Both weapon DMG and elemental DMG is needed . Elemental critical obviously so you can freeze enemies with ice .
Chakram is much better than bow Discordance since chakram has 300% base DMG and with Discordance, that gets applied to my orb. Then thanks to Discordance , my orb gets multiplied by Multi Attack, Extra attack. It's basically almost like an OP primary skill that hits 10+ times a second.
Orb with Multi Attack, Extra Attack, Mutilate 20 , Hero points via 2× 5+ All Skills mythstones , +10 orb on pet, Identity set (works on orb since orb is a wizard skill on rogue) and push the limit.
With all that in mind, I managed to get up to 8000%+ MH DMG and it's per 0.1 seconds or 10 hits a second. Well actually 0.08 seconds at 20 hero points in orb so it's basically 12/13 hits a second of huge MH% DMG.
If Timewarp still worked on Orb when it was a projectile status before that status was removed in patch 3.0, orb would have got even more insane MH% through discordance build . Would have been like 16k Mh% or more. If cosmic power, yep even more than 16k MH% but rather 24k MH% per 0.1 seconds orb. That is the most overpowered way to get DMG and last for 2k+ floors or more. Even with Timewarp no longer effective on orb and Living Force and cosmic power, orb is still super powerful on rogue.
Orb is very powerful on wizard but because of the 300% base MH DMG on chakram Discordance that gets multiplied , I get more insane DMG than ppl already got with OP wizards so it's basically a successor to Frozen Throne and it was my dream come true.
Even in arena I get around 1600% MH which is very powerful and hits really hard. It's still powerful even against today's arena and immortal builds , provided some builds need more draws. That's with my will of the force build.
Even as a tanky orb build its still very competent and even more powerful than the rogues who just spam chakram and cosmic orb but all 3 (orb, cosmic orb and chakram for DPS).