Any Suggestions?

Pack Size Map: not so much a better chance than more chances. if a monster has a 1% chance to drop an Eternal Item (I made up the 1%) and the Map spawns a Pack of 5, you have 5 chances of 1% each. a Pack Size +100% map would increase that Pack of 5 to 10, so now you have 10 monsters with a 1% chance each to drop an Eternal item.

Cool Down & Storm: Storm lasts 5 seconds, but has a terrible Cool Down of 7 or 8 seconds. you can’t cast multiple Storms like you can with Twister. but lets say you cast Storm, get in trouble and Teleport away, and end up in a Pack of monsters that want to put your head on their locker room wall. if you are in a small area, Storm would be great, but if you still have 3 seconds to go to use it again, good luck. but if it already cooled down, you can cast it again, even if it still has time left on the other casting. you don’t care about the trouble you left behind, you care about the trouble you just jumped into!! there have been lots of times I am glad I had improved CD for Storm, saved lots of Gold not having to revive a lot from dying.

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So I guess im getting a 45% cd reduction since my storm is around 5.6 sec cd and my taunt needs a cd reduction as well so I can use it more, my usual combo in every jumps is taunt storm so i wont get hit first by their attacks reducing its cd would result to a fast jumps and skill. Thanks again bro.

I got another question though, if it is for my build what pet would be appropriate? I got 3 legend pets actually 2 slimes got the new one void with elements as set affix and 1 imp with terrashaper, im using terrashaper right now since elements I guess is not useful for storm.

Another one is, if i copied ur build where i would change my oh with ice? Would it affect the fire damage of my storm? Since my oh has elem dam. % and I read the calculations about elemental damage % and it says that the more elem. Damage % would result to more low damage, meaning a 100% elemental damage is already enough, is this right or I have a wrong perception to it?

Thanks again.

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well, the thing is, with Fire oh MH/Storm, you have the Hammer of Crushing Flames, at 8 attacks a second to lower enemy HP really fast, and Crushing Blow isn’t affected by ED or WD. you could make up the loss of +100% ED by adding 1x +100% Frostbiting somewhere, so that when you Freeze the monsters with OH, all attacks against those monsters do +100% DMG while Freeze lasts. or Ice MH & Fire OH, or just stick with Fire and maybe add 1x +100% Blistering. you have +200% Fire Ed, changing to 2 Elements would be +100% each for Fire & Ice (ED% on OH & Nadroji Robe).

if you don’t have Earthshatter Skill or Proc, and don’t want to get hit, Terrashaper is a bad Set to have. better to just make an Epic Pet until you find a Legend Pet with a Set you can use. one more useful affix instead of a useless Set. or even better, take Terrashaper off and replace it with another Epic affix. this way, the Imp stays Legend and you only have to change/improve 1 affix.

that calculation is about how damage is calculated using different damage boosts. the more of the same boost you use, like the difference between using 1 or 2 Glasscanon versus using 1 Glasscannon and 1 Barbarian. but ED affects the Weapon directly, before you use something like a Set or Glasscannon to boost DMG. the lower returns for using more than 1 ED% isn’t as bad as you might think.

in my example above, WD & ED is figured first, Weapon Skill, Glasscannon, and Crit last. if you really want, change both ED% to Ice, so your Taunt keeps the +200% ED DMG, since Storm is mostly there to put the hurt of Crushing Flames on your foes. if you want to do +100% Fire & Ice, so that your Immolate still gets extra DMG, then go that way.

the only reason for the Ice OH is to keep the Storms knockback from knocking enemies out of the range of Storms DMG. an enemy knocked out of the range of Storm isn’t getting damaged. or go Fire OH & Ice MH. the OH will Immolate, and you still have the Crushing Blow with Storm to take advantage of Crushing Flames.

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And also say if you had had 550% chance of dropping an eternal item then in game play it’s only 5.5%. So a 94.5% of dropping epic etc. Better than nothing.

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I’ll just ask here instead of making a separate thread. I’m a bit confused on the dual elements build concerning Crushing Flames. Most of the time, I see is they use Ice/Fire with Ice on MH and Fire on OH and vice versa. My question is, does immolate proc if your fire elem in on OH but you mainly use MH skill?

Thanks so much. I actually survived more with ice oh though its a great help. I was planning to change the nadroji robe, i dont think the bonus is that much of a help I guess? Didnt notice the changes, i was planning to get frozen so I could burst out more damage, just a little experiment.

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Yeah its better than nothing.

In my situation, it has to be a combo of two skills like taunt and storm, either the storm is fire and taunt is ice or vice versa, when you skill with oh taunt (fire) it will trigger immolate independently and when you skill storm (ice) it will trigger freeze independently, they can occur at the same time just like freezing the enemy while its immolated or immolating the enemy while its frozen.

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Now if you have the legend set affix “elements” then your attacks can be of any element. If you have effective mythic the element chosen is the enemies weakest element resist. So you can have all the same elements on gear.The legend and mythic just convert it to the equivalent critical chance and legend elemental critical of another element. Good against immune enemies.

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@macon I have used Crushing Flames with a Prismatic Build. I have had targets Freezed, Immolated, & Toxic at the same time with Shock Debuff (I was using Comet with Multi Attack on Wizard), but the important thing is making sure you have Crushing Blow if you Immolate with Crushing Flames. solo Fire, Fire + another Element, or Prismatic are just build preferences.

there are some powerful Crushing Flames & Frozen Set Builds that can climb to some pretty high floors, or make farming really easy.

@Bedevil not all Farm Builds really need Nadroji Bonus. all it really does is increase the chance for spawning Magic & Rare monsters.

for Ascending Builds, it is a great thing, and for speeding up getting Epic Monsters to spawn to get their loot, also a good thing, but bad for climbing Builds since it is just more monsters in the way.

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what i mean is with the skills, does immolate proc for example if your fire elem is on OH and you’re using guidedshot only?

I think thats a No, it wont proc immolate not unless you use one of your skills in oh, the only elem. critical that will proc is only the element of your mh weapon assuming that you only use guided shot in the gameplay.

Thanks bro, I actually changed it to an armor wih demonic set affix and still with elem. % damage legend affix, its hell of a killer now actually, most of the enemies just blops to death

I see, how about putting Nova mythic on OH. iirc offhand mythics proc even when using MH skills

I think If you have a fire element oh then probably your nova will be fire which immolates but for skill procs like meteor, storm and etc. I guess they depend on your mh element.

Immolate will happen on any attack on either main or offhand weapon as long as the weapon is of the fire element. That includes Nova. I use master stones to increase all proc s (including mythic). Some argue it doesn’t work but my testing leads me to believe otherwise. And remember some talents are procs. Masterstones increase all proc chances .

Ive tested the vanish mythic in oh :joy: since its the cheapest, I change it to poison element and my mh is still the same with fire element. the result shows that mythic procs depends on what weapon it is put (either mh or oh), in my test my vanish shows poison element which is the element of my oh, meaning it would proc toxic (elem crit.), same goes if my mythic was nova or enigma.

For skill procs like meteor proc, storm proc, twister proc and etc. Ive tested it and shows that it is dependent on the mainhand’s element. Ex. If I have a Fire elem MH all of my procs (except mythic on oh) will have the same element of my MH. Even if the procs are not in the MH weapon (Like they are in Chest, Amulet, Ring, Head) it is still dependent on mh’s element.

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when I was using Nova, it was Procing with the Element of my MH, but it has been over a year since I used any OH Mythics. here is a post in Question Thread I made on the subject, and 2 spaces down I decided not to do a bug report with more comment on the subject.

if you’re using MH Skills with Ice, with Fire on OH, they won’t give you Immolate. if you have Elemental Crit Chance (Wizard Talent Wizardry or Legend affix), all Elements from Prismatic ability will have a chance to Elemental Crit. if you have Freeze (Epic) with Prismatic, your Ice Weapons will have a chance for all Elements to Elemental Crit. if you have Immolate (Epic) with Prismatic used with an Ice Weapon, none of the Elements will Elemental Crit. Epic Elemental Crit works like ED% & ED+ when it comes to Weapon Element.

@macon so basically, your Ice MH Skills wont Immolate for making Crushing Flames useful. they would cause Freeze instead.

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Oh that was my mistake, I thought all OH Mythics would have the same effect, i never tried nova though but in vanish it really worked like what I said, either way maybe enigma and nova works like a skill proc which is dependent on the mh’s element. Thanks again bro.

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no problem. I haven’t used Vanish yet myself, maybe 10-12 Mythic affixes total, so I still have a lot to learn.