# Why?

**URL:** <https://forums.dungeon-quest.com/t/why/39261>\
**Category:** Build Help\
**Created:** [September 5, 2026, 6:41pm UTC](https://forums.dungeon-quest.com/t/why/39261 "2026-09-05T18:41:14Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Meow](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/meow/32/29442_2.png) [@Meow](https://forums.dungeon-quest.com/u/Meow)\
**Post date:** [September 5, 2026, 6:41pm UTC](https://forums.dungeon-quest.com/t/why/39261/1 "2026-09-05T18:41:14Z")

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Why it took so long time to put back account login it takes a lot of hours about 3 hrs and get extended 1 hour.

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**Author:** ![Golem](https://forums.dungeon-quest.com/user_avatar/forums.dungeon-quest.com/golem/32/29285_2.png) [@Golem](https://forums.dungeon-quest.com/u/Golem)\
**Post date:** [September 5, 2026, 7:15pm UTC](https://forums.dungeon-quest.com/t/why/39261/2 "2026-09-05T19:15:16Z")

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it was not the Developers intention for Players to log out then log in to reuse a Crystal if they got a roll they didn’t want/desire. that is what farming builds are for.

if you read the Patch 3.0 Thread, there is a discussion on this topic and the reason why the Developers put a three hour wait on reloading is explained.

under Bug Fixes: Fix for downloads not having a limit. (third from bottom). Post 51 is the start of the discussion concerning the Download Limit. Post 63 from @Griffin (a Moderator) explains the fix.

even if you unload and reload for a different reason, it’s still three hours.
