# The Question Thread

**URL:** <https://forums.dungeon-quest.com/t/the-question-thread/2345>\
**Category:** General Discussion\
**Created:** [July 13, 2015, 11:25am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345 "2015-07-13T11:25:20Z")\
**Posts on this page:** 20\
**Page:** 54

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**Author:** ![Clogon](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/clogon/32/5692_2.png) [@Clogon](https://forums.dungeon-quest.com/u/Clogon)\
**Post date:** [July 9, 2016, 7:25am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1081 "2016-07-09T07:25:08Z")

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No, Movement speed (The affix) has a cap of 50%. The 100% cap applies to everything.

@JesusSaves:  
You get 25% per second of continuous attack (If you do not continuously attack, the chance decreases). Probability does not care if something happened. No matter how many coins you flip, each coin will always have a 50% chance of being head or tails independent of the other coin flips. There is no such thing as a “cooldown” on probability and procs do not have any CD. Everytime you attack, you get a chance to trigger a Proc depending on its AS (Attacks per second).

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**Author:** ![Voldan](https://forums.dungeon-quest.com/letter_avatar_proxy/v4/letter/v/db5fbb/32.png) [@Voldan](https://forums.dungeon-quest.com/u/Voldan)\
**Post date:** [July 9, 2016, 8:45am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1082 "2016-07-09T08:45:02Z")

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Does anybody know if nadroji dependent affix(+ 100%enemy rarity) increases enslaver spawn chance?

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**Author:** ![Msiiek](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/msiiek/32/5511_2.png) [@Msiiek](https://forums.dungeon-quest.com/u/Msiiek)\
**Post date:** [July 9, 2016, 9:16am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1083 "2016-07-09T09:16:40Z")

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No, only magic and rare enemies.

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**Author:** ![JesusSaves](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/jesussaves/32/6635_2.png) [@JesusSaves](https://forums.dungeon-quest.com/u/JesusSaves)\
**Post date:** [July 9, 2016, 9:54am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1084 "2016-07-09T09:54:14Z")

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Got it thank you, this definitely raises another question though because all of the procs don’t seem to trigger 25% of the time. To use my last example,

I have 25% Time Warp proc affix equipped, and Ricochet for my pistol is doing 8.8 Atks per Second, according to the stats page.

So now I am continuously firing, but it’s not until around the 30 - 80th shot that Time Warp procs. but shouldn’t every bullet that I fire have that 25% chance to activate TW? And since I’m firing 8.8 bullets per sec, it seems to be (maybe I’m wrong though?) that I should pretty much have a Time Warp around me all the time. Instead I’m finding longgg durations between activations (I realize that TW needs to fizzle before activating again). This is the same with all procs that I try. If I equip, say, Coat Weapon proc, I find the same issue. I only hear the coat proc activating like once every ~50 shots… So I’m just wondering what I’m not understanding about this 😥

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**Author:** ![CuzegSpiked](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/cuzegspiked/32/24480_2.png) [@CuzegSpiked](https://forums.dungeon-quest.com/u/CuzegSpiked)\
**Post date:** [July 9, 2016, 10:31am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1085 "2016-07-09T10:31:58Z")

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Procs activate per second. Not per hit so not all bullets will have chance to trigger it. This means, each second you got 25% chance to trigger timewarp. Best to increase proc chance when using primary skills. If you use special skills though, proc chance generally increases. 60% meteor proc is 100% meteor proc if you spam shatter on aftermath (4+). 20% meteor proc is like 2/6 chance or 33.3% aka 1/3 to proc it if you use shatter for eg. Not sure if spamming orb gives 100% proc chance to trigger a proc at 60%. If its like that, well ok.

I think on primary skills, 25% means actual 25% chance per second but on special skills, it means 2.5/6 chance to trigger a proc aka 41.6% to trigger a proc. Thats almost close to doubling a proc chance. It also depenes on attack speed/ reduced cooldown but yea.

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**Author:** ![JesusSaves](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/jesussaves/32/6635_2.png) [@JesusSaves](https://forums.dungeon-quest.com/u/JesusSaves)\
**Post date:** [July 9, 2016, 12:08pm UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1086 "2016-07-09T12:08:38Z")

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Gotcha… This makes sense to what I’ve been seeing then. 😄 thank you my friends

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**Author:** ![JesusSaves](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/jesussaves/32/6635_2.png) [@JesusSaves](https://forums.dungeon-quest.com/u/JesusSaves)\
**Post date:** [July 9, 2016, 12:26pm UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1087 "2016-07-09T12:26:49Z")

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> [@Clogon](#):
>
> I’ll see if I can get a full list. Can’t make any promises though. But I already previously stated that Ultra rare legends have a 1% drop rate compared to normal legends. This is the only difference. The list includes but are not limited to:
> 
> Legends from Epic+ enemies  
> Frozen  
> Rage  
> Epiphany  
> Seven Deadly Sins

Sorry to push this Clogon, but I have a 2 part question.

does this mean, then, that if I’m wearing Nadroji set, I will also have a higher chance of finding items like Loop of Epiphany and other harder-to-find Legendaries?

Secondly, so all - or just some - of our farming stats are nullified above floor 800 because of that bug?

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**Author:** ![Msiiek](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/msiiek/32/5511_2.png) [@Msiiek](https://forums.dungeon-quest.com/u/Msiiek)\
**Post date:** [July 9, 2016, 2:22pm UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1088 "2016-07-09T14:22:08Z")

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What floor 800 bug?

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**Author:** ![JesusSaves](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/jesussaves/32/6635_2.png) [@JesusSaves](https://forums.dungeon-quest.com/u/JesusSaves)\
**Post date:** [July 9, 2016, 3:18pm UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1089 "2016-07-09T15:18:44Z")

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> [@Clogon](#):
>
> 1. If you are using Pack Size on map 800+, it might be the same bug I am trying to figure out. When there are TOO many monsters and items at once that causes Frame Rate issues, you actually LOSE all of your Item Drop affix effects. It is a bug that we cannot track down sadly. =(

This one @Msiiek

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**Author:** ![CuzegSpiked](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/cuzegspiked/32/24480_2.png) [@CuzegSpiked](https://forums.dungeon-quest.com/u/CuzegSpiked)\
**Post date:** [July 9, 2016, 6:36pm UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1090 "2016-07-09T18:36:43Z")

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There is another one where you get a lot less stuff if you are above floor 200 but it’s not as bad as floor 800 bug where all id affixes are gone.

> [@JesusSaves](#):
>
> does this mean, then, that if I’m wearing Nadroji set, I will also have a higher chance of finding items like Loop of Epiphany and other harder-to-find Legendaries?

Also, using nadroji does increase chances of finding legends like epiphany . I know from experience lol and I’m glad 🙂 . Imagine getting epiphany gears commonly like satyrs spirit lol. That would kill some challenge.

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**Author:** ![Kaethorne](https://forums.dungeon-quest.com/letter_avatar_proxy/v4/letter/k/858c86/32.png) [@Kaethorne](https://forums.dungeon-quest.com/u/Kaethorne)\
**Post date:** [July 10, 2016, 12:49am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1091 "2016-07-10T00:49:03Z")

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Anyone have a good insolence farming strategy? I’ve been trying to get one for my Mage for a few days now. No luck yet

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**Author:** ![roykiyoy](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/roykiyoy/32/6792_2.png) [@roykiyoy](https://forums.dungeon-quest.com/u/roykiyoy)\
**Post date:** [July 10, 2016, 6:06am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1092 "2016-07-10T06:06:17Z")

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try using wizard main or hireling … usually insolence has greater drop % on wiz class very low on other class almost non

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<div class="post-metadata">

**Author:** ![roykiyoy](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/roykiyoy/32/6792_2.png) [@roykiyoy](https://forums.dungeon-quest.com/u/roykiyoy)\
**Post date:** [July 10, 2016, 8:26am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1093 "2016-07-10T08:26:47Z")

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hi i have a question …  
does brutality warrior talent … which inc dmg taken of bleeding enimies.  
if my hireling got brutality will the dmg of my main inc when opponent is bleeding?

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**Author:** ![darellleyesa](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/darellleyesa/32/2826_2.png) [@darellleyesa](https://forums.dungeon-quest.com/u/darellleyesa)\
**Post date:** [July 10, 2016, 9:43am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1094 "2016-07-10T09:43:53Z")

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Lower attack per second skills tend to cast more proc skills.

for example.

Meteor has a .4 attack per second vs Ricochet with 6.6 attack per second  
Both have 25% time warp proc (or any proc)

Meteor skill - 25%/.4 = 62.5% chance for time warp to proc  
Ricochet skill - 25%/6.6 = 3.78% chance for time warp to proc

This is why proc skills tend to trigger on those special skills which has very low attack per second compare to some primary skills which has very fast attack per second

And proc works better on builds with special skill spam (for ex. shatter for aftermath)

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<div class="post-metadata">

**Author:** ![CuzegSpiked](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/cuzegspiked/32/24480_2.png) [@CuzegSpiked](https://forums.dungeon-quest.com/u/CuzegSpiked)\
**Post date:** [July 10, 2016, 10:00am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1095 "2016-07-10T10:00:58Z")

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Makes more sense 🙂 .

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<div class="post-metadata">

**Author:** ![JesusSaves](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/jesussaves/32/6635_2.png) [@JesusSaves](https://forums.dungeon-quest.com/u/JesusSaves)\
**Post date:** [July 11, 2016, 6:09am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1096 "2016-07-11T06:09:45Z")

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> [@JesusSaves](#):
>
> Loot from 12x Floor 101 runs:
> 
> 86 Legendary items (=7.1 average per floor) 0 Ultra Rare / Generally Kept Legendaries  
> 6 Eternal Legendaries  
> 4 Crystal Legendaries  
> 12 Super rare crystals (10 came from the conversion of those E/C Legendaries, 2 were drops)  
> 38m Gold (=3.16m average per floor, includes selling of unused items w/ Dealer perk)
> 
> Loot from 12x Floor 751 runs:  
> 57 legends (=4.75 average per floor)  
> 6 Ultra Rare / Generally Kept Legendaries  
> 2 Crystal Legendaries  
> 7 Eternal Legendaries  
> 16 Super rare crystals (8 came from conversion of those E/C Legendaries, 8 were drops)  
> 2 Super rare Mythstones  
> 23m Gold (1.91m average per floor, amount includes selling of unused items w/ Dealer perk

Finally got around to testing Floor 200 😛 again all maps had 130%+ Pack Size and I used Eternallized, Crystalline and Nadroji sets, plus max Gold Find, Item Find and Luck.

Loot from 12x Floor 200 runs:

0 Ultra Rare / Generally kept Legendaries  
3 Eternal Legendaries  
4 Crystal Legendaries  
6 Super Rare Crystals + ^ 7 from Converting those Legendaries = 13  
0 Super Rare Mythstones  
51m gold = 4.25m average per floor (includes gold earned from selling unused loot w/ Dealer perk)

This time the only difference was that I had Nadroji Set Bonus equipped as well (+100% Enemy Rarity), which probably made a big difference in gold find in particular 😅

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<div class="post-metadata">

**Author:** ![Tizzu](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/tizzu/32/6195_2.png) [@Tizzu](https://forums.dungeon-quest.com/u/Tizzu)\
**Post date:** [July 11, 2016, 8:00am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1097 "2016-07-11T08:00:47Z")

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How is exlosiv stacking ?  
How ll 400% on 2 pieces calculate ?  
1.)800%Dmg with 5% chance  
2.)800%Dmg with 10% chance  
3.)400%Dmg woth 10% chance

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<div class="post-metadata">

**Author:** ![JesusSaves](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/jesussaves/32/6635_2.png) [@JesusSaves](https://forums.dungeon-quest.com/u/JesusSaves)\
**Post date:** [July 11, 2016, 8:38am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1098 "2016-07-11T08:38:01Z")

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Tizzu the 5% proc chance stays the same, but the damage increases accordingly, so the correct answer is 1.) 5% chance 800% dmg with 2x Explosive stacked

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<div class="post-metadata">

**Author:** ![Tizzu](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/tizzu/32/6195_2.png) [@Tizzu](https://forums.dungeon-quest.com/u/Tizzu)\
**Post date:** [July 11, 2016, 9:06am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1099 "2016-07-11T09:06:54Z")

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Ty @JesusSaves it also says per attack so if i have 5atk/s i still have the 5% chance on all 5 attacks right ?

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<div class="post-metadata">

**Author:** ![JesusSaves](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/jesussaves/32/6635_2.png) [@JesusSaves](https://forums.dungeon-quest.com/u/JesusSaves)\
**Post date:** [July 11, 2016, 10:05am UTC](https://forums.dungeon-quest.com/t/the-question-thread/2345/1100 "2016-07-11T10:05:05Z")

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Yeah I believe so, and I don’t believe there’s a Cooldown between explosions either 😄

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