i choose those 3 element because compared to the other 2 elements, these 3 are weaker, especially arcane dmg, i hope with the addition of new set will make those 3 element worth to build, here it goes:
Arcane:
True Magic
applying arcane dmg to the enemy will reduce their arcane resist by 10% per rank while increasing your all resist by 7.5% per rank and your armor by 50% per rank of your arcane resist for 3 second
Ultimate Magic
casting MH special with arcane element cost all of the current MP and increase its dmg by +amount of MP used. also increase its AOE by +4 yd per rank. doesn’t work with push the limit affix
Ice:
Ice Age
each time you freeze enemy, create an ice field around that enemy. other enemy that step into the ice will be slowed for 10% per rank and have +5% per rank increased chance of being freeze. when you step on the field, gain +20% per rank of HP and MP regen. the ice field last for 2 seconds and is increased by 0.5 second per rank
Shock:
Wild Thunder
Strike random nearby enemy by thunder from the sky for 75% per rank of MH DMG each second. the enemy that get hit by the thunder will take 20% per rank more dmg from shock dmg for 3 second
Static Field
create a field of electricity around the hero that allow shock debuff effect to stack infinitely to the enemy that step on it. also, every 7 instance of debuff will create electrical explosion that deal 50% per rank dmg to the 2 yd per rank area around the target.