The following is a list of all the affixes that will be implemented as of Patch 1.7. Now that the Rogue is out and the game has been re-balanced, the goal of this design contest is to create Legends that empower Underused items or builds. Good Luck
[size=150]The rules are as follows:[/size]
[ul][li]Legends can only have 6 Affixes Max ( Set Affixes take up one affix )[/li]
[li]Must select an Item type, Element, and Class[/li]
[li]If you choose either chest, head, ring, or amulet, you must also choose a Talent, or choose âRandom Talentâ[/li]
[li]Legends that encourage underused items or builds will have a greater chance of being chosen[/li]
[li]Legends that just stack all the damage increase affixes will have a lower chance of being chosen[/li]
[li]If you come up with a new affix, you must fully describe it.[/li]
[li]Try to keep posts on this thread only Legend submissions, thereâs now a separate thread for Contest Discussion here: shinyboxgames.com/NewSite/ph ⌠f=27&t=985[/li]
[li]Bonus: Come up with an interesting requirement to find the item that matches its power[/li][/ul]
[size=150]Ideal format:[/size]
[ Steigerâs Cold Hatchet ]
Item: Hatchet
Class: Warrior
Element: Ice
Affix 1: Frostbite
Affix 2: Bleed DMG%
Affix 3: Move speed
Affix 4: Frenzy
Affix 5: Attack Speed
Affix 6: Random Epic Affix
[ Steigerâs Cold Heart ]
Item: Amulet
Class: Warrior
Element: Ice
Talent: Random Talent
Affix 1: Frostbite
Affix 2: Bleed DMG%
Affix 3: Move speed
Affix 4: Frenzy
Affix 5: Attack Speed
Affix 6: Random Epic Affix
[color=#FFFF00][size=150]Normal Affixes[/size][/color]
Random Affix Adds a random normal affix
[color=#FF8000][size=150]Epic Affixes[/size][/color]
Crushing Blow Chance to take 25% of enemyâs current health [2.5 to 10]
Deadly Strike Chance to deal Crit DMG if Crit misses [2.5 to 10]
Weaken Chance to reduce enemy resists by 50% [2.5 to 10]
b[/b] Chance to (elemcriteffect) on attack [2.5 to 10]
b DMG +[/b] Increases All (element) DMG Dealt [50 to 5000]
b Resist[/b] Increased overall resistance to (element) DMG [20 to 200]
b DMG %[/b] Increases all (element) DMG dealt [5 to 20]
Total MP Increases Total MP by (rank)% [5 to 25]
Total HP Increases Total HP by (rank)% [5 to 25]
Total AR Increases Total Armor by (rank)% [5 to 25]
Reduced CD Reduces all Cooldowns by (rank)% [5 to 15]
Bleed Dmg Increases DMG dealt by Bleeds [5 to 50]
Bleed Chance Increases chance for attacks to cause Bleed [2.5 to 10]
Attack Spd Increased overall attack speed [2.5 to 15]
Crit Chance Increased chance of critical hits [2.5 to 15]
Crit Damage Increased DMG of critical hits [10 to 75]
MP Regen Regenerates (rank) MP over 5 seconds [50 to 500]
MP Leech Each hit replenishes MP [0.5 to 2]
HP Regen Regenerates (rank) HP over 5 seconds [50 to 500]
HP Leech Each hit replenishes HP [0.5 to 2]
Gold Find Increased Gold drop rate [5 to 50]
Luck Increased rarity of items dropped [5 to 50]
All Resist Increased resistance to all elements [10 to 100]
HP Increased total HP [100 to 5000]
MP Increased total MP [100 to 5000]
MP Reduce Reduces weapon spellâs mana cost [8 to 40] ( WEAPON ONLY )
Damage % Increased weapon DMG percent [5 to 50] ( WEAPON ONLY )
Damage + Increased weapon DMG [50 to 5000] ( WEAPON ONLY )
Extra Attack Chance Adds a chance for an additional attack [1 to 2]
Armor Increased Armor Rating [250 to 2500]
Dodge Increased chance to Dodge [2.5 to 10]
Block Increased chance to Block [10 to 40]
Blast Increases rank of [Skills.1-Name] (+5% DMG per Rank) [1 to 4]
Comet Increases rank of [Skills.2-Name] (+5% DMG per Rank) [1 to 4]
Pierce Increases rank of [Skills.3-Name] (+5% DMG per Rank) [1 to 4]
Barrage Increases rank of [Skills.4-Name] (+5% DMG per Rank) [1 to 4]
Teleport Increases rank of [Skills.5-Name] (+5% DMG per Rank) [1 to 4]
Skulldra Increases rank of [Skills.6-Name] (+5% DMG per Rank) [1 to 4]
ManaShield Increases rank of [Skills.7-Name] (+5% DMG per Rank) [1 to 4]
Summon Increases rank of [Skills.8-Name] (+5% DMG per Rank) [1 to 4]
Twister Increases rank of [Skills.9-Name] (+5% DMG per Rank) [1 to 4]
Meteor Increases rank of [Skills.10-Name] (+5% DMG per Rank) [1 to 4]
Orb Increases rank of [Skills.11-Name] (+5% DMG per Rank) [1 to 4]
Storm Increases rank of [Skills.12-Name] (+5% DMG per Rank) [1 to 4]
Shatter Increases rank of [Skills.13-Name] (+5% DMG per Rank) [1 to 4]
Skulldraga Increases rank of [Skills.14-Name] (+5% DMG per Rank) [1 to 4]
TimeWarp Increases rank of [Skills.15-Name] (+5% DMG per Rank) [1 to 4]
Sacrifice Increases rank of [Skills.16-Name] (+5% DMG per Rank) [1 to 4]
Cleave Increases rank of [Skills.101-Name] (+5% DMG per Rank) [1 to 4]
Flurry Increases rank of [Skills.102-Name] (+5% DMG per Rank) [1 to 4]
Smash Increases rank of [Skills.103-Name] (+5% DMG per Rank) [1 to 4]
Charge Increases rank of [Skills.104-Name] (+5% DMG per Rank) [1 to 4]
Bash Increases rank of [Skills.105-Name] (+5% DMG per Rank) [1 to 4]
Sprint Increases rank of [Skills.106-Name] (+5% DMG per Rank) [1 to 4]
Toss Increases rank of [Skills.107-Name] (+5% DMG per Rank) [1 to 4]
Fear Increases rank of [Skills.108-Name] (+5% DMG per Rank) [1 to 4]
Whirlwind Increases rank of [Skills.109-Name] (+5% DMG per Rank) [1 to 4]
ThrowSword Increases rank of [Skills.110-Name] (+5% DMG per Rank) [1 to 4]
EarthShatter Increases rank of [Skills.111-Name] (+5% DMG per Rank) [1 to 4]
KnightsCharge Increases rank of [Skills.112-Name] (+5% DMG per Rank) [1 to 4]
GroundStomp Increases rank of [Skills.113-Name] (+5% DMG per Rank) [1 to 4]
Torrent Increases rank of [Skills.114-Name] (+5% DMG per Rank) [1 to 4]
Scalp Increases rank of [Skills.115-Name] (+5% DMG per Rank) [1 to 4]
Taunt Increases rank of [Skills.116-Name] (+5% DMG per Rank) [1 to 4]
DoubleShot Increases rank of [Skills.201-Name] (+5% DMG per Rank) [1 to 4]
Boomerang Increases rank of [Skills.202-Name] (+5% DMG per Rank) [1 to 4]
QuickAttack Increases rank of [Skills.203-Name] (+5% DMG per Rank) [1 to 4]
Ricochet Increases rank of [Skills.204-Name] (+5% DMG per Rank) [1 to 4]
Vault Increases rank of [Skills.205-Name] (+5% DMG per Rank) [1 to 4]
LayTrap Increases rank of [Skills.206-Name] (+5% DMG per Rank) [1 to 4]
Swap Increases rank of [Skills.207-Name] (+5% DMG per Rank) [1 to 4]
CoatWeapon Increases rank of [Skills.208-Name] (+5% DMG per Rank) [1 to 4]
MultiShot Increases rank of [Skills.209-Name] (+5% DMG per Rank) [1 to 4]
WhirlingBlades Increases rank of [Skills.210-Name] (+5% DMG per Rank) [1 to 4]
BlinkStrike Increases rank of [Skills.211-Name] (+5% DMG per Rank) [1 to 4]
ScatterShot Increases rank of [Skills.212-Name] (+5% DMG per Rank) [1 to 4]
SmokeBomb Increases rank of [Skills.213-Name] (+5% DMG per Rank) [1 to 4]
Sentry Increases rank of [Skills.214-Name] (+5% DMG per Rank) [1 to 4]
MirrorImage Increases rank of [Skills.215-Name] (+5% DMG per Rank) [1 to 4]
Stealth Increases rank of [Skills.216-Name] (+5% DMG per Rank) [1 to 4]
Sorcery (rank)% Element Effect effectivness [1 to 4]
Cosmic Increase All Resist by (rank) [1 to 4]
Barrier Mana Shield MP consumes (rank)% MP [1 to 4]
Focus (rank)% Weapon DMG [1 to 4]
Hearty (rank)% Minion HP [1 to 4]
Prowess (rank)% Minion DMG [1 to 4]
Wizardry (rank)% Element Critical chance [1 to 4]
Amplify (rank)% DMG for each Element Effect on enemy [1 to 4]
Insight (rank)% Dodge, gain (rank2)% MP with each Dodge [1 to 4]
Backfire (rank)% Mana Shield DMG [1 to 4]
Boost (rank)% Minion Move and Attack Speed [1 to 4]
Legion (rank)% Max Minions (rounded up) [1 to 4]
Magnify (rank)% Area of Effect range [1 to 4]
Astral Increases Elemental DMG by (rank)% of All Resist [1 to 4]
Continuity Time Warp also slows melee by (rank)% [1 to 4]
Bewilder Projectiles have a (rank)% chance to Stun [1 to 4]
Diffusion (rank)% DMG diverted to Minions [1 to 4]
Volatile Minions explode upon death for (rank)% offhand DMG [1 to 4]
Prismatic (rank)% chance to cast other elements [1 to 4]
Fester (rank)% Element Effect duration [1 to 4]
Mastery Reduces Cooldowns by (rank)% [1 to 4]
Empower (rank)% Power, (rank2)% Max HP [1 to 4]
Reclaim (rank)% chance to spawn Skull when an enemy dies [1 to 4]
Recall (rank)% chance to spawn Spirit when an enemy dies [1 to 4]
Hardened (rank)% Armor per Health stat point [1 to 4]
Blessed (rank)% All Spell Resist [1 to 4]
Crush Increase Shield DMG by (rank)% Block [1 to 4]
Stonecold (rank)% (ice) DMG [1 to 4]
Sharpened Swords and Axes increase Crit DMG by (rank)% [1 to 4]
Lacerate (rank)% Bleed DMG [1 to 4]
Might (rank)% Elemental DMG [1 to 4]
Cleanse DoT effects heal for (rank)% of DMG Dealt [1 to 4]
Phalanx (rank)% Block at the cost of (rank2)% Dodge [1 to 4]
Icebound (rank)% Frostbite DMG [1 to 4]
Brutality (rank)% Bleed chance for all attacks [1 to 4]
Fustigate (rank)% chance to Knockback enemies [1 to 4]
Zealous When above 75% HP, (rank)% Move and (rank2)% DMG [1 to 4]
Clarity Element affected enemies give (rank)% MP Regen [1 to 4]
Bulwark Blocked attack give (rank)% Block for 15 seconds [1 to 4]
Icy Touch (rank)% Freeze chance on (ice) attacks [1 to 4]
Assault (rank)% chance to cast Toss on attack [1 to 4]
Suffering Bleeding enemies have (rank)% chance to miss [1 to 4]
Prayer Using offhand heals for (rank)% HP [1 to 4]
Wrath Periodically damages nearby enemies for (rank)% DMG [1 to 4]
Reflect Blocked Ranged Attacks Reflect for (rank)% DMG [1 to 4]
Iceberg (rank)% chance to Freeze enemies when hit [1 to 4]
Bloodbath Heal for (rank)% of Bleed DMG dealt [1 to 4]
Frenzy (rank)% Move and Attack Speed when enemies bleed [1 to 4]
Fletcher Attack and Charge speed of Bow abilities increased by (rank)% [1 to 4]
Deadfall (rank)% Trap duration and (rank2)% Trap DMG [1 to 4]
Pistoleer (rank)% increased chance of bullets ricocheting to enemies [1 to 4]
Noxious Smoke Bomb reduces enemy resists by (rank)% [1 to 4]
Celerity (rank)% increased speed of Chakrams [1 to 4]
Mutilate (rank)% chance to attack an additional time with daggers [1 to 4]
Stagger (rank)% chance for critical strikes to Stun enemies [1 to 4]
Mirage (rank)% chance to cast an additional Mirror Image [1 to 4]
Rebound (rank)% DMG of ricocheted bullets [1 to 4]
Bombardier (rank)% chance to cast another bomb after using Bomb [1 to 4]
Veil (rank)% Stealth duration [1 to 4]
Relentless (rank)% Cooldown reduction from Quick Attack [1 to 4]
Ensnaring (rank)% chance for Traps to Stun [1 to 4]
Counter Dodged attacks return (rank)% DMG to enemy [1 to 4]
Propulsion (rank)% chance to knockback enemies with projectiles [1 to 4]
Deception (rank)% chance for Mirror Image to taunt enemies on attack [1 to 4]
Blindside (rank)% DMG on Chakram return [1 to 4]
Remedy Smoke from Bomb heals (rank)% HP per second [1 to 4]
Deadeye Increases Crit chance by (rank)% each second until Crit [1 to 4]
Ambush (rank)% chance for projectiles to spawn traps on impact [1 to 4]
Dextrous Increases Dodge by (rank)% each second until Dodge [1 to 4]
Illusion Increased duration of Mirror Images by (rank)% [1 to 4]
Razored (rank)% chance for attacks to cause bleeding [1 to 4]
Darkness (rank)% more DMG to enemies who are blinded [1 to 4]
Random Epic Affix Adds a random epic affix
[color=#FF0000][size=150]Legend Affixes[/size][/color]
Meteor Proc Chance to Cast Meteor on Attack [2.5 to 12.5]
Orb Proc Chance to Cast Orb on Attack [2.5 to 12.5]
Storm Proc Chance to Cast Storm on Attack [2.5 to 12.5]
Twister Proc Chance to Cast Twister on Attack [2.5 to 12.5]
Time Warp Proc Chance to Cast Time Warp on Attack [2.5 to 12.5]
Earthshatter Proc Chance to Cast Earthshatter on Attack [2.5 to 12.5]
Torrent Proc Chance to Cast Torrent on Attack [2.5 to 12.5]
Throw Sword Proc Chance to Cast Throw Sword on attack [2.5 to 12.5]
Bomb Proc Chance to Cast Smoke Bomb on Attack [2.5 to 12.5]
Stealth Proc Chance to Cast Stealth on Attack [0.25 to 2.5]
Mirror Image Proc Chance to Cast Mirror Image on Attack [0.25 to 2.5]
Taunt Proc Chance to Cast Taunt on Attack [2.5 to 12.5]
GroundStomp Proc Chance to Cast GroundStomp on Attack [2.5 to 12.5]
Sprint Proc Chance to Cast Sprint on Attack [2.5 to 12.5]
Item Drops Increased item drop rate [5 to 50]
Move Speed Increased movement speed [5 to 15]
Reflect Dmg Increased DMG reflected back at enemy [50 to 250]
Glasscannon Increased DMG at the cost of total HP [10 to 50]
AoE Range Increased radius of area of effect spells in yards [0.25 to 1.25]
Frostbiting Increased DMG done to chilled enemies [10 to 100]
Resource Cost Increased reduction of resource costs [2.5 to 10]
Elemental Explode Chance for attacks to cause an explosion [2.5 to 10]
MP Absorb (rank)% of DMG dealth absorbed into MP [1 to 10]
All Skills Increases skill modifier power on gear by (rank) [1 to 2]
Elemental Critical Increases Toxic, Torrent, Freezing, and Immolate [2.5 to 10]
Set Numbers + Increases all set numbers on gear by (rank) [1 to 2]
Ignore Resist Attacks ignore all enemy resists [0 to 0]
All Elementalist Increased rank of all Elementalist {0148} talents by 1 [1 to 4]
All Arch Mage Increased rank of all Arch Mage {0149} talents by 1 [1 to 4]
All Spiritmancer Increased rank of all Spiritmancer {0150} talents by 1 [1 to 4]
All Champion Increased rank of all Champion {0151} talents by 1 [1 to 4]
All Defender Increased rank of all Defender {0152} talents by 1 [1 to 4]
All Berserker Increased rank of all Berserker {0153} talents by 1 [1 to 4]
All Ranger Increased rank of all Ranger {0139} talents by 1 [1 to 4]
All Pirate Increased rank of all Pirate {0140} talents by 1 [1 to 4]
All Assassin Increased rank of all Assassin {0141} talents by 1 [1 to 4]
All Talents Increased rank of all talents by 1 [1 to 2]
Chance to Blind Chance to Blind Enemies on attack [2.5 to 10]
Chance to Knockback Chance to Knockback enemies on attack [2.5 to 10]
Frozen Immune Cannot Be Frozen [0 to 0]
Fear Immune Cannot Be Feared [0 to 0]
Stun Immune Cannot Be Stunned [0 to 0]
Exp Gain Increases Exp Gain by (rank)% [5 to 15]
Multi Attack Adds (rank) additional attack for 50% DMG [1 to 2]
Random Legend Affix Adds a random legend affix
[color=#00BF40][size=150]Set Affixes[/size][/color]
Ascendent Resists and Prismatic (rank)%, Arcane DMG reduces other resists by (rank2)% 12.5 12.5
Permafrost (rank)% Ice DMG, (rank2)% DMG taken converts to MP 10 7.5
Plagued AR = (rank)% HP. Increases {0144} DoT DMG for each Enemy poisoned by (rank2)% 25 25
Blood Magic Replaces all MP and MP effects with HP, (rank)% Total DMG 12.5
Electrified Reflect DMG is added to attacks, applied to area, and + by (rank)% 50
Druidic HP and MP Regen (rank)%. Adds (rank2)% Total Regen to Poison DoT DMG 10 75
Terrashaper (rank)% chance to cast EarthShatter on hit and attack 7.5
Spell Sword Skills -> Comet and Meteor. DMG, Resists, +MP% by (rank)% Dodge 20
Battle Mage Skills -> Charge and Whirlwind. Adds (rank)% Armor 50
Astral Summoner Summoned skulls are transformed into Spirit Mages with (rank)% increased DMG 12.5
Aftermath Gives Meteor (rank)% Taunt proc, Shatter (rank)% Fear proc, (rank)% Reset CD 25
Cosmic Power (rank)% MP and MP Regen. Time Warp adds (rank2)% of max MP to bolt DMG 25 2.5
Faunâs Gifts Increases HP by (rank)% Luck on Gear, Heals 25% resisted DMG 12.5
Living Force All projectiles are pulled back to caster for (rank) DMG on return 50
Vampiric Touch Heals (rank)% Bleed DMG dealt, +Total HP by Bleed %. Removes HP Regen 50
Golden Veins Increases HP and DMG by (rank)% Average Gold Find on gear 25
Momentum All DMG dealt increased by (rank) * Movement Speed % 0.5
Pathfinder Reduces DMG taken by (rank)% of total Dodge 12.5
Deadly Arts Cooldowns reduced by (rank)% Deadly Strike 25
Trickster (rank)% Chance to cast a Mirror Image when using Offhand Special 20
Buccaneer Scatter Shotâs DMG increased by (rank)% of your Gold Find on gear 25
Iceburn While Mana Shield is active, deal (rank)% MH DMG to nearby enemies 12.5
Rage Increase Armor by (rank)% Crit Chance, (rank2)% of Total AR added to Crit DMG 12.5 0.5
Overload (rank)% chance to cast a blinding AoE when struck for (rank2)% MH DMG 5 50