Build Help (2)~

Hi again guys~ So I’m still finding ways to increase the dmg output of my rogue bow build that relies on basic attack to deal dmg and I’ve come up with a modification that may increase my dmg output more. I’m planning to change the pathfinder set affix of my ring onto Inferno (as I use fire elem) which can increase my fire dmg by 50% and gives dot speed increase or Epiphany which can increase my all stats cap by 25%. Which one should I choose? If I choose inferno I’ll still keep all the affixes that I have with the ring, the only difference it has is the set affix from pathfinder to inferno. On the other hand, if I choose epiphany, I’m thinking of changing my weaken crystal affix into a dodge one because of its survivability and the dmg it also gives me (due to pathfinder set) and also having another movement speed legend affix as it gives speed but also another extra dmg (momentum set), maybe removing my +10 deception epic affix on my bomb and changing it into the legend affix movement speed. Furthermore, having epiphany further increase my attack speed so another dmg increase to my rogue. All in all, what do you think should I choose? Inferno or Epiphany?:sweat_smile::smiley:

the damage from Pathfinder is global, it increases your total damage.

Inferno increases the +% Fire affixes, not global damage. Inferno (5) with +200% Fire gives +300% Fire damage. the DoT speed increase means you do 3 Fire DoT instead of 2 in two second. to make the Fire DoT last 4 seconds, you would need the Inferno Bonus. but not many builds need that Bonus.

Epiphany you really need to consider if the extra space for affixes to reach the higher cap is worth it. even I agonize over using this Set affix! it can be so powerful in the right build.

Movement Speed affixes have a cap of +50%. with Epiphany (5) it’s +62.5%. the speed bonus from Dexterity applies to this cap. speed from Drought Mythic, Adventurer Set, and Skills can get you to the global +100% Movement Speed cap. Drought Mythic speed boost isn’t counted towards the cap. it also has an APS boost. your Mana Potion becomes a Drought Mythic button with a 5 second cool down. Drought lasts 5 seconds. the boost is +50% for both.

are you moving the Weaken to another Item? or replacing it with Ignore Resist?

what you really need to do is figure out how much base weapon damage your nature arrow does and then see how it does with the different changes you have in mind to see which is the better build. calculator & paper a must!

you are also needing to figure out if more damage and normal attack speed or less damage and higher attack speed is the better DPS. better to find out with paper & pencil because it doesn’t cost any Crystals.

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I don’t really know how to calculate dmg in this game because I’m not too smart with math but from what I’ve observed is that most of my dmg comes from my Crushing blow affix and crushing flame set that makes y dmg go up too hundreds of billions. I do not see weaken that so much wherein I affects my dmg significantly. My movement speed right now is just at 40 so having epiphany set, another movement speed legend affix, it would go up to 55 which is not the stat cap of the movement speed after having epiphany (5) but still is giving extra dmg so it’s worth it. Drought mythic isn’t that much useful for me because most of my dmg output comes from crushing blow and crushing flames combo and I’m constantly using my mana potion if I ever I run out of it as it works even if I have the energy mythic. Replacing my weaken crystal affix with dodge, I do not get the 30% dodge fully because epiphany (5) only increases my dodge cap from 60 to 75 so only half of it would get used. Although it is still an extra survivability and dmg for my rogue but I’m conflicted if it’s worth it. I’m also thinking of having the ignore resist back if I’m going to replace my weaken. I’ll try to build the epiphany ring and see if it’s going to make more dmg than what I have now but it would take a while because I have to farm for the crystals which I don’t have especially obsidian😅

Ignore Resist with Fire weapon doing 1k damage:
Fire Map - 1000 x 1 = 1000
Poison Map - 1000 x 1 = 1000
Ice Map - 1000 x 1 = 1000
Shock Map - 1000 x 1 = 1000

Arcane Element works like Ignore Resist on all Maps, but is affected by Greatly Resist Arcane enemy affix (1000 x 0.25 = 250).

Fire weapon doing 1k damage:
Fire Map - 1000 x 0.5 = 500 - monsters resist Fire
Fire Map - 1000 x (0.5 x 0.25) = 125 - monsters Greatly Resist Fire
Fire Map - 1000 x 0 = 0 - monsters Immune to Fire
Poison Map - 1000 x 1 = 1000
Poison Map - 1000 x 0.25 = 250 - monster Greatly Resists Fire
Ice Map - 1000 x 1.25 = 1250 - Fire does Effective damage to Ice
Ice Map - 1000 x (1.25 x 0.25) = 312.5 - Fire does Effective damage to Ice enemy Greatly Resistant to Fire
Shock Map - 1000 x 1 = 1000
Shock Map - 1000 x 0.25 = 250 - monster Greatly Resists Fire

90% Weaken & Fire weapon doing 1k damage. 10% of attacks do above :arrow_up: Fire damage:
Fire Map - 1000 x (0.5 + 0.9) = 1400
Fire Map - 1000 x ((0.5 x 0.25) + 0.9) = 1025 - enemy Greatly Resists Fire
Fire Map - (1000 x 0) + 0.9 = 900 - enemy Immune to Fire
Poison Map - 1000 x (1 + 0.9) = 1900
Poison Map - 1000 x (0.25 + 0.9) = 1150 - enemy Greatly Resists Fire
Ice Map - 1000 x (1.25 + 0.9) = 2150 - Fire does Effective damage to Ice
Ice Map - 1000 x ((1.25 x 0.25) + 0.9) = 1212.5 - Fire does Effective damage to Ice enemy Greatly Resists Fire
Shock Map - 1000 x (1 + 0.9) = 1900
Shock Map - 1000 x (0.25 + 0.9) = 1150 - enemy Greatly Resists Fire

I noticed that Fire, Poison, and Bleed DoT’s can also do Weaken damage, like crit chance/damage does, it’s possible for your attack, and then the DoT, to do the extra Weaken damage.

crushing blow does 25% of current enemy health in damage. as enemy health goes down, so does damage from crushing blow. crushing flames boost the damage of crushing blow by a lot, but only if you get a crushing blow when an enemy is Immolated. crushing flames 6 or better instant kills normal monsters. magic+ monsters take less damage from crushing blow, so take less damage from crushing flames.

magic monsters lose 6.25% of current health on crushing blow, 25% with Crushing Flames (6). and it gets worse the higher the monsters tier.

honestly, I did my share of testing builds, and eventually figured out how the damage formulas worked to save Crystals and Gold. there are some posts by other players who mention changing affixes one at a time to figure out the best affix combination for their build. this way requires a good farm build.

75% Dodge - 10% base Dodge, +60% 2 Crystal Dodge, +10% Dodge from Dexterity 20 = +80% Dodge -5 for +75% Dodge with cap. there are other ways to get +75% Dodge if you only want to use 1 Crystal Dodge. also, Rogue gets some Dodge when you put Stat Points into Power. check the Defense Stat Page to see what your Total Dodge is.

I hope some of this helps.

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@Golem Thank you~