[quote=“Clogon”][quote=“cronos1234”]
First of all i think +%ED lagend affix in your chest pieces and OH are useless since u dont have any +5000 poison damage. mean it doest not boost anything.[/quote]
I recommend you to look at the damage formula in the dictionary. ED% multiplies all WD. It does not affect ED+ at all. ED+ is the last thing you want to maximize DMG in PVE. It is only good if you are using both weapons as a damage source.[/quote]
Huh? I could’ve swore that Elem DMG% came last… oh well
hmm, i don’t know about this. How do you have a mirror called insolence that has the legendary +poison damage%. Insolence is a trap and I thought the legendary +ED% couldn’t come from rubies.
Additionally, 1 mob with reflect and you would instantly die
[quote=“lunix57”]hmm, i don’t know about this. How do you have a mirror called insolence that has the legendary +poison damage%. Insolence is a trap and I thought the legendary +ED% couldn’t come from rubies. Correct. Not addable by rubies. It was a warrior item back then. I just jaspered it to Rogue, and it became a trap. One of my first valuable items
Additionally, 1 mob with reflect and you would instantly die Not really. Thorns alone do NOT kill. PCs will always be left with 1 HP from thorns. On the contrary, it’d be great with BloodMagic (mythic) and/or Defiant… now if there’s only a way to disable HP gain from red orbs…
[/quote]
I suggest you watch the whole gameplay vid, it speaks for itself
Seeing as Crush can scale extremely well for high floors we can roughly categorize this build’s damage into two:
-Normal damage (roughly 300M DPS) limited by flat bonuses at level 100
-Spike damage (scales up as enemy HP increases)
Normal + Spike damage = infinite potential for damage. Eventually enemy heal kills this build though, as spike damage gets lesser and lesser the fewer the enemy HP is; i.e. only normal damage gets counted.
Irrelevant. Unless you’re using the other effect of electrified, it’s inefficient for something like “Stun” when +5 (total +15) stagger is easily accessible by only using topazes.
As I said in an earlier reply, this build has infinite damage potential which scales with enemy HP.
They’re pretty much any rare pieces with 100% ED (usually found on floors 201+) and just came with lots of rubies. Prepare to bleed stack after stack of rubies if you plan to play this route.
ED is Element Damage (could be Fire, Poison, Ice, Shock or Arcane).
Skilled is Mythic skills, means you have to insert certain combination of 4 mythstones to the equipment to achieve it.
For details, please refer this