1) What are your favorite things the Warrior currently ( stuff you’d like to always stay the same )?
When the set skill Ascendent is in effect, the damage from the talent Wrath becomes Arcane. I’m not sure if this is intended or not (it’s not documented), but it makes the skill much more useful. Please don’t fix it.
2) What build(s) do you currently prefer?
I use several builds, but most are Stone of Nadroji with 5 unrelated Legends.
My current favorite:
Nadroji, Blood Magic, Momentum, Ascendent, Rage, Plagued.
3) Which skills do you think could be great if changed somehow? How would you change them?
Set Skills:
[ul][li]Terrashaper - Remove the Knockback
Terrashaper was a bit OP pre-1.5, and I agree that it needed balancing. Reducing the proc rate from 12.5% to 7.5% per level was reasonable. Changing the three attacks to all strike in the same location reduces it’s useability as an ad-hoc range attack, but also an acceptable change. The added knockback effect is the deal-breaker - the skill isn’t nearly as useful as it was for close-range combat. On the flip-side, it does work pretty well with a Maelstrom Charger, but then again, it did before the change too.
[/li]
[li]Druidic/Plagued - Change Poison DoT Damage to Any DoT Damage
Currently, both of these skills affect Poison DoT Damage specifically. They would be more useful, in my opinion, if they affected all DoT Damage (Poison, Fire, Bleed).[/li][/ul]
Talents:
[ul][li]Icebound - Change +% Frostbite Damage to +% Frostbiting
This skill doesn’t have any effect unless an item with Frostbiting is equipped. It would be more useful if it added Frostbiting directly, rather than increasing the damage from other items percentually. It also makes it slightly less ridiculous with two or more Frostbiting items equipped.
[/li]
[li]Fustigate - Make it do something else
When using this skill, I get the feeling that I’m the one being fustigated, rather than my enemies. One suggestion for change that I like:
[list][*]Debuff. Next attack on this enemy has additional +X% Crit Chance, and removes debuff.[/li][/ul]
So that every other main weapon attack would have extra chance to crit. Possibly changing the special debuff with Burning (fire affected) enemies or Bleeding enemies, and/or Crit Chance with Deadly Strike.
[/*:m]
[li]Clarity - Increase the maximum number of affected enemies
By my testing, only the first element affected enemy increases MP Regen. It would be nice if this were changed to a maximum of ~5 enemies, rather than just one.[/li][/list:u]
Items:
[ul][li]Totems - Revamp
I think Totems could be a lot more useful. It would help, for example, if the effects were centered around, and moved with, the player. I also think the skills themselves could be changed:
[list][]Primary: Taunt
Pretty much what Taunt does now, with a larger radius.[/li]
[li]Secondary: Provoke / Antagonize
A togglable version of Taunt. Drains MP constantly while in effect. Remains in effect until the player turns it off, or runs out of MP.[/li][/ul]
I think these changes would be particularly powerful while using a Lance.[/:m][/list:u]
4) Are there any bugs that are currently affecting the Warrior that hinder gameplay for you?
I’m pretty sure the affix +Flurry has no effect.
5) Are there any vanity items that you would like to see for the Warrior?
Executioner’s Hood.
6) What stats ( affixes ) do you usually prefer on Warrior?
No build is viable unless at least one item has Crushing Blow - and one item is all that’s needed. This may be an indication that it’s slightly unbalanced.
I typically go full damage affixes, although I’m a junky for Movement Speed. Since the introduction of Rage, my priorities have shifted slightly: Crit Chance has moved way up the list; Crit Damage has moved way down.
7) Would you like to see any new Legends or Skills added to support certain play styles? (be very specific)
None at the moment. I may edit this at a later point.
8) What are the Top 5-10 things you would like to see done for the Warrior in the next few patches?
Of the items listed in section 3, the change I would most like to see is the Totem Revamp.
But the one change I would like to see more than anything affects all three classes equally:
[ul][li]Random Talent/Affix Reroll
Several Legend items have random talents and/or affixes. It would be really, really nice if these could be rerolled. I can only express my frustration at having found the same item, more than ten times over, and never once with the affix I wanted. The easiest method for implementation would be to reroll all random aspects of an item at once (Talent and any random affixes).[/li][/ul]