#Damage Calculation:
Chakram has 9750 maximum BWD at level 100. Power 299 =7475 dmg. Part of the DPS formula involves adding BWD+Power.
9750+7475=17,225 WD.
17,225 WD× 2 (100% WD)= 34,450 WD.
I didn’t add 5000 WD but I do have 25% weapon item quality.
34,450× 1.25 (25% WIQ+ 1)= 43,062.5 WD.
Now for ED. I have 300% ED on gear.
43,062.5×4 (300% ED [ICE DMG])= 172,250 Total Base Damage.
APS I won’t count in there but it does work.
Or this is the same as : (7,475+9,750 [BWD+Power)×(1+100% WD)×(1+25% WIQ)×(1+300% ED)= 172,250 Total Base Damage.
Now for the damage calculation after the orb casted:
This damage calculation is assuming the best scenario has been met but it will still deal high damage regardless.
Orbs MH is 300% instead of 200% due to Discordance. Mutilate 30 increased 50% to 72.5% on Multi Attack and Extra Attack. This 300% is also Multiplied by Identity (5) Set and Push the Limit.
Multi attack: 300%×3.9= 1170% MH %
Extra attack: 1170×1.33984375= 1,567.6171875 MH%
Identity set: 1,567.6171875%×1.625 (62.5% increase to MH%)= 2,547.3779296875 MH% DMG.
Push the Limit: 2,547.3779296875%× 1.5 (50% Push the Limit)= 3,821.0668945313 MH% DMG.
+10 All skills which is 10 orb hero points: 3,821.0668945313×1.5= 5,731.6003417969 MH% .
About 57k% MH in 11 hits.
Reactor deals: 5,731.6003417969%×0.625= 3,582.250213623 MH% DMG reactor arcs per 0.5 seconds and 5 of them.
If cosmic power and timewarp worked, I’d have dealt 5,731.6003417969%×2.43=13,927.788830566% MH DMG which in all honesty is extremely overpowered so in a way , it’s good that timewarp isn’t working lol. Same with cronos orb build and anybody’s. However that was my original goal though. Also my original goal used to be fire and shock but frozen was definitely a better choice .
Orb: 172,250× 5,731.6003417969 MH%= 9,872,681.5887451 DMG (9 Million DMG).
Barbarian: 9,872,681.5887451×1.5 (50% Barbarian )= 14,809,022.383117 DMG (14 Million).
Glasscannon: 14,809,022.383117×1.5 (50% Glasscannon)= 22,213,533.574676 DMG (22 Million)
Demonic: 22,213,533.574676× 2 (100% more DMG if enemy below 30% HP) = 44,427,067.149352 DMG (44 Million)
Living Force: 44,427,067.149352 ×2 (100% more DMG) = 88,854,134.298705 DMG (88 Million)
Exposed Mythic: 88,854,134.298705×1.5 (50% more dmg)= 133,281,201.44805 DMG (133 Million)
Relentless 30: 133,281,201.44805 ×1.675 (if you put enemies HP at 90%)= 223,246,012.42549 DMG (223 Million).
Formulaic way of calculating all the DMG multipliers : 172,250 base×(5,731.6003417969%)×(1.5)×(1.5)×(2)×(2)×(1.5)
×(1.675)= 223,246,012.42549
(223 Million DMG) .
Stack debuff 50% from warrior when he attacks 4 times: 223,246,012.42549×1.5= 334,869,018.63823 DMG (334M)
Arcanist (5) + Ascendant (5) Debuff from warrior: If 20 enemies affected, 20× 20% = ×4 (400% total DMG)…
This means:334,869,018.63823 + 334,869,018.63823×4= 1,674,345,093.1911 DMG(1.6 Billion Damage without crit dmg and we haven’t got to frostbiting yet.
Frostbiting 300% if I press coat: 1,674,345,093.1911× 4 (300% more dmg)= 6,697,380,372.7646 DMG(6 Billion max without crit).
Crit DMG: 350% crit damage cap+ 50% internal crit dmg= 400% total crit dmg.
6,697,380,372.7646× 5 (400% crit dmg total)= 33,486,901,863.823 Crit DMG (33 Billion).
Deadly strike: 33,486,901,863.823 ×2= 66,973,803,727.646 Deadly Strike DMG (66 Billion).
Weaken 90%+25% reduce resist from Effective (if enemy isn’t greatly resist)+62.5% reduce enemy resists from Ascendant:
This is a total of 177.5% reduced resist from enemies meaning they will have negative resists and they will suffer more damage than Ignore resist. -177.5% reduce resists = ×2.775 more damage to enemies. Any kind of damage will be affected this way and even more so during frozen explosion. Well actually if enemy resist is reduced by -100%, the damage i have will be more than ×1 which is more than ignore resist but not that much more.
Deadly strike damage×1.775: 66,973,803,727.646 ×1.775=118,878,501,616.57 DMG(118B). Or maybe it’s 66,973,803,727.646×2.775=185,852,305,344.21 (185B).
Either way, it does sometimes explain how i kill epic enemies quicker than i expected without frozen.
#If enemy dies of Ice frozen explosion:
Frozen explosion would deal 125% dmg so: 118,878,501,616.57×2.25= 267,476,628,637.28 DMG (267 Billion).
The explosion does get buffed by frostbiting as it hits frozen enemies so: 267,476,628,637.28×4= 1,069,906,514,549.1 DMG (1 Trillion or 1Tr for short ).
This 1 Trillion is in normal damage but if in crit dmg or deadly strike, over 5 or 10 Trillion which is possible and even easier with Arcanist with Ascendant and weaken. It does explain how i got Quadrillion or Quintillion before and even a very rare Sextillion Damage! That 5 Trillion crit or 10 Trillion deadly could easily trigger a chain frozen explosion that constantly multiplied by frostbiting and Crits/deadly spike up.
Possibly relentless and Demonic Spike it up so much too.
This is only if 20 enemies affected by Arcanist and even then, I’d still get very high damage , especially due to hit frequency as well.
If it’s first explosions or poison explosions, the damage in dot would be 40% of that frozen damage in fire dot and 100% of that 40% in immolate. For poison, it would be 12.5% of that in dot and 400% of that by toxic cloud.
#Fire Frozen Explosion Scenario
Fire dot If fire Frozen explosions and Immolate happens if I press coat: 40% of 1,069,906,514,549.1 =427,962,605,819.64 (427 B fire DOT DMG. In crit, easily more than trillion or 2 crit dmg and deadly being 4 trillion or more.
Immolate: 100% of Fire DOT= 427,962,605,819.64 DMG also.
Combined Immolate and Fire DOT: 855,925,211,639.28 (800B per second for 2 to 4 seconds or even more if Crit and Deadly like 4 Trillion or 8 Trillion and Counting per second).
#Poison Frozen Explosion Scenario
Poison DOT: 12.5% of 1,069,906,514,549.1 (1 Tr)= 133,738,314,318.63 (133B) per 1 second of 8 seconds.
Toxic Poison cloud: 400% of 133,738,314,318.63= 133,738,314,318.63×4= 534,953,257,274.52 (534B Toxic Cloud)
Easily 600 Billion or 3 Trillion Crit or 6 Trillion deadly strike.
This scenario like this could happen if survivers happen and it could be trillions or more damage.
#Shock Explosion Scenario combined with frozen
1,069,906,514,549.1 (1 Tr) × 1.125 (12.5% stack debuff each frozen and shock explosion) = 1,203,644,828,867.7 (1.2 Trillion).
Technically I could use Plagued Set in my build but it’s too dependant on enemies weak to poison dying.
If I didn’t want to be dependant on Arcanist, I could just remove Arcanist and add set like Permafrost or so and maybe a way to get more crit dmg with less slot and 6× of the elements nature. Rage too.
I do prefer Effective when compared to Ascendant as ascendant can interrupt the frozen enemies whilst the effective keeps my orb the Ice Element, freezing the enemies and dealing the enemies weakness and when erosions, the enemies weakness element can be spiked up with frostbiting as it hits other frozen enemies and weaken with Ascendant or so.
Or you could use Ascendant pet instead of pathfinder and not use hirling or be less dependant on hirling for high Dmg.
Crushing blow doesn’t let me show all the possible numbers but I think this build will do great even without crushing blow until you reach a certain floor which requires it.
I’m unsure if other variables such as Blight or so could happen as well as Frostbiting when other elements come from Effective but I’m guessing that only frostbiting is the multiplier which is perfectly fine.