Best level to Farm myths and crystals

Also any good build for rogue and wizard for pve

Crushing Flames is always an answer. Look up builds on the forum.

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Welcome to DQ Forums @Tadmctad !

Floor 500 to 510 on any Difficulty level when farming for Crystals & Mythstones.

it depends on what Element(s) you want to use, which Skill and Talents, your play style, which combination of affixes make you really happy when putting the smack down on monsters, do you want to fight melee range or long range or maybe midrange, stuff like that.

there are lots of good builds for Wizard & Rogue.

plus what DuDono said.

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I dont know much about affixes since im still a bit new, but i like more on long range playstyle since its easier to clear the map. Also im looking for something that can heal since mp in not that much of a problem. Maybe planning to start making good purple gears but i dont know what good purple gear should i start.

I always use the cartographer maps since they have some extra loots, its a bit hard but I’ll kinda used to it for sure. Thank you for the tips!

read the Map affix & Monster affix sections of the Codex Dictionary.

you can use Larimar to change the affixes on a Map, and Diamond to change the values of affixes on a Map. only Diamond can be used on Legend Maps, and no Crystals can be used on Eternal Maps.

you should do a search on Farm Builds to have enough resources to make a build that can climb floors later.

for healing, there is 500 HP Regen, 250 HP on Hit, or Boon Mythstone for +2% (of your base Health) HP on Hit. there are other ways of getting healed, but these are the easiest for the early game.

the first Mythic I learned was Brutal. with maxed Crit Chance & DMG with maxed Deadly Strike I was able to break into the billions DMG, eventually getting up to the hundreds of billions.

I’ve used many other Mythic affixes, but the hard part is figuring out which ones work best with the build you are making. there are still Mythic affixes I haven’t used yet because I haven’t made a build that needs them, and some have very narrow uses, like Adventurer Mythic. it gives you experience equal to the amount of Gold you pick up. it’s only really useful if you plan on getting five or all six Perks.

for Wizard, Staff with Comet is good for long range (I use Staff a lot). doing the math, Sword with Pierce does lots of DMG when you put skills into Pierce. the reason I prefer Comet to Pierce is that Comet hits for DMG then explodes for DMG while Pierce goes in a straight line, piercing enemies to hit any behind them out to 20 yards.

for Rogue, Flintlock with Ricochet is good for long range, and has some versatility. there are many Talent combinations that work with Ricochet that give different feels depending on which combinations you use. Bow with Nature Arrow is a favorite of many players. I prefer Flintlock to Bow, but I’ve only recently tried out Bow, and am still considering different ways to use it.

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