note : this thread is an incomplete WIP
The eternal that defies the basic template
Note this thread is incomplete WIP.
Foreword :
Eternal legends. Why are these items, in General, so tasty and desired? Well, for most advanced players, while they may seek that one or two eternal items, or crystal eternal items, most builds do not utilize full sets of eternals. Why? Simple. They can’t be edited to any great degree with the exception of fabled gear.
So what does make the odd eternal really viable or desired? Well, it’s the design really. These eternal items are merely duplicates of their legend counterpart, but with DOUBLE the affix value. But it’s this design that works so well with gear, that actually hinders the eternal pets vs their legend versions.
information incomplete - work in progress
Now, there has been full eternal builds such as the one created here by @Griffin , but as Griffin states in his thread, more for fun then optimized power.
So, if most well designed builds use more legends or mythic gears then eternals, there must be a reason for this. Clearly eternal gear has the better affix stats, but WITHOUT the ability to edit them, crafting and customization falls to legend / mythic gear. It is here, with the use of legends that have PREDEFINED values, one can begin to mix and match legend items affixes to begin the basis of their build. Additionally, legend gear allows one to strip out undesired affixes and replace them with their end vision dream pieces. Every now and then a legend may have all the right affixes for your base, so an eternal legend would be even dreamier, because it will have doubled affixes of all you desire.
BUT WAIT… there seems to be a template rule to legends and their eternal legend counterpart that really matters. This is where pets fall apart, straying from the general design philosophy.
-predefined legends
All legends for the most part, have written in stone designs. Although there’s exceptions, these are far and few. This means when you find a legend or craft a legend via codex, you know exactly what you’re going to get. And it’s eternal legend version will be reflective of this completely.
-predefined Eternal legends
Take a legend, double all its stats, making it no longer editable. Seems pretty damn great for those odd eternals that make it into your build, right?
Unfortunately, pets throw these basic design rules out the window.
Legend pets do NOT have PREDEFINED affixes, with the exception of their set affix. But wait… if they don’t have any predefined affixes, and eternals can’t be edited, then with 150 or so epic affixes to randomly be pooped on the pet, coupled with the fact that many repeated slimes all have Elements affix, this leaves literally almost all eternal pet drops pretty much useless outside of some extreme niche builds designed to utilize the affixes on the said eternal pet. And this just isn’t optimal or even close.
You have about as good of odds winning the state lottery, over finding a useful eternal pet. In fact, I reckon you’re better off with those lottery odds.
Now, if legend pets had predefined affixes, then eternal pets would be on par with the eternal legend design philosophy. But they don’t. Additionally, is the added fact of drop rates.
Eternal pets are made out to be the god drops of DQ, with such low drop rates, you feel like you won the lottery. Until you identify it. In fact, they’re kinda some of the worst drops in the game. Hindered by their eternal design flaw.
Floor 2
Note : halfway through hour 2, eternalized has been buffed from 300 to 550 for the remainder of all runs. Will fix after accumulating more data.
Note : floor 2 ALWAYS REQUIRES the use of a monster spawn potion boost for any relevance. All hours are under the effects of this boost.
test : update
Floor 2 spam : Luck 1012% : Eternalized : 550
Hour 1 :
- 0 eternal pets
- 2 legend pets
Hour 2 :
- 0 eternal pets
- 3 legend pets
Hour 3 :
- 1 eternal pets
- 5 legend pets
Hour 4 :
- 1 eternal pets
- 4 legend pets
Hour 5 :
- 0 eternal pets
- 6 legend pets
Hour 6 :
- 0 eternal pets
- 5 legend pets
Hour 7 :
- 0 eternal pets
- 5 legend pets
Hour 8 :
- 0 eternal pets
- 3 legend pets
Hour 9 :
- 0 eternal pets
- 3 legend pets
Hour 10 :
- 0 eternal pets
- 8 legend pets
This concludes f2 monster spawn tests.
Special thank you to all contributors of mechanics, build and statistic informations and general insight into much DQ Stuffz