 🥵

**August 1, 2019 VERSION** — _OUTDATED_:  
[LegendEx.xlsx](https://forums.dungeon-quest.com/uploads/short-url/pPsb8fKH90euVJhY1NJRpn2UM3k.xlsx) (73.2 KB)

I’ve taken up the task of maintaining and updating this spreadsheet.

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In your travels, you’ll want to keep an eye out for certain items. Some of these items include:  
**Vacuus Scipio  
Mutiny  
Ragnarok  
Insolence  
Glinting Hammer/Blade/Slicer  
Gemmed Crown  
Unreal Hood (Eternal)  
Fabled Blade/Staff (Eternal)  
Immortal Flintlock/Wand/Lance  
Boundless Cap  
Frozen Fate  
Stone of Nadroji  
Nadroji Crystal  
Nadroji Robe  
Nadroji Crown  
Hand of Epiphany  
Entropic Jewel  
Aether Wrap  
Aether Cap  
Cognition**

To aid in your farming, certain Set affixes (Green) should be used. These include:  
**Eternalized**  
**Crystalline**  
**Nadroji**  
**Mythical**

With the 2.1 Patch, there is now a purpose in farming at higher floors and difficulties. To achieve the **most possible drops** , farm at floors above **1000 on Mythic 3**. At this floor number, you can obtain **all legendary items possible**. Farming at 181-200 is still almost as effective as it was before. **500 easy** on a **pack size map** is the new kool kids spot with maxed farming stats. 😎

Take into account that every 100 floors 👉 your **crystal and mythstone rarity will increase**. This means that, for example, at floor 500, your crystal and mythstone tiers will increase by 5 (+1 for each 100 floors). If your previous common drop range was Calcite to Emerald, it will now be Kyanite to Amber.

The floors that you should focus on if you are searching for many of the items mentioned above are floors 191-200.

If you are interested in Eternal items for your build that you will actively use, you will need to farm at a **minimum of floor 500**. Floor 500 gives a **guaranteed** chance of the item being **Level 100 if an Eternal drops**.

Another **must** for farming is completing the **Epic, Legendary, and, Mythic Enemy feats**. A free eternal for killing enemies? C’mon, that’s unbeatable. You can keep track of your progress in your codex. To speed this process up, you’ll want a Hunter Ring. Just use a crappy, four slot ring, and put these Mythstone into it: Rebirth, Flight, Quest, Fortune. The Hunter mythic makes shrines spawn 1-3 epic enemies always.  
“_What are eternals and rare legends and all of these affixes you keep speaking of_?”  
Now that we’ve gone over farming and leveling, we can get into the more in-depth stuff.

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## ITEM INFO

To start off, there are **eight** item  
rarities (_in order of rarity_):  
**Normal** — Like the weapon you begin  
with.  
**Magic** — These have a few affixes, but nothing special.  
**Rare** — Most of your collected loot late game will consist of these. More affixes, but, still, nothing special.  
**Epic** — These typically have better affixes than all of the aforementioned items.  
**Legend** — These items are items that you will probably use in your build, unless you start from absolute scratch.  
**Crystal** — These items are Legend items with Crystal affixes (Cyan).  
**Eternal** — These are legend items that have +_50%_ Quality. Normally, only +_25%_ Quality is attainable.

There are different types of affixes, too:  
**Normal Affixes** – The yellow ones. Obtained through _Larimar, Angelite, or drop_.  
**Epic Affixes** – The orange ones. Obtained through _Topaz, Angelite, or drop_.  
**Legendary Affixes** – The red ones. Obtained through _Ruby or drop_.  
**Crystal Affixes** – The light blue ones. Obtained through _Obsidian or drop_.  
**Set Affixes** – The green ones. Obtained through _Amethyst or drop_.  
**Mythic Affixes** – The purple ones. Obtained through _combining mythstones in a specific  
order_.

## Here’s a List of Affixes:

[List of Affixes.xlsx](https://forums.dungeon-quest.com/uploads/default/original/2X/0/0b15d7adc84395d875dc36d499ceb291d756cdd5.xlsx) (32.9 KB) _[Last updated: **August 1, 2019**]_

### Images of all affixes included at bottom (_pulled from wiki that I am also updating_)

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The **most sought after affixes** , due to their usefulness and rarity, are:  
**Elemental Damage %** (_ED%_)  
**Weapon Damage %** (_WD%_)  
**All Sets  
Push the Limit  
Barbarian**  
**Elemental Crit** (_rollable_)  
**Elemental Crit DMG** (_rollable_)  
**Crushing Blow** (_rollable_)  
**Inferno**

These affixes are crucial to most builds, and can be found on most of the gear  
mentioned above.

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## ASCENSION

With Patch 2.1, you can now ascend your characters. Once the max level (99) is reached, your character can purchase and Ascension from the game’s Shop for 5,000,000 gold. When you ascend, your character’s level and stat points are reset to their beginning amounts, while all other things remain the same. Your currently equipped items are deposited in your inventory, and you are given starter items. When you ascend, you have the choice of one of six perks that will persist throughout the rest of your gameplay (these perks only work on the controlled character (except for dealer)). Here are the perks:

 ![](https://forums.dungeon-quest.com/uploads/default/original/2X/b/b65e0caab42110010e00027893b4fab08f7e3fea.JPG)

Personal opinion on which perks to prioritize:

¹ **Fortunate** : incorporates farming into your grinding​💪🧑‍🌾💰

² **Dealer** : munnies for them ascensionz​💰

³ **Treasured** : more farmz​🧑‍🌾

⁴ **Accomplished** : more farmz​🧑‍🌾

⁵ **Hunter** : more farmz and exp​🏹

⁶ **Enshrined** : stuff​🪎

To achieve the **max level** as **quickly** as possible so that you can **ascend** once more and gain another perk, make sure to **use the leveling method mentioned previously**. You can also put **Quest mythstones** into your gear to speed up the process. Keep in mind that the **EXP Gain cap is +_200%_.**

Before I include some important guides already created on the forums, here are some  
formulas and answers that are frequently requested on the forums ( **FAQ** ):

The **base chance** for finding **Eternals** and **Crystal legends** is _1%_. With **Eternalized** ,  
the chance **increases by _50%_** each rank of the affix. This means that, at Rank  
(1), the chance to obtain an Eternal will increase to 1.5%. The same goes for  
Crystal legends, but with Crystalline.

There is a total of _ **42** _\*\* affix slots\*\* on your six pieces of gear.

Only **one** resource mythic is going to function on your gear. **These include** : _Harmony,  
Synergy, Blood Magic, Discordance, Energy, Alchemy, and Fury_.

Crystal affixes can only be obtained through drop or roll from _Obsidian_. They can not  
be removed by _Kyanite_, and can only be removed through _Quartz_. They can only be  
rerolled through _Diamond_.

The formula for calculating damage is:  
**((((BWD\*(1+WD%)(1+WIQ)) + WD)(1+ED%))))+ED)/ASd**  
**BWD** — _Base Weapon Damage_ - whatever the average damage of a weapon is at a given  
level with NO other modifiers (and at 0 WIQ)  
**WD%** — _Weapon Damage %_ affix on weapon - added if multiple (IE affix + mythstone)  
**ED%** — _Elemental Damage %_ across all gear IF weapon is that element - if from  
multiple sources  
**ED** — Flat _Elemental Damage_ across all gear  
**WD** — Flat Weapon Damage on weapon  
**WIQ** — Weapon’s Item Quality

Eternal items **cannot** be altered _unless_ they have four sockets. You should put a mythic in the item, then you can use Topaz to fill the remaining slots.

Eternal items **can** be Jaspered (with a Jasper crystal) to other classes, but their **affixes are still permanent** (unless said Eternal is a 4-slot item).

Shrines remain active for the **entire** duration of the floor when used (not the pool). You can find the Shrine values in the game’s Codex, but here they are for quick reference:  
**Experience Shrine** — EXP Gain +25%  
**Fortune Shrine** — Luck +50%  
**Power Shrine** — +25% DMG  
**Item Drop Shrine** — +50% Item Drop  
**Resist Shrine** — All Resist +25%  
**Monster Shrine** — Summon random epic enemy  
**Pool** — Fully restore HP/MP

All legendary immunity affixes (Blind Immune, Stun Immune, etc.) can be rolled via Ruby.

[_Potentially outdated_] The only new sets that can be rolled via Amethyst are: Scoundrel, Aethereal Drain.

**Shrines, gear, affixes, and other bonuses** (except purchased ones, and ones that state  
otherwise) share the **same cap**. _i.e. Gold Find caps at 650%, unless affected by  
Epiphany, etc._

These are the levels at which new auras are obtained in arena:  
**Level 5** — _Fire Aura_  
**Level 10** — _Ice Aura_  
**Level 15** — _Electric Aura_  
**Level 20** — _Poison Aura_  
**Level 25** — _Arcane Aura_  
**Level 30** — _Angelic Aura_  
**Level 35** — _Demonic Aura_

Leagues and league promotion is based on rating. If you meet  
the percentage requirements of all players, you will be promoted.  
**Eternal** — _Top 1%_  
**Mythic** — _Top 5%_  
**Legend** — _Top 25%_  
**Epic** — _Top 50%_  
**Rare** — _Top 70%_  
**Magic** — _Top 90%_  
**Common** — _Everyone Else_

Main Hand (MH) and Off Hand (OH) Mythics do a set amount of damage. Here’s a list of those values:  
**Cyclone** — _300% MH_  
**Bombard** — _250% MH_  
**Cosmic Orb** — _300% MH_  
**Rock Blast** — _200% MH_  
**Earthquake** — _300% MH_  
**Arc** — _600% MH_  
**Apocalypse** — _300% MH_  
**Vanish** — _100% OH_  
**Nova** — _250% OH_  
**Enigma** — _250% OH_

All procs cap at 100%. What defines a proc as a stat is the word “proc” in it’s title. Technically, Explosive, Elemental Critical, etc. are not procs.

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**Google Photos folder containing the downloadable screenshots of affixes as listed on the wiki** : [https://photos.app.goo.gl/BRR4mvFMaU2Gqs1f9](https://photos.app.goo.gl/BRR4mvFMaU2Gqs1f9)

On Crystal conversions:

 ![](https://forums.dungeon-quest.com/uploads/default/original/2X/b/bbd79fd78062f89298fde8bff4c0715ee73b3704.jpg)  
Left means you salvage, Right means you convert, and X means you keep.

On Jasper usage:

 ![](https://forums.dungeon-quest.com/uploads/default/original/2X/7/783fe48884d0a005c6dd791a8d068cde016561eb.png)  
The chart reads left-to-right.

On battle arena caps:

 ![](https://forums.dungeon-quest.com/uploads/default/original/2X/f/f3cc479bcc273ae791bcdf925fe56ddcbadbe8a4.png)

Now here are some links to forum guides that are EXTREMELY useful:

> [@DQ Builds Compendium \[2.1\]](http://forums.dungeon-quest.com/t/dq-builds-compendium-2-0/3830):
>
> A list of current working item builds for PVE & PVP. Have fun! Warrior Name: Nadroji Luck Modus: PVE Author: Shay Name: Warrior Build Modus: PVE Author: Raizen Name: Fortune Bringer Modus: PVE Author: Chronos4321 Name: Master of Evasion Modus: PVP Author: f00kee Name: Warrior [Whirlwind + Earthshatter] Modus: PVE Author: darellleyesa Name: Crono Gift - Hachimon Modus: PVE Author: Chronos4321 Wizard Name: The Aftermath Build Modus: PVE Author: CuzegSpiked Name: Reacto…

> [@The Question Thread](http://forums.dungeon-quest.com/t/the-question-thread/2345):
>
> Hello guys, I need a help to understand how “hire” working. I want to lvl farming secondary heroes. but i found his exp increase very slow. so the Question is 1.Hired only get exp when they kill it or exp share.? i found my hired always go attacking. how to change into defensive.? what the best party to have. wizard warrior or wizard rogue.?

> [@Crystal Crafting Restrictions](http://forums.dungeon-quest.com/t/crystal-crafting-restrictions/3694):
>
> I compiled this list base on the help of the forum and wanted to share. Any improvements/additional info on it please post and I’ll edit it. Crystal crafting via obsidian. Crytal Block is to be crafted only on Off hand Cannot be attained via Amethyst Crystalline Mythical Nadroji Eternalized Defiant Maelstrom Gladiator (Class set exclusives like Rage/Momentum/etc) Example (The item needs to be on the class that it’s exclusive) (You can use jasper to change item to another class) This is a…

> [@Rubik's Crystallography](http://forums.dungeon-quest.com/t/rubiks-crystallography/1911):
>
> This thread will detail and describe the way that I save/manipulate/use Crystals in order to craft gear. This is, IMO, the best/most efficient method. First, all of the crystals. These are all the crystals in ascending order. Before anyone yells HAXOR!, these are NOT my crystals. The feat for converting and salvaging crystals is a great way to get higher level crystals. This is the method I use. X signifies a crystal that I DO NOT TOUCH. They will be the most important in…

> [@Damage Formula Question(s)](http://forums.dungeon-quest.com/t/damage-formula-question-s/1099):
>
> So I am theorycrafting a build and trying to figure out whether Elemental Damage%, +Elemental Damage [flat], Weapon Damage% or +Weapon Damage [flat] is going to provide more overall damage… I’m also trying to figure out the relative value of things like Attack Speed versus Elemental Damage (% or flat) in other gear slots… Is it possible to provide the damage formula in terms of what order bonuses are applied and whether certain %s are additive versus multiplicative? From rough testing it SEEMS…

> [@Breaking Down the DPS formula](http://forums.dungeon-quest.com/t/breaking-down-the-dps-formula/6458):
>
> \*DPS = (({[BWD \* (1+WD%) \* (1+WIQ)] + WD} \* (1 + ED%)) + ED)AS It is easier to simplify the formula if you substitute variables. Let A = BWD = Base Weapon Damage B = 1+WD% = Weapon Damage % C = 1+WIQ = Weapon Item Quality D = WD = Weapon Damage + E = 1+ED% = Elemental Damage % F = ED = Elemental Damage + G = AS = Attack Speed Now the formula becomes much simpler to analyze DPS = {[(ABC + D) \* E] + F} \* G DPS = {[ABCE + DE] + F} \* G DPS = {ABCE + DE + F} \* G Tip #1: Incre…

> [@APS vs CD, what is more important?](http://forums.dungeon-quest.com/t/aps-vs-cd-what-is-more-important/13667):
>
> In DQ, Attacks per Second (APS) is a complicated issue. There is a general mechanic for all skills but many skills have unique APS interactions and will also be listed separately. I hope you will enjoy the following read. General mechanics: Before we get into the deeper mechanics, lets makes sure everyone understands some terminology: Attacks per second (APS): the number of times you can attack in 1s. Disregarding CD. Cooldown (CD): the time you need to wait to reuse the same skill. Disr…

> [@Ignore Resist vs. Weaken & Effective Guide by Mid (as of Patch 2.5)](http://forums.dungeon-quest.com/t/ignore-resist-vs-weaken-effective-guide-by-mid-as-of-patch-2-5/13076):
>
> Ok guys, after a lot of inconclusive research about Ignore Resist, Weaken and Effective and how they play together/which is best, I decided to do the actual test to see which is which. So I purged my Rogue from every complicated damage sources (basically used empty items), added Effective on a ring, used a second empty ring and did the same with Weaken and Ignore Resist. Then I went to Floor 2, put them on each after the other etc. and looked at the damage I dealt…

> [@Griffin's Smithery: Masterpost](http://forums.dungeon-quest.com/t/griffins-smithery-masterpost/7386):
>
> ##Griffin’s Smithery: Masterpost## this is a master post of all the links too Griffin’s Smithery guides organized in a nice and concise fashion grin Any stat with a given cap will have it listed with all of the other info on that stat in these guides How to: What does it do: [Crystals](http://forums.dungeon-quest.com/t/griffin-smithery-crystals/7417)[Mythstones](http://forums.dungeon-quest.com/t/griffins-smithery-mythstones/7408)[Mythics](http://forums.dungeon-quest.com/t/griffins-smithery-mythics/7420/1)[Weapons](http://forums.dungeon-quest.com/t/griffins-smithery-weapons-and-armour/7465)[Armour](http://forums.dungeon-quest.com/t/griffins-smithery-armour/7494)[Heroic Skills](http://forums.dungeon-quest.com/t/griffins-smithery-heroic-skills/7490/1)

**Potentially the most efficient farming build** [_idk if this is still true, but I don’t see how there could be a more efficient resource farming build if the drops still function the same as they did in 2019_]:

> [@Most Efficient Farming Build(?) - \[Orbs and Sticks Build\]](https://forums.dungeon-quest.com/t/most-efficient-farming-build-orbs-and-sticks-build/29786):
>
> Hey, everyone! Just gonna lay the build out for everyone, plain and simple. However, before I do so, I’d like to give credit to my friend @Griffin for coming up with this build back when we used to play Dungeon Quest religiously. I figured there’s no point in keeping it a secret anymore, so here it is, potentially the most easy and efficient farming build there is. Enjoy! The Main Character, Harambe: …

And here’s the link to the wiki:

[http://dungeonquest.wikia.com/wiki/DungeonQuest\_Wiki](http://dungeonquest.wikia.com/wiki/DungeonQuest_Wiki)

And the link to Shiny Box’s website:

> **[Shiny Box Interactive](https://shinyboxinteractive.com/)**

😄 **Enjoy!**

Credits to: @cronos4321 @Emman @Rubik @Refia, @Griffin, Zierham, @CuzegSpiked, @Clogon, @Midlumer, and @ilidan371.

And of course, a massive thanks to @Golem for continuing to support the game and assist the community for years! What an absolute Chad 💪😎🎈

I will update this when I am able to and/or whenever I think of something useful to add. Constructive criticism is accepted. 😃

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_[View the full topic](https://forums.dungeon-quest.com/t/skauls-hierarchy-of-tips-and-tricks-shtt-2-5-wip-as-of-8-27-26/5860)._
