Ascending Ascendant (8) Build

I’m Ascending my third Wizard for all 6 Perks with Ascendant Set at Rank 8.

Main Hand: Ascendant’s Rod of Greed - Arcane Element
IQ +25%, Comet & Meteor
+Ascendant Bonus
(8) Ascendant
+30% Experience Gain (Quest)
+5 All Elementalist
+100% Weapon DMG
+40% MP Reduce

Off Hand: Chromatic Orb of Luck - Arcane Element
IQ +25%, Teleport & Shatter
(8) Ascendant
+30% Experience Gain (Quest)
+10 Intelligence
+40% MP Reduce
+100% Weapon DMG
+20% Arcane DMG

Chest: Astral Shroud of Greed - Arcane Element
IQ +25%, Sorcery 20
(6) Angelic
+30% Experience Gain (Quest)
+5 All Elementalist
+10 Intelligence
+20% Arcane DMG
+75% Crit DMG

Head: Arcanist Hood of Luck - Arcane Element
IQ +25%, Amplify 20
(5) Arcanist
+30% Experience Gain (Quest)
+15% Attack Speed
+20% Arcane DMG
+15% Reduced CD
+10 Amplify

Ring: Mind Trick of Greed - Arcane Element
IQ +25%, Magnify 20
(5) Living Force
+2 Multi Attack (Zenith)
+2 All Sets (Elixer)
+40% Experience Gain (Quest)
+75% Crit DMG
+15% Attack Speed

Amulet: Alchemy Amulet (was Prismatic Necklace) of Luck - Arcane Element
IQ +25%, Fester 20
Adventure Mythic
(8) Ascendant
+88.2% Weaken (not at max yet)
+40% Experience Gain (Quest)
+2 All Sets (Elixer)
+2 Multi Attack (Zenith)

Pet: Fairy Sera - Wish - Arcane Element
(8) Ascendant
+13.6% Crit Chance
+14% Attack Speed
+14% Reduced CD
+194 MP on Hit
+203 HP on Hit

Set Affixes:

I wanted to use Ascendant (8) to reduce enemy Resists to 0 for full damage with all attacks on all Maps. and I get the benefits of all 5 Elements.

Living Force (5) is because I’m using Comet for my main attack damage.

Angelic (6)(5) is for more APS & DMG for Comet. I’ll reduce it to (5) when I replace one with Arcanist Set.

Arcanist (5) - I’ll put this on the Head Item when I get some Amethyst Crystals. this will improve my damage output.

Set Affix Bonus

Ascendant Bonus - Gain +50% Weaken when you have 2 Ascendant equipped. this is added to the Crystal Weaken.

Mythic Affix:

Adventure gives me 1 experience for every Gold picked up.

Mythstones:

Quest - six of these give me +200% experience from killing monsters AND +200% experience from Gold picked up with Adventure Mythic!

Elixer - two of these give me +4 to all Set Affixes being used (cap is 8)

Zenith - two of these give me +4 Comets that do 50% damage each.

Crystal Affixes:

Weaken - at +140%ish, all damage does extra Weaken DMG. the few enemies that might be Immune to Fire, Ice, Shock, or Poison still take 130% Weaken DMG and full damage from the other Elements.

I’ll be adding 5 more Crystal affixes for a more powerful build. hopefully, if RNG is good to me, they’ll be affixes that I’m using on my Build already.

Legend Affixes:

Intelligence for more MP Regen, MP, and All Resist.

All Elementalist I’ll go down to 2 later and go for Rank 40 in all 4 of my Talents. for now, they are all Rank 32.

Epic Affixes:

+100% Weapon DMG on both Weapons for lots more DMG.

+40% MP Reduce on both Weapons reduces Skill costs by 40%.

+20% Arcane DMG. with three I have +60% Arcane DMG for even more DMG!

+23.6% Crit Chance. Chance to do +50% more DMG.

+75% Crit DMG x 2. added to Crit Chance +50% DMG = +200% Crit DMG!

+44% Attack Speed. casting Comet faster is better.

+34% Cooldown. less time to wait to cast Meteor, Teleport, and Shatter.

MP on Hit so I don’t run out of Mana to use Skills!

HP on Hit so I keep my Health up. Dying sucks.

Talents:

Sorcery 30 +150% DMG to Element DoT’s. more damage for more DPS!

Amplify 40 +80% DMG for each Element DoT on enemy. lots more damage for even more DPS!

Magnify 30 +6% AoE Range. affects all my skills. also affect AoE of Explosive affix, but I took those off for other affixes that I needed more.

Fester 30 +75% Element DoT duration and speed for 4 seconds on Hit.

I hope this helps you when you make your own ascending build for Perks.

Note: experience from enemies stops increasing at floor 100.

Edit: only using this on floor 100.

Edit: changed the Crown of Elements of Luck to Arcanist Hood of Luck to obtain Arcanist Set. 3 Talents go down to 30 Ranks while Amplify goes up to 40 Ranks.

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update:

Head now has Crystal +45% Cooldown.

Ring now has Crystal +225% Crit DMG, Epic +15% Crit Chance & +10% Bleed Chance. took Living Force Set off.

Amulet now has Crystal +90% Weaken maxed.

Pet Fairy Sera affixes are now:
(8) Ascendant
+15% Crit Chance
+15% Attack Speed
+225 MP on Hit
+250 HP on Hit
+62.3% Crit DMG, changed from Cooldown

basically I got 2 more Crystal affixes and added bleed chance for a little more DPS. this build is doing good even against Mythic monsters when they show up.

with high Cooldown, using Teleport & Shatter in narrow canyons is good for killing Normal & Magic monsters. Comet is killing everything pretty fast, and I use Meteor to help kill groups of Epic monsters & Legend/Mythic monsters if they have lots of resistances or extra Element DMG.

I’ve been thinking of changes for using Ascendant (8) as a Climbing build later, and which Sets to use with it. I’m considering Sets that can allow this build to be used by all three Classes.

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Maybe some videos about this build and how to use them :grin::slightly_smiling_face:

right now, Comet is my main source of DMG with Meteor to help clear any mobs that get too close to the Wizard. sometimes I’ll use Teleport & Shatter in narrow areas to use the walls to my advantage and switch to Comet when necessary.

there are benefits to using Arcanist, but my play style doesn’t use it effectively, so I’ve been considering alternative Sets.

later, when I don’t need the 7 spaces for Experience, I’ll have those spaces for more DMG & Defense.

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