Build Help

Hello, I’m just new here. How can I make an arcane build that focuses on DMG and elemental critical(orbit DMG)? Thanks.

Living Force will add dmg to Orbit and cause it to return to you. You can actually max Orbit if you want (40% elemental crit + 60% Orbit). Max the dmg on the main hand weapon of your choice (I think Orbits dmg is 100% MH). Taunts will be very helpful as well in order to pull enemies in to Orbit. Hope this helps!

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I forgot one other thing to increase Orbit. Celestial, the arcane’s Element Critical Dmg affix, will increase the dmg of Orbit.

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Orbit - Chance to summon a 100% DMG Elemental orb on attack.

the DMG is based on the damage of the attack that caused Orbit, not MH DMG.

Orbit spirals away from the spot it appeared, like Scalp or WhirlingBlades. with Living Force Set Orbit will spiral back to the spot it appeared like WhirlingBlades, doing extra damage on the way back.

Celestial increases the damage of Orbit +100%. with six Celestial you increase the damage of Orbit by +600%.

any enemy hit by an Orbit has a chance for a Critical Hit & Deadly Strike, Crushing Blow, and Bleed Chance.

Orbits spiral is centered on the caster, so enemies hit by ranged attacks wont get hit by Orbits if they are far enough away. enemies who teleport or charge at you would get hit by those Orbits… maybe.

using a close range attack on a pack size map could have multiple targets being hit by multiple Orbits.

another Arcane Build is using Ascendant Set with Arcanist Set and Weaken affix.

Welcome to DQ Forums @Immortal_Wand !

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