Developer Q&A

regarding loot and numbers, checking the Mechanics behind total effective luck, gold, and item drop % , i find that it discusses how the stats are calculated and appear on the stat page but not how exactly loot drops, well, drop. as such, some questions i have are:

a) how exactly does item drop% work? if say i kill a monster and it drops X number of items, say 5, would having +100% item drops then yield 10 number of items upon killing? ( X + 100% = 2X = 10 )

b) as with a), same question with gold find. if i kill a monster which drops X number of gold, say 50, would it drop 100 gold then at +100% gold find?

c) how exactly does the rarity of the item come into play?

does it have chances to roll into a certain rarity (i.e. when an item drops, it first starts as a normal [white] item then rolls to see if it can become magic [blue] and when that succeeds, it again rolls to become rare [yellow] and so on)?

or do they drop based from a table (i.e. 40% white items, 25% blue, 20% yellow, 10% orange, so forth)?

or does it incorporate both? (ie items drop from table, if legend item drops, rolls for a chance to become eternalized)

d) for item rarity boosters (eternal, nadroji, etc), how do those work? like with the eternalized affix which gives +50% chance for a legend to drop into an eternal at level 1, would that mean that half of the legends i acquire over a period of time would be eternal?

or if the answer in c) is that it affects roll%, then if say a legend has a 0.1% chance of becoming eternal, would that then yield roll chance of (0.1 + 50) = 50.1%? or (0.1 *1.5) = 0.15%?

forgive me if i have too much queries about the mechanics.

tl;dr: i guess what i’m asking for would the formulas for those item drop%, gold find, luck and the rarity boosters (eternalized, nadroji).