The AR formula is in the dictionary. But since you are creating this, is it safe to assume you are not very math savvy? DMG reduction from both AR adn Resist follows a reciprocal graph depending on DMG. As DMG increases, DMG reduction becomes less and less to the point of meaningless.
The critical point is DMG=AR/2.5 or DMG=Resist/0.15. Where if DMG is higher than said value, then reduction starts to decrease infinitely close to 0% but if DMG is lower then it will increase infinitely close to 100%.
Well of course you COULD argue, you’d just be wrong.
I had a tank built that ran around with my main, he was built SOLELY for high health/armor… 700k+ hp, 1.5M+ armor, 2k+ all resist… probably number 1 in LEGIT EHP at over 2B.
Somewhere between 5 and 600 he started getting 1 shot. By 700 it was simply hilarious at how feeble he was.
My point is, if essentially the maximum amount of armor doesn’t help, than anything less than that is clearly a waste.
Look at anyone that has climbed 1k+, its pretty much always permastealth, and probably exclusively done through some version of avoidance. No tanking your way there. But feel free to try. [/quote]
But Rubik4 is IMBA! Your Wiz has over 5m HP and 6M DEF! XD I am sure you can buff him up even more…[/quote]
I certainly could, but still doubtful that he’d survive much further in pve than maybe 800 m3.
I would say the bigger question is “why is mitigation tied to floor level?” It’s completely ridiculous and stupid to give a formula and not actually use that formula in the game. That formula says nothing about floor level and how it affects mitigation. Great job guys! You gave us a formula that in no way reflects the actual game!