Stuck, Again!


Floor 119, EP 3

This is the second time I’ve been stuck (unable to move) at a location just like this - next to the wooden gallows.

I tried running, vaulting, and setting off my bomb. Nothing, I’m stuck fast (that’s sort of an oxymoron, isn’t it?). I didn’t report it the first time because I thought it might be a fluke.

Let me know if you need any more information.

BTW, is there a DQ/Shinnybox place I can put my pics instead of using my Photobucket?

y, that happened to me a couple times. just reload:)

[quote=“Trasd”]
Floor 119, EP 3

This is the second time I’ve been stuck (unable to move) at a location just like this - next to the wooden gallows.

I tried running, vaulting, and setting off my bomb. Nothing, I’m stuck fast (that’s sort of an oxymoron, isn’t it?). I didn’t report it the first time because I thought it might be a fluke.

Let me know if you need any more information.

BTW, is there a DQ/Shinnybox place I can put my pics instead of using my Photobucket?[/quote]

This has happened to me as well,sometimes causing death. Wtb an unstuck button that teleportation you! Can only be used once every few min.

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Hey Schroeder are you blink striking or flipping to get this to happen?:"

No it was just with whirlwind…

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Are you getting stuck in the same place area on the map?

Different maps, but always at the “gallows.” I can’t remember well enough to say if I’ve run the same map more than once, even though I’m sure I have. I can’t answer you with any certainty; sorry.

I too got stuck sometimes when bumping into mounts,wall,pillars,etc…

I just got stuck at these “gallows” yesterday. Was in a dead end corner like in the op pic. Ran into it, not vault or smokebomb, and couldn’t get out so had to back out to main menu.

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I get this also kinda. I don’t remember being completely stuck, but I do get hung up on things like trees. I can get unstuck but I have to move the exact opposite direction for a ways before I can run around it. I guess whirlwind is lodging my axe tightly into the trunk. :smiley: