Hi I was wondering how bleed damage works in this game, it does seem like it depends on the initial hit that triggers the bleed effect, but how exactly is the damage calculated? Because my bleed damage hits so high that it seems like it’s bugged.
my rogue’s scattershot hits roughly 1m dmg on a single enemy, but man the bleed damage hits like 50m, with deadly strike I’ve seen 100+m
60M damage with that build? Are these numbers got from bleeding?
If yes it might be a bug indeed, or maybe Steiger raised bleeding dmg to hell, to make bleeding interresting (because at highest floors you’re hitting way too hard so you can’t really apply some dots/bleeding to ennemies, because they are dying kinda fast)
I must be playing this game wrong…I clear floors easy but my highest dps ever was 550k and I only do 400k with meteor…my comets do 30k each…60mill?! Wtf
Wow, that was a tough bug to find, but I know what’s causing it now.
It was definitely a bug in bleed, and has to do with the bleed dmg+ affix on your bomb. You likely started noticing it with your hat because that’s an amazing hat. You seriously lucked out on it!
Since Buccaneer improves your scatter shot by a percentage of your gold find on gear, AND you found a Crystal version of buccaneer, your scatter shot damage is amazing. Plus all the extra gold find on your gear.
Fix will be in the next released patch ( not sure when ).
[quote=“BunnyFuffu”]@cbbflfjz where did you find this hat answer me…
RoyalFairy , Rogue Level XX[/quote]
It is a (normal) legendary drop with a crystal affix on it. You just continue doing floors and if you are lucky enough, one of these will drop eventually (rare!).
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