Blood Magic Replaces all MP, MP Regen, and MP Leech with HP equivalents, and removes your MP bar. You know use HP to cast spells. Increases DMG by 12.5% per rank.
- how is this interacting with "Cosmic Power - Time Warp adds 2.5% per rank of max MP to any projectile's DMG that passes through the Time Warp"
Crushing Blow Chance to take 25% of enemy's current health. This percent is reduced by 1/2 for Epic enemies and reduced by 1/4 for Bosses.
according to the Codex it should be
25% of normal
12.5% of magic
6.25% of rare
3.125 of epic
1.5625% of legendary
0.78125% of mythic
Explode on Attack Attacks have a 5% chance to cause a large explosion based off of your total Mainhand DMG
-how is this working with attacks which deal a lot of "ticks"? For example Orb, is this chance applied to every tick or somehow else?
Faun's Gifts Increases HP by 12.5% per rank Luck on Gear, Heals 25% resisted DMG
-12.5% per rank * "Total commulative meaning" of luck on gear? is pet included?
Golden Veins Increases HP and DMG by 25% per rank Average Gold Find on gear
-25%per rank * (Total Gold Find on gear/6)? is this right? what about the pet?
Living Force All projectiles are pulled back to caster for 50% per rank DMG on return
-isnt Orb a projectile?
Mana Absorb Damage taken is converted into MP. This happens before any damage hits armor or resists.
-could you please explain how is this working? For example Monster Dealing 100dmg, i got 10%absorb. The result will be: +10hp for absorb and -90 as damage after that?
Permafrost Adds 10% Ice DMG per rank, and 7.5% DMG taken per rank is converted into to MP before you're hit ( uses Mana Absorb stat ).
same story as in previous?
Resist Resists Enemy DMG based on the element. Damage After Resistance = Damage - ( Damage * ( Resist / ( Resist + 0.15 * Damage ) ) )
would be nice to see a bit more detailed explanation on this. Where to get this "base damage"? Is it something like "base monster damage*map level*difficulty*anypotential affixes"?
Stun Chance Chance to stun an enemy for 3 seconds
-isnt this depending on monster rarity?