Newb guide 101

Like this guy :dieter:

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Me too, tired of people creating tons of thread just to ask something like “hey, how should I play this game” :dieter:

@Stryder:Well this pretty sums up all the basics. Good job.

Speaking of IAP, this is one of the games that I respect for not being pay-to-win. I plan this to be my first Android game to buy some IAP, eventually.

Now, if only I can get useful stuff from 5.43m crystals… I’ll be happier than I can ever be :laughing:

Thanks guys! The first day I played this game I knew I loved it, wanted more character slots in the first hour, which was my first purchases. Wouldn’t mind a few more for item storage tbh :wink:

Sticky?

Nope, definitely not worth it :dieter:
j/k :laughing:

High praise guys! And ty zzvilzz for the signature link :mrgreen:

Nope, definitely not worth it :dieter:
j/k :laughing:[/quote]

What new user reads stickies? That’s why we have the same topics over and over again. Nice topic btw.

Just some comments:

  1. Perhaps you should mention class strengths and weakpoints:
    Rogue - Mid-range, powerful, decent health
    Warrior - Close-range, weak, tank
    Wizard - Long-range, powerful, high mana, low hp

  2. Imo, all 3 stats are equally important.

[quote=“Ircher”]Rogue - Mid-range, powerful, decent health
Warrior - Close-range, weak, tank
Wizard - Long-range, powerful, high mana, low hp[/quote]

Ummmm… this is not accurate…

Anyone can mix and match those traits with any class… Dungeon quest is SO diverse just like that :laughing:

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[quote=“Ircher”]

What new user reads stickies? That’s why we have the same topics over and over again. Nice topic btw.

Just some comments:

  1. Perhaps you should mention class strengths and weakpoints:
    Rogue - Mid-range, powerful, decent health
    Warrior - Close-range, weak, tank
    Wizard - Long-range, powerful, high mana, low hp

  2. Imo, all 3 stats are equally important.[/quote]

Thing is… I didn’t want to over complicate it.
With sets like Spellsword and/or use of jasper crystal, as well as proc affixes you can balance any strength/weakness for any class. Yes there are a few limitations, but they become moot really.
The point of the thread is to streamline early progression for new players, maybe get the focus on getting their characters to where the other threads with build advice, drop info and skill/affix combos become relevant.
It’s not that there aren’t benefits to investing in other stats, it’s that imho up to player level 50 the 147 stat points are best serving the player as health. Once you can equip any item in the game, and can balance stat shortfalls with affixes optimally a player is no longer Newb and can benefit from other guides and builds already present in the forums :wink:

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[quote=“Stryder”]wanted more character slots in the first hour, which was my first purchases. Wouldn’t mind a few more for item storage tbh :wink:

Sticky?[/quote]

Speaking of Item Storages… there’ll be new IAPs soon :wink:

Is it possible to get max crystal enchantment? Example 15%movespeed,100%frostbiting…etc. I keep trying but i can’t seem to get maximum. I saw some guides with max enchantments. Thanks

Check out Rubiks Crystallography

Check out Rubiks Crystallography[/quote]
Nice find! Excellent info in there. :wink:

Great post Stryder :smile:

Verry good post
well done
please excuse my asking yesterda

Off to play

Took a year off from the game, came back to lots of changes! Found myself needing my own advice lol.

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That is soooooo funny

I’m a very new player, just at level 40 now. Thanks so much for your guide…I need all the tips I can get.

The 1st point though, “Put almost all stats into health”. So far I have put about 2/3 into power, 1/3 mana, 0 health. I’ve had no problem finishing levels on myth 3 difficulty. Can someone explain why I should switch?

Nope, there isn’t one.
When many players start they’re kind of squishy, and HP helps a bunch until players start figuring out affixes. Once someone has a decent grasp of things, and has found some decent drops, respec at will :wink:

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Thanas for that. I find that really surprising. From very start I found per very easy…so much that I almost immediately went to highest difficult and have never put 1 pt in hp on either myself or ally.

I’ve also pvp a bit and find myself holding my own there even with this type of build.

One thing is that with a bit of hp/mp hit regen I find I can immediately regen what I lost.

Maybe 2 or 3 bosses have given me some trouble so far, and have killed me a dozen times before I got better of them, but not enough to make me lower difficulty.

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