I noticed the sprint Heroic, there is not that much point putting points into even though I use it a lot.
The Duration increase is useless when the Buff lasts only 4 seconds (+1% of that per point… not even 1 second extra at 20 points)
Improvment: give it flat seconds increase, fir instance 0.5 or 0.25s… This isn’t too strong since you can spam it anyways, but it makes spending points into it a little more attractive
Another BETTER improvement could be movement impairing resistance… (since the spell is based on movement increase…) give it like 1 to 2% per level anti crowd control.(And therefore a smaller buff to duration like 0.1s)
WIP? more to come, or heroic improvement ideas from other people
like any Skill Buffs when you put Skill Points into a Skill, it depends on the Build, Play Style, and the Map.
even I know that some Skill Buffs aren’t all that useful, unless you have a Build and Play Style that makes use of it.
haha, some Skills have really good Buffs that make up for a poor Buff.
at a minimum, you are putting Skill Points into Sprint for the extra DMG & Movement Speed. it’s up to you to make use of the extra Spell Duration.
when my Wizard used Storm, I loved the DMG & Attack Frequency Boost, but I hated how Storm had a Knock Back effect. so I just used Ice Element with Frostbiting. no more Knock Back and tons of DMG. you just have to make the Skill work the best you can with how you Craft.
increasing DMG is one of the Buffs from adding Skill Points to Skills. Stealth, Coat, & Vault don’t do DMG, so they don’t have that part of the Skill, so only 3 Buffs.
why not add this as a suggestion for future upgrades/Patches to DQ.