Anyone remembered the prenerfed Guideshot? Can we have a set affix for that?

I miss the days when I first hit floor 500 and died, i actually went big brain on the game and experimented how to stay alive and kill stuff. Then I found my first Crushing Flame then it was game over… my skullshield completely decked out 350% crushing blow, 30 double strike, 225 crit dmg, 30 crushing blow, inferno pet, eternal aether spark and not to mention lv40 skullshield is like 3 rail guns circling you.

I did a experiment, I bought the 3 piece crushing flames set weapon, armor and helm completely unmodified, bought a skull completely disenchanted, bought a ring and amulet completely disenchanted and add socket in each to get +2 set for that juicy 350% crush dmg n +10 skull shield, added crushing blow in armor and helm 20%. I went from 235m dmg to literally 2m and still 1 shoted everything?! If that’s not broken idk what is :man_shrugging:t4:

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Devs could add eternal bosses since we have mythic boss, or some higher tier boss on every 5 stages on 1-200, or boss on every few intervals on cartographers other than just collecting maps repeatedly. :kissing_heart:

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How about adding a Campaign+ where you make a blank character and progress the game with handicap like:
• Disable Hirelings
• Disable Stash
• Disable Legend drops(including Eternal/Crystal Legends)
• Disable problematic Set Affix like Frozen and Crushing Flames.

We start at Level 1 Ascension 1 and progress normally until 3-4 months, where all our progress will revert back to zero and we get rewards based on how far we got. This may even be incorporated with Battle Pass where we level it up by playing Campaign+ and gain rewards.

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We did make multi-boost 2 hours long in patch 3.1…now I have to go double check :slight_smile:

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We hear ya.

I think we have touched on this a few other times but with all the posts on the board it is probably hard to find the relevant topics.

The technology that we used to make DQ1 is no longer being maintained. There are very minor emergency fixes added to the technology (like 64 bit app support for apple store) but for the most part that company no longer develops the engine.

Since 2017 (maybe earlier…I am old now so my memory is shot) we have been using Unity for our game creation which provides a ton of features that we can use to make much better games.

The problem with DQ1 is that we could not add the type of real time co-op multiplayer support to the title we wanted to. We didn’t start out with the idea to make it multiplayer (this was 2011…and on mobile) so adding that deep of a system to the game later was not possible, hence we made the Battle Arena game mode. We also have no proactive way of protecting the game from being edited (as you can see from the 1000’s of posts in the “report” thread).

So with no way of adding real time multiplayer and no way of protecting the game from an insane amount of edited save games we decided to start working on our next games using Unity 3D.

We love making arpg’s and I think you will agree that the systems we put in those games are very deep. We try to give our players as much freedom as we can to make the characters/builds they want to make.

We also really like competitive gameplay. It was important to us that when we started to make our next games that we give our players deep gameplay systems, the ability to customize their builds, and a fair way to compete online.

We have not been twiddling our thumbs over the last few years by any means and we are getting close to being able to share that with the folks here soon.

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I think it’s impossible to prevent editing as the game can be played offline and there exist ram editors. No matter how you encrypt data, there is a way to decrypt it. You can make a program that checks if an item is legal though (but I don’t think you can know if it has been edited or crafted).

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Yup, offline games are extremely difficult to provide especially on android devices.

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Understandable. I would like to suggest perhaps making a blog of some sorts where yoy guys could talk about the state of the game and what are your plans for the future(kinda like patch notes but only for devs so it can be easily found/traced back).

Understandable too, especially if the game wasnt supposed to get coop features in the first place. I would also understand if you guys just focus(the time you guys have left from focusing on other nongame projects) on completing DQ2(because I also care for your financial side) instead of making updates for DQ1. DQ1 is already a good game without coop really, adding that would just be a bonus that isnt really beneficial anymore if DQ2 would just come out with better of everything plus coop. But that’s just my opinion…

How about make an Offline and Online Campaign. Let the player do whatever they want to do on the Offline part(kinda like Creative mode On/Off if anyone can easily hack the game, just give them that) and let the competitive aspect of the game be on Online where everyone’s item are not stored in the phones memory. You guys can probably monetize the online aspect of it for battle passes, pvp rewards and achievements/feats for a small fee upfront of maybe 5$(you guys need to pay for extra memory since everyone of us who would want to play online has to store everything we own into your servers)

Thanks for the update @tdaniel. Please do share more of these if you can!

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We like that idea too, but it isn’t as straight forward when developing a title. If you are going to make an online game all of your systems need to be desinged to live in an online environment. So we essentially would be making the game 2 times (not that drastic…but not a trivial amount of work). I would imagine that those features would come after an initial release.

I have a similar feeling. In my mind we would want to make the follow up title to have all the things people liked about the first game so they wouldn’t feel the need to go back and play the first game because something was “missing”.

From my personal experience I will use Diablo 2 as an example. That game, in my opinion, had everything D1 had…but more and better. I never felt that I had to back and play D1.

I think you will see something like that in the near term. It will not be DQ1 focused (not completely at any rate) but you will get more info from us and what are plans are.

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Oh yeah it kinda just hits me now that we cant just ask for something without really knowing the boundaries of what is possible and impossible to do at certain amount of time… Sorry about that…
How about starting from a smaller multiplayer idea like bluetooth(I remember it called ad-hoc in PSP) where maybe a couple(2) to a group of 4 can simultaneously join a game kinda like how they did it in Monster Hunter P3rd, how possible is that idea to be incorporated in DQ2?(probably better to just finish the offline aspect of the game before doing multiplayer but the idea just makes me feel more gittery with excitement for DQ2)

Will there be a Closed Beta Phase of DQ2? WIll the DQtesters be able to test the game in the forseeable future? :smiley:

Im wondering how many games are you guys are making rn… Kinda wondering also why you guys didnt jump on the hype train when all these new popular games are being made like AutoChess and Pubg (which spawned alot of variants like TeamFightTactics and Rules of Survival respectively.) I know this none of my business to poke around devs asking for whatnot but I am really curious about Shinybox’s philosophy of its vision and mission… No need to really answer this, this is just me ramblin about how I wanted to become a game dev myself hahaha… Oh well…

“Two roads diverged in a yellow wood,
And sorry I could not travel both
And be one traveler, long I stood
And looked down one as far as I could
To where it bent in the undergrowth;”

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We don’t care too much for hype trains :wink:

Our aim is closer to finding something that doesn’t exist or isn’t really well represented already, that would also be something that we would play ourselves :slight_smile:

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Massive Respect!++

Man I really wish I could heart this conversation with you guys more than once haha…

So no go for popular ones like Cardgame(Hearthstone/MTG/PokemonTCG), Turn based RPG(Final Fantasy/Chrono Cross/Darkest Dungeon) and Moba(LoL,Dota2,Smite)? :frowning:

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You threw in a BUNCH of games with this comment…and many of us happen to LOVE several of the games you mentioned.

Also…stop dream hacking me. :slight_smile:

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It’s not so much that we’d never make a… let’s say turn based RPG… for example. It’s just that we’d want some sort of interesting take on it that sets it apart more clearly compared to other games in the same genre, or to make our own version that’s available on a different platform (like how DQ was inspired by D2, and at the time there wasn’t that much for Diablo-like ARPGs on mobile).

It’s nearly impossible to make something outside an existing genre, but it’s possible to take fun systems from various genres and combine them in a hopefully complimenting way :slight_smile:

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Because I know that you guys, like me are “A man of culture as well” :slight_smile:

:stuck_out_tongue_closed_eyes:

Im gonna be the first to say it now! DQ RPG confirmed!:laughing:

I understand. Kinda like How I miss the battle system of Chrono Cross where you can mix in attacks and spells based on remaining moves left on a turn(deal 3 lvl1 hits then cast a spell).

Or something like FF8 where the party has no mana, can gets spells from opponents and virtually no cost* to play them flashy Guardian Force.

Imagine they’re fightin Ignis there and the guardian force theyre using was Lightning Malum and Ice Nix(but dont imagine him in those sexy poses please!)

*you are winding down till you get to summon a GF. Any attacks at you will damage the GF’s Hp and if it goes zero you cant use him/her until recovery.

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For dq2, make death loss of exp… stop making exp gains stop after 100 irrelevant! make exp based off level/floor obviously, Creates longer gameplay. The best or smartest thing u done was make pet drops so hard, truly it’s why I play as a non specific pvp guy. Cmon man, u made a epic game with no boss! Who does that?! I dont understand ppl that have problems going a far as they want, theres 1 skill @studenT said it best infinity floor… crushing flames makes climbing irrelevant, give them 500T life, dead… do not do that please please make climbing meaningful !!! Or u could update dq1with landscapes or bosses :sweat_smile: or atleast give me a tmog to buy haha

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I agree on this, much like what prenerfed-plagued(or was it poison cloud crit, I forgot) did made a shake in the meta that almost everyone is suggesting using that build like what we are seeing now with CF. Further research is needed on which affix should be nerfed though(CF or Crushing Blow)

Lets think small here, I like that idea too but I dont think my phone’s memory can handle even near infinite floor zone. Maybe a TD style game mode where you fight waves and waves of increasingly difficult enemies per turn then maybe throw in some epic bosses. Probably expect this less likely on DQ1 though…

As for me, can we integrate secret portals on floors? Think something like a hidden zone with enemies and chests that we can go in and out as the part of the floor. Or how about a town where we can do transactions to shops and decorate the town with achievements that anyone can visit via online like animal crossing :grin:

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Hell no, this isn’t soda dungeon, that games garbage like the rest of those games, earn and fight your way!! Ffs man dont compare dq to td, as a gamer ur wayyy in left field :man_shrugging:t4: I’m assuming your throwing out suggestions but NO… idk if the devs are money grabbers or actually legit developers, I havent researched them that hardcore and I wont :man_shrugging:t4: suggestions like urs is to convenient for afk phone gamers…

Your right tho, a town be nice, not sure why it be useful, what they have here is damn near genius, 3 years ago :joy:

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Imagin todd Howard owning shineybox, Activision calling the shots, I 100 percent support the these guys! Update soon please!!

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We have worked for both of those folks…Todd Howard and Activision…but that was before Shiny Box oh the stories we could tell :smile:

Forum post coming tomorrow…but not about ACTV or the house that Daggerfall built…but stuff from us instead!

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